feat(game): 实现出牌选择与计时功能

- 添加 PlayerTurnPayload 接口定义和 PLAYER_TURN 动作类型
- 实现选牌、出牌确认逻辑和相关状态管理
- 添加客户端出牌限制检查和错误提示
- 集成 PLAYER_TURN WebSocket 消息处理
- 添加房间状态面板显示游戏信息
- 优化桌面背景图片和样式布局
- 添加马蹄形动画样式文件
- 配置 Vite 别名和端口设置
This commit is contained in:
2026-03-30 17:23:43 +08:00
parent 43439cb09d
commit 2625baf266
12 changed files with 645 additions and 344 deletions

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@@ -1,8 +1,7 @@
.picture-scene {
min-height: 100vh;
min-height: 100dvh;
padding: 18px;
padding: 0;
background:
radial-gradient(circle at top, rgba(116, 58, 41, 0.28), transparent 20%),
linear-gradient(180deg, #3f2119 0%, #27140f 100%);
@@ -10,44 +9,51 @@
.picture-layout {
display: grid;
grid-template-columns: minmax(0, 1fr) 320px;
gap: 18px;
grid-template-columns: minmax(0, 1fr);
gap: 0;
align-items: stretch;
min-height: calc(100vh - 36px);
min-height: 100vh;
min-height: 100dvh;
}
.table-stage {
.picture-scene .table-stage {
position: relative;
display: grid;
place-items: center;
align-content: start;
align-content: stretch;
width: 100%;
min-height: calc(100vh - 36px);
min-height: 100vh;
min-height: 100dvh;
overflow: hidden;
}
.table-desk,
.table-felt {
width: 100%;
max-width: 100%;
max-height: calc(100dvh - 72px);
aspect-ratio: 16 / 9;
}
.table-desk {
grid-area: 1 / 1;
.picture-scene .table-desk {
position: absolute;
inset: 0;
display: block;
margin-top: 18px;
border-radius: 26px;
width: 100%;
height: 100%;
object-fit: cover;
object-position: center;
border-radius: 0;
box-shadow: 0 24px 44px rgba(0, 0, 0, 0.34);
}
.table-felt {
grid-area: 1 / 1;
position: relative;
margin-top: 18px;
border-radius: 26px;
.picture-scene .table-felt {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
max-width: none;
max-height: none;
min-height: 100vh;
min-height: 100dvh;
aspect-ratio: auto;
margin-top: 0;
border-radius: 0;
overflow: hidden;
justify-self: stretch;
align-self: stretch;
}
.table-surface {
@@ -312,10 +318,57 @@
z-index: 5;
}
.action-countdown {
.room-status-panel {
position: absolute;
top: 92px;
right: 40px;
width: min(320px, calc(100% - 80px));
padding: 12px;
border: 1px solid rgba(255, 226, 175, 0.12);
border-radius: 14px;
background:
linear-gradient(180deg, rgba(45, 24, 18, 0.82), rgba(26, 14, 11, 0.88)),
radial-gradient(circle at top, rgba(255, 219, 154, 0.05), transparent 44%);
box-shadow: 0 14px 26px rgba(0, 0, 0, 0.22);
z-index: 5;
}
.room-status-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 10px;
}
.room-status-item {
padding: 10px 12px;
border-radius: 12px;
background: rgba(255, 255, 255, 0.04);
}
.room-status-item span {
display: block;
font-size: 11px;
color: rgba(244, 233, 208, 0.62);
}
.room-status-item strong {
display: block;
margin-top: 6px;
color: #fff0c2;
font-size: 15px;
word-break: break-word;
}
.room-status-error {
margin-top: 10px;
color: #ffc1c1;
font-size: 13px;
}
.action-countdown {
position: absolute;
top: 210px;
right: 40px;
min-width: 188px;
padding: 10px 12px;
border: 1px solid rgba(255, 219, 131, 0.22);
@@ -713,6 +766,8 @@
background: transparent;
appearance: none;
cursor: pointer;
transform: translateY(0);
transition: transform 150ms cubic-bezier(0.22, 0.82, 0.32, 1), filter 150ms ease-out;
}
.wall-live-tile-lack-tag {
@@ -738,6 +793,21 @@
opacity: 1;
}
.wall-live-tile-button:not(:disabled):hover {
transform: translateY(-4px);
}
.wall-live-tile-button.is-selected {
transform: translateY(-18px);
