ea0c007441
- RepAnnouncer now only plays audio files, no TTS generation - Removed pyttsx3 dependency, rate/volume params from constructor - Audio generation delegated to app/audio/generate.py (called at startup) - Default audio dir changed to resources/audio/reps - Added resources/ to .gitignore
142 lines
4.3 KiB
Python
142 lines
4.3 KiB
Python
from __future__ import annotations
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import queue
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import shutil
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import subprocess
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import sys
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import threading
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from pathlib import Path
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from loguru import logger
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class RepAnnouncer:
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"""运动次数语音播报器:读取预生成的音频文件直接播放"""
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def __init__(
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self,
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*,
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enabled: bool = True,
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max_count: int = 200,
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audio_dir: str | Path = "resources/audio/reps",
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) -> None:
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self.enabled = enabled
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self.max_count = max_count
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self.audio_dir = Path(audio_dir)
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self._queue: queue.Queue[int | None] = queue.Queue()
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self._thread: threading.Thread | None = None
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self._current_process: subprocess.Popen | None = None
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self._closed = False
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self._platform = sys.platform
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if self.enabled:
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self._start()
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def announce_count(self, count: int) -> None:
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"""将次数放入队列,后台线程播放对应音频"""
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if not self.enabled or self._closed:
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return
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if count <= 0 or count > self.max_count:
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return
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self._clear_pending_counts()
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self._queue.put(count)
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def close(self) -> None:
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"""停止播报线程并释放资源"""
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if not self.enabled or self._closed:
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return
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self._closed = True
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self._queue.put(None)
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if self._thread is not None:
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self._thread.join(timeout=1.0)
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self._stop_current_playback()
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logger.info("Rep announcer closed")
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def _start(self) -> None:
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"""启动后台播报线程"""
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self.audio_dir.mkdir(parents=True, exist_ok=True)
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self._thread = threading.Thread(target=self._run, name="RepAnnouncer", daemon=True)
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self._thread.start()
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logger.info("Rep announcer initialized, audio_dir={}", self.audio_dir)
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def _run(self) -> None:
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"""后台线程:从队列取次数,播放对应音频文件"""
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while True:
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count = self._queue.get()
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if count is None:
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return
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audio_file = self._audio_path(count)
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if not audio_file.exists():
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logger.warning("Rep audio file missing: {}", audio_file)
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continue
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try:
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self._play(audio_file)
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except Exception as exc:
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logger.warning("Failed to play rep count {}: {}", count, exc)
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def _play(self, audio_file: Path) -> None:
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"""播放音频文件(平台自适应)"""
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self._stop_current_playback()
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if self._platform == "darwin":
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self._current_process = subprocess.Popen(
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["afplay", str(audio_file)],
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stdout=subprocess.DEVNULL,
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stderr=subprocess.DEVNULL,
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)
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elif self._platform.startswith("win"):
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import winsound
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winsound.PlaySound(str(audio_file), winsound.SND_FILENAME | winsound.SND_ASYNC)
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else:
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player = shutil.which("paplay") or shutil.which("aplay")
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if player is None:
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logger.warning("No audio player found")
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return
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self._current_process = subprocess.Popen(
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[player, str(audio_file)],
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stdout=subprocess.DEVNULL,
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stderr=subprocess.DEVNULL,
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)
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def _stop_current_playback(self) -> None:
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"""中断当前正在播放的声音"""
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if self._platform.startswith("win"):
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try:
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import winsound
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winsound.PlaySound(None, winsound.SND_PURGE)
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except Exception:
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pass
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return
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if self._current_process is not None and self._current_process.poll() is None:
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self._current_process.terminate()
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self._current_process = None
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def _audio_path(self, count: int) -> Path:
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"""获取某个次数对应的音频文件路径"""
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suffix = ".aiff" if self._platform == "darwin" else ".wav"
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return self.audio_dir / f"{count}{suffix}"
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def _clear_pending_counts(self) -> None:
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"""清空队列中等待播放的次数,避免语音堆积"""
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while True:
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try:
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item = self._queue.get_nowait()
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if item is None:
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self._queue.put(None)
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return
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except queue.Empty:
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return
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