refactor(game): 重构游戏动作处理和WebSocket连接管理
- 重构sendGameAction函数参数结构,添加上下文支持 - 新增sendStartGame和sendLeaveRoom函数统一处理游戏开始和离开房间逻辑 - 移除路由相关依赖,简化ChengduGamePage组件 - 更新WebSocket客户端实现,添加状态变化订阅功能 - 移除requestId生成函数和相关参数,精简消息结构 - 优化座位玩家卡片数据模型,移除在线状态和金钱字段 - 整理游戏阶段常量定义,添加标签映射 - 移除过期的游戏状态字段如needDraw、lastDiscardTile等 - 添加座位类型定义和改进游戏类型文件组织结构
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@@ -26,8 +26,8 @@ const missingSuitIcon = computed(() => {
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<template>
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<article
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class="player-badge"
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:class="[seatClass, { 'is-turn': player.isTurn, offline: !player.isOnline }]"
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class="player-badge"
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:class="[seatClass, { 'is-turn': player.isTurn }]"
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>
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<div class="avatar-panel">
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<div class="avatar-card">{{ player.avatar }}</div>
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@@ -36,7 +36,6 @@ const missingSuitIcon = computed(() => {
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<div class="player-meta">
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<p>{{ player.name }}</p>
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<strong>{{ player.money }}</strong>
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</div>
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<div class="missing-mark">
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@@ -44,4 +43,4 @@ const missingSuitIcon = computed(() => {
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<span v-else>{{ player.missingSuitLabel }}</span>
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</div>
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</article>
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</template>
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</template>
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