z-index: 3;
}
.wall-live-tile-button.is-selected .wall-live-tile {
filter:
drop-shadow(0 14px 18px rgba(0, 0, 0, 0.24))
drop-shadow(0 0 10px rgba(255, 214, 111, 0.42));
}
.wall-live-tile-button:disabled .wall-live-tile {
opacity: 1;
filter: drop-shadow(0 6px 12px rgba(0, 0, 0, 0.18));
@@ -1142,6 +1212,18 @@
margin-bottom: 10px;
}
.discard-confirm-button {
min-width: 168px;
background:
linear-gradient(180deg, rgba(110, 32, 20, 0.94), rgba(72, 16, 9, 0.98)),
radial-gradient(circle at 20% 24%, rgba(255, 214, 153, 0.14), transparent 34%);
border-color: rgba(255, 184, 112, 0.34);
box-shadow:
inset 0 1px 0 rgba(255, 232, 205, 0.14),
inset 0 -1px 0 rgba(0, 0, 0, 0.28),
0 12px 22px rgba(0, 0, 0, 0.26);
}
.hand-action-bar {
display: flex;
flex-wrap: wrap;
@@ -1357,126 +1439,9 @@
background: radial-gradient(circle at 35% 28%, #fff6c2 0%, #ffe16c 42%, #e3aa23 100%);
}
.ws-sidebar {
display: flex;
flex-direction: column;
height: calc(100vh - 36px);
min-height: calc(100vh - 36px);
padding: 16px;
border-radius: 18px;
border: 1px solid rgba(255, 226, 175, 0.12);
background:
linear-gradient(180deg, rgba(45, 24, 18, 0.94), rgba(26, 14, 11, 0.96)),
radial-gradient(circle at top, rgba(255, 219, 154, 0.06), transparent 40%);
box-shadow: 0 16px 28px rgba(0, 0, 0, 0.22);
}
.sidebar-head {
display: flex;
justify-content: space-between;
gap: 12px;
align-items: flex-start;
}
.sidebar-title {
font-size: 18px;
font-weight: 800;
color: #ffe2a0;
}
.sidebar-head small {
color: rgba(248, 233, 199, 0.68);
}
.sidebar-btn {
min-width: 76px;
height: 38px;
border: 1px solid rgba(255, 223, 164, 0.16);
border-radius: 999px;
color: #ffe9b7;
background: rgba(0, 0, 0, 0.18);
}
.sidebar-stats {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 10px;
margin-top: 16px;
}
.sidebar-stat {
padding: 12px;
border-radius: 14px;
background: rgba(255, 255, 255, 0.04);
}
.sidebar-stat span {
display: block;
font-size: 11px;
color: rgba(244, 233, 208, 0.62);
}
.sidebar-stat strong {
display: block;
margin-top: 6px;
color: #fff0c2;
font-size: 15px;
word-break: break-word;
}
.sidebar-error {
margin-top: 14px;
color: #ffc1c1;
font-size: 13px;
}
.sidebar-log {
flex: 1 1 auto;
margin-top: 14px;
padding: 12px;
border-radius: 14px;
background: rgba(9, 12, 19, 0.34);
overflow: auto;
}
.sidebar-empty,
.sidebar-line {
font-size: 12px;
color: #e6eef8;
line-height: 1.5;
}
.sidebar-line + .sidebar-line {
margin-top: 8px;
padding-top: 8px;
border-top: 1px solid rgba(255, 255, 255, 0.06);
}
@media (max-width: 1280px) {
.picture-layout {
grid-template-columns: 1fr;
}
.table-desk,
.table-felt {
width: min(100%, calc((100dvh - 290px) * 16 / 9));
}
.ws-sidebar {
height: auto;
min-height: 240px;
}
}
@media (max-width: 980px) {
.picture-scene {
padding: 10px;
}
.table-desk,
.table-felt {
width: 100%;
margin-top: 8px;
padding: 0;
}
.wall-right {
@@ -1529,14 +1494,15 @@
right: 20px;
min-width: 164px;
}
.room-status-panel {
top: 92px;
right: 20px;
width: min(300px, calc(100% - 40px));
}
}
@media (max-width: 640px) {
.table-desk,
.table-felt {
aspect-ratio: 9 / 16;
}
.inner-outline.mid {
inset: 92px 34px 190px;
}
@@ -1596,8 +1562,23 @@
padding: 7px 10px;
}
.room-status-panel {
top: 58px;
right: 16px;
width: calc(100% - 32px);
padding: 10px;
}
.room-status-grid {
gap: 8px;
}
.room-status-item {
padding: 8px 10px;
}
.action-countdown {
top: 62px;
top: 176px;
right: 16px;
min-width: 0;
width: calc(100% - 32px);

