Refactor into modular app structure
Split monolithic files into focused modules: - app/core: settings, logging, lifecycle - app/signaling: websocket server, ICE parser, message models - app/webrtc: peer session, video receiver, frame source - app/vision: pose landmarker wrapper, model config, pose types - app/exercises/dead_bug: detector, metrics, rules, state machine, types - app/rendering: skeleton renderer, status overlay, window display - app/audio: rep announcer - app/diagnostics: perf timer, crash handler - configs: environment-based settings - tests: unit tests for rules, state machine, ICE parser - run.py: entry point
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from __future__ import annotations
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import asyncio
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import json
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import websockets
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from loguru import logger
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from app.webrtc.peer_session import PeerSession
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from configs.default import WS_HOST, WS_MAX_SIZE, WS_PORT
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async def handle_client(websocket):
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client = websocket.remote_address
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logger.info(f"Client connected: {client}")
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session = PeerSession()
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await session.handle(websocket)
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logger.info(f"Connection closed: {client}")
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async def main():
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logger.info(f"WebRTC signaling server: ws://{WS_HOST}:{WS_PORT}")
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async with websockets.serve(handle_client, WS_HOST, WS_PORT, max_size=WS_MAX_SIZE):
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await asyncio.Future()
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