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@@ -0,0 +1,151 @@
.wind-square {
position: relative;
width: 96px;
height: 96px;
border-radius: 22px;
overflow: hidden;
box-shadow: 0 10px 18px rgba(0, 0, 0, 0.28),
inset 0 0 0 1px rgba(255, 240, 196, 0.2);
}
.square-base {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
object-fit: cover;
filter: sepia(1) hue-rotate(92deg) saturate(3.3) brightness(0.22);
}
.wind-square::after {
content: '';
position: absolute;
inset: 0;
background: radial-gradient(circle at 28% 22%, rgba(255, 238, 191, 0.08), transparent 42%),
linear-gradient(145deg, rgba(5, 33, 24, 0.34), rgba(0, 0, 0, 0.16));
pointer-events: none;
z-index: 0;
}
/* ===== 四个三角形区域 ===== */
.quadrant {
position: absolute;
inset: 0;
opacity: 0;
pointer-events: none;
z-index: 1;
transition: opacity 0.2s ease;
}
/* 上三角 */
.quadrant-top {
clip-path: polygon(50% 50%, 0 0, 100% 0);
background: radial-gradient(circle at 50% 38%, rgba(255, 225, 180, 0.30), transparent 68%),
linear-gradient(to bottom, rgba(180, 95, 55, 0.28), rgba(80, 35, 20, 0.12));
}
/* 右三角 */
.quadrant-right {
clip-path: polygon(50% 50%, 100% 0, 100% 100%);
background: radial-gradient(circle at 62% 50%, rgba(255, 225, 180, 0.30), transparent 68%),
linear-gradient(to left, rgba(180, 95, 55, 0.28), rgba(80, 35, 20, 0.12));
}
/* 下三角 */
.quadrant-bottom {
clip-path: polygon(50% 50%, 0 100%, 100% 100%);
background: radial-gradient(circle at 50% 62%, rgba(255, 225, 180, 0.30), transparent 68%),
linear-gradient(to top, rgba(180, 95, 55, 0.28), rgba(80, 35, 20, 0.12));
}
/* 左三角 */
.quadrant-left {
clip-path: polygon(50% 50%, 0 0, 0 100%);
background: radial-gradient(circle at 38% 50%, rgba(255, 225, 180, 0.30), transparent 68%),
linear-gradient(to right, rgba(180, 95, 55, 0.28), rgba(80, 35, 20, 0.12));
}
/* 激活时闪烁 */
.quadrant.active {
opacity: 1;
animation: quadrant-pulse 1.2s ease-in-out infinite;
}
@keyframes quadrant-pulse {
0% {
opacity: 0.22;
filter: brightness(0.95);
}
50% {
opacity: 0.72;
filter: brightness(1.18);
}
100% {
opacity: 0.22;
filter: brightness(0.95);
}
}
.diagonal {
position: absolute;
left: 50%;
top: 50%;
width: 160%;
height: 2px;
border-radius: 999px;
background: linear-gradient(
90deg,
rgba(0, 0, 0, 0) 0%,
rgba(80, 35, 20, 0.6) 25%,
rgba(160, 85, 50, 0.9) 50%,
rgba(80, 35, 20, 0.6) 75%,
rgba(0, 0, 0, 0) 100%
);
transform-origin: center;
z-index: 2;
}
.diagonal-a {
transform: translate(-50%, -50%) rotate(45deg);
}
.diagonal-b {
transform: translate(-50%, -50%) rotate(-45deg);
}
.wind-slot {
position: absolute;
width: 24px;
height: 24px;
display: inline-flex;
align-items: center;
justify-content: center;
z-index: 3;
}
.wind-icon {
width: 100%;
height: 100%;
object-fit: contain;
filter: brightness(0) invert(1) drop-shadow(0 0 2px rgba(255, 220, 180, 0.8)) drop-shadow(0 0 4px rgba(120, 60, 30, 0.6));
}
.wind-top {
top: 5px;
left: 34px;
}
.wind-right {
top: 34px;
right: 5px;
}
.wind-bottom {
bottom: 5px;
left: 34px;
}
.wind-left {
top: 34px;
left: 5px;
}

View File

@@ -1,5 +1,6 @@
<script setup lang="ts">
import squareIcon from '../../assets/images/icons/square.svg'
import '@src/assets/styles/windowSquare.css'
defineProps<{
seatWinds: {
@@ -8,12 +9,20 @@ defineProps<{
bottom: string
left: string
}
activePosition?: 'top' | 'right' | 'bottom' | 'left' | ''
}>()
</script>
<template>
<div class="wind-square">
<img class="square-base" :src="squareIcon" alt="" />
<!-- 四个三角形高亮区域 -->
<div class="quadrant quadrant-top" :class="{ active: activePosition === 'top' }"></div>
<div class="quadrant quadrant-right" :class="{ active: activePosition === 'right' }"></div>
<div class="quadrant quadrant-bottom" :class="{ active: activePosition === 'bottom' }"></div>
<div class="quadrant quadrant-left" :class="{ active: activePosition === 'left' }"></div>
<div class="diagonal diagonal-a"></div>
<div class="diagonal diagonal-b"></div>
@@ -31,98 +40,3 @@ defineProps<{
</span>
</div>
</template>
<style scoped>
.wind-square {
position: relative;
width: 96px;
height: 96px;
border-radius: 22px;
overflow: hidden;
box-shadow:
0 10px 18px rgba(0, 0, 0, 0.28),
inset 0 0 0 1px rgba(255, 240, 196, 0.2);
}
.square-base {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
object-fit: cover;
filter:
sepia(1)
hue-rotate(92deg)
saturate(3.3)
brightness(0.22);
}
.wind-square::after {
content: '';
position: absolute;
inset: 0;
background:
radial-gradient(circle at 28% 22%, rgba(255, 238, 191, 0.08), transparent 42%),
linear-gradient(145deg, rgba(5, 33, 24, 0.34), rgba(0, 0, 0, 0.16));
pointer-events: none;
}
.diagonal {
position: absolute;
left: 50%;
top: 50%;
width: 150px;
height: 1px;
border-radius: 999px;
background: linear-gradient(90deg, rgba(16, 40, 31, 0.22), rgba(25, 55, 42, 0.72), rgba(16, 40, 31, 0.22));
box-shadow:
0 0 4px rgba(0, 0, 0, 0.08);
transform-origin: center;
z-index: 1;
}
.diagonal-a {
transform: translate(-50%, -50%) rotate(45deg);
}
.diagonal-b {
transform: translate(-50%, -50%) rotate(-45deg);
}
.wind-slot {
position: absolute;
width: 28px;
height: 28px;
display: inline-flex;
align-items: center;
justify-content: center;
z-index: 2;
}
.wind-icon {
width: 100%;
height: 100%;
object-fit: contain;
filter: brightness(0) invert(1);
}
.wind-top {
top: 10px;
left: 34px;
}
.wind-right {
top: 34px;
right: 10px;
}
.wind-bottom {
bottom: 10px;
left: 34px;
}
.wind-left {
top: 34px;
left: 10px;
}
</style>

View File

@@ -0,0 +1,24 @@
// src/config/deskImageMap.ts
export interface DeskAsset {
width: number
height: number
ratio: number
src: string
}
// 所有桌面资源
export const DESK_ASSETS: DeskAsset[] = [
{
width: 1920,
height: 1080,
ratio: 1920 / 1080,
src: new URL('@/assets/images/desk/desk_01_1920_1080.png', import.meta.url).href,
},
{
width: 1920,
height: 945,
ratio: 1920 / 945,
src: new URL('@/assets/images/desk/desk_01_1920_945.png', import.meta.url).href,
},
]

View File

@@ -29,6 +29,20 @@ export interface RoomTrusteePayload {
reason?: string
}
export interface PlayerTurnPayload {
player_id?: string
playerId?: string
PlayerID?: string
timeout?: number
Timeout?: number
start_at?: number
startAt?: number
StartAt?: number
allow_actions?: string[]
allowActions?: string[]
AllowActions?: string[]
}
/**
* 游戏动作定义(只描述“发生了什么”)
@@ -92,3 +106,8 @@ export type GameAction =
type: 'ROOM_TRUSTEE'
payload: RoomTrusteePayload
}
| {
type: 'PLAYER_TURN'
payload: PlayerTurnPayload
}

View File

@@ -38,6 +38,10 @@ export function dispatchGameAction(action: GameAction) {
store.onRoomTrustee(action.payload)
break
case 'PLAYER_TURN':
store.onPlayerTurn(action.payload)
break
default:
throw new Error('Invalid game action')

View File

@@ -4,7 +4,8 @@ import {
type GameState,
type PendingClaimState,
} from '../types/state'
import type { RoomPlayerUpdatePayload, RoomTrusteePayload } from '../game/actions'
import type { PlayerTurnPayload, RoomPlayerUpdatePayload, RoomTrusteePayload } from '../game/actions'
import { readStoredAuth } from '../utils/auth-storage'
import type { Tile } from '../types/tile'
@@ -16,6 +17,7 @@ export const useGameStore = defineStore('game', {
dealerIndex: 0,
currentTurn: 0,
currentPlayerId: '',
needDraw: false,
players: {},
@@ -34,7 +36,7 @@ export const useGameStore = defineStore('game', {
this.$reset()
},
// 初始
// 初始<EFBFBD>?
initGame(data: GameState) {
Object.assign(this, data)
},
@@ -53,8 +55,9 @@ export const useGameStore = defineStore('game', {
// 剩余牌数减少
this.remainingTiles = Math.max(0, this.remainingTiles - 1)
// 更新回合seatIndex
// 更新回合seatIndex<EFBFBD>?
this.currentTurn = player.seatIndex
this.currentPlayerId = player.playerId
// 清除操作窗口
this.pendingClaim = undefined
@@ -84,7 +87,7 @@ export const useGameStore = defineStore('game', {
}
player.handCount = Math.max(0, player.handCount - 1)
// 加入出牌
// 加入出牌<EFBFBD>?
player.discardTiles.push(data.tile)
// 更新回合
@@ -95,7 +98,7 @@ export const useGameStore = defineStore('game', {
this.phase = GAME_PHASE.ACTION
},
// 触发操作窗口(碰/杠/胡)
// 触发操作窗口(碰/<EFBFBD>?胡)
onPendingClaim(data: PendingClaimState) {
this.pendingClaim = data
this.needDraw = false
@@ -220,14 +223,49 @@ export const useGameStore = defineStore('game', {
},
// 清理操作窗口
onPlayerTurn(payload: PlayerTurnPayload) {
const playerId =
(typeof payload.player_id === 'string' && payload.player_id) ||
(typeof payload.playerId === 'string' && payload.playerId) ||
(typeof payload.PlayerID === 'string' && payload.PlayerID) ||
''
if (!playerId) {
return
}
const player = this.players[playerId]
if (player) {
this.currentTurn = player.seatIndex
}
this.currentPlayerId = playerId
this.needDraw = false
this.pendingClaim = undefined
this.phase = GAME_PHASE.PLAYING
},
clearPendingClaim() {
this.pendingClaim = undefined
this.phase = GAME_PHASE.PLAYING
},
// 获取当前玩家ID后续建议放userStore
// 获取当前玩家ID后续建议放<EFBFBD>?userStore<EFBFBD>?
getMyPlayerId(): string {
return Object.keys(this.players)[0] || ''
const auth = readStoredAuth()
const source = auth?.user as Record<string, unknown> | undefined
const rawId =
source?.id ??
source?.userID ??
source?.user_id
if (typeof rawId === 'string' && rawId.trim()) {
return rawId
}
if (typeof rawId === 'number') {
return String(rawId)
}
return ''
},
},
})

View File

@@ -13,6 +13,8 @@ export interface GameState {
// 当前操作玩家(座位)
currentTurn: number
// 当前操作玩家ID
currentPlayerId: string
// 当前回合是否需要先摸牌
needDraw: boolean

View File

@@ -1,7 +1,7 @@
<script setup lang="ts">
import {computed, onBeforeUnmount, onMounted, ref} from 'vue'
import {useRoute, useRouter} from 'vue-router'
import deskImage from '../assets/images/desk/desk_01.png'
import deskImage from '../assets/images/desk/desk_01_1920_945.png'
import robotIcon from '../assets/images/icons/robot.svg'
import exitIcon from '../assets/images/icons/exit.svg'
import '../assets/styles/room.css'
@@ -16,7 +16,7 @@ import westWind from '../assets/images/direction/xi.png'
import northWind from '../assets/images/direction/bei.png'
import type {SeatPlayerCardModel} from '../components/game/seat-player-card'
import type {SeatKey} from '../game/seat'
import type {GameAction, RoomPlayerUpdatePayload, RoomTrusteePayload} from '../game/actions'
import type {GameAction, PlayerTurnPayload, RoomPlayerUpdatePayload, RoomTrusteePayload} from '../game/actions'
import {dispatchGameAction} from '../game/dispatcher'
import {refreshAccessToken} from '../api/auth'
import {AuthExpiredError, type AuthSession} from '../api/authed-request'
@@ -96,6 +96,7 @@ const startGamePending = ref(false)
const dingQuePending = ref(false)
const discardPending = ref(false)
const claimActionPending = ref(false)
const selectedDiscardTileId = ref<number | null>(null)
let clockTimer: number | null = null
let discardPendingTimer: number | null = null
let unsubscribe: (() => void) | null = null
@@ -293,8 +294,6 @@ const seatWinds = computed<Record<SeatKey, string>>(() => {
return result
})
const rightMessages = computed(() => wsMessages.value.slice(-16).reverse())
const currentPhaseText = computed(() => {
const map: Record<string, string> = {
waiting: '等待中',
@@ -386,26 +385,91 @@ const showDingQueChooser = computed(() => {
return player.handTiles.length > 0 && !player.missingSuit
})
const canDiscardTiles = computed(() => {
const selectedDiscardTile = computed(() => {
const player = myPlayer.value
if (!player || selectedDiscardTileId.value === null) {
return null
}
return player.handTiles.find((tile) => tile.id === selectedDiscardTileId.value) ?? null
})
const hasMissingSuitTiles = computed(() => {
const player = myPlayer.value
const missingSuit = player?.missingSuit as Tile['suit'] | null | undefined
if (!player || !missingSuit) {
return false
}
return player.handTiles.some((tile) => tile.suit === missingSuit)
})
const discardBlockedReason = computed(() => {
const player = myPlayer.value
if (!player || !gameStore.roomId) {
return false
return '未进入房间'
}
if (wsStatus.value !== 'connected') {
return false
return 'WebSocket 未连接'
}
if (showDingQueChooser.value) {
return '请先完成定缺'
}
if (gameStore.phase !== 'playing') {
return '当前不是出牌阶段'
}
if (player.seatIndex !== gameStore.currentTurn) {
return '未轮到你出牌'
}
if (gameStore.needDraw) {
return '请先摸牌'
}
if (gameStore.pendingClaim) {
return '等待当前操作结算'
}
if (player.handTiles.length === 0) {
return false
return '当前没有可出的手牌'
}
if (discardPending.value) {
return false
return '正在提交出牌'
}
// 交给后端做最终合法性校验,前端只避免明显无效点击。
return true
return ''
})
function discardTileBlockedReason(tile: Tile): string {
if (discardBlockedReason.value) {
return discardBlockedReason.value
}
const player = myPlayer.value
const missingSuit = player?.missingSuit as Tile['suit'] | null | undefined
if (player && missingSuit && hasMissingSuitTiles.value && tile.suit !== missingSuit) {
return `当前必须先打${missingSuitLabel(missingSuit)}`
}
return ''
}
const canConfirmDiscard = computed(() => {
const tile = selectedDiscardTile.value
if (!tile) {
return false
}
return !discardTileBlockedReason(tile)
})
const confirmDiscardLabel = computed(() => {
const tile = selectedDiscardTile.value
return tile ? `出牌 ${formatTile(tile)}` : '出牌'
})
const canDrawTile = computed(() => {
@@ -559,6 +623,14 @@ function readNumber(source: Record<string, unknown>, ...keys: string[]): number
return null
}
function normalizeTimestampMs(value: number | null): number | null {
if (typeof value !== 'number' || !Number.isFinite(value) || value <= 0) {
return null
}
return value >= 1_000_000_000_000 ? value : value * 1000
}
function readStringArray(source: Record<string, unknown>, ...keys: string[]): string[] {
for (const key of keys) {
const value = source[key]
@@ -579,6 +651,15 @@ function readBoolean(source: Record<string, unknown>, ...keys: string[]): boolea
return null
}
function readPlayerTurnPlayerId(payload: PlayerTurnPayload): string {
return (
(typeof payload.player_id === 'string' && payload.player_id) ||
(typeof payload.playerId === 'string' && payload.playerId) ||
(typeof payload.PlayerID === 'string' && payload.PlayerID) ||
''
)
}
function readMissingSuit(source: Record<string, unknown> | null | undefined): string | null {
if (!source) {
return null
@@ -1567,13 +1648,13 @@ function handlePlayerHandResponse(message: unknown): void {
}
}
function handleRoomCountdown(message: unknown): void {
function handleDingQueCountdown(message: unknown): void {
const source = asRecord(message)
if (!source || typeof source.type !== 'string') {
return
}
if (normalizeWsType(source.type) !== 'ROOM_COUNTDOWN') {
if (normalizeWsType(source.type) !== 'DING_QUE_COUNTDOWN') {
return
}
@@ -1612,6 +1693,58 @@ function handleRoomCountdown(message: unknown): void {
}
}
function applyPlayerTurnCountdown(payload: PlayerTurnPayload): void {
const playerId = readPlayerTurnPlayerId(payload)
const timeout =
(typeof payload.timeout === 'number' && Number.isFinite(payload.timeout) ? payload.timeout : null) ??
(typeof payload.Timeout === 'number' && Number.isFinite(payload.Timeout) ? payload.Timeout : null) ??
0
const startAtRaw =
(typeof payload.start_at === 'number' && Number.isFinite(payload.start_at) ? payload.start_at : null) ??
(typeof payload.startAt === 'number' && Number.isFinite(payload.startAt) ? payload.startAt : null) ??
(typeof payload.StartAt === 'number' && Number.isFinite(payload.StartAt) ? payload.StartAt : null)
if (!playerId || timeout <= 0) {
roomCountdown.value = null
return
}
const startAtMs = normalizeTimestampMs(startAtRaw)
const deadlineAtMs = startAtMs !== null ? startAtMs + timeout * 1000 : null
const remaining = deadlineAtMs !== null
? Math.max(0, Math.ceil((deadlineAtMs - now.value) / 1000))
: timeout
roomCountdown.value = {
playerIds: [playerId],
actionDeadlineAt: deadlineAtMs !== null ? new Date(deadlineAtMs).toISOString() : null,
countdownSeconds: timeout,
duration: timeout,
remaining,
}
}
function handlePlayerTurn(message: unknown): void {
const source = asRecord(message)
if (!source || typeof source.type !== 'string') {
return
}
if (normalizeWsType(source.type) !== 'PLAYER_TURN') {
return
}
const payload = asRecord(source.payload) ?? source
const roomId =
readString(payload, 'room_id', 'roomId') ||
readString(source, 'roomId')
if (roomId && gameStore.roomId && roomId !== gameStore.roomId) {
return
}
applyPlayerTurnCountdown(payload as PlayerTurnPayload)
}
function toGameAction(message: unknown): GameAction | null {
if (!message || typeof message !== 'object') {
return null
@@ -1674,6 +1807,14 @@ function toGameAction(message: unknown): GameAction | null {
type: 'ROOM_TRUSTEE',
payload: source as unknown as GameActionPayload<'ROOM_TRUSTEE'>,
}
case 'PLAYER_TURN':
if (payload && typeof payload === 'object') {
return {type: 'PLAYER_TURN', payload: payload as GameActionPayload<'PLAYER_TURN'>}
}
return {
type: 'PLAYER_TURN',
payload: source as unknown as GameActionPayload<'PLAYER_TURN'>,
}
default:
return null
}
@@ -1979,22 +2120,6 @@ async function ensureWsConnected(forceRefresh = false): Promise<void> {
wsClient.connect(buildWsUrl(), token)
}
async function reconnectWsInternal(forceRefresh = false): Promise<boolean> {
const token = await resolveWsToken(forceRefresh, false)
if (!token) {
wsError.value = '未找到登录凭证,无法建立连接'
return false
}
wsError.value = ''
wsClient.reconnect(buildWsUrl(), token)
return true
}
function reconnectWs(): void {
void reconnectWsInternal()
}
function backHall(): void {
leaveRoomPending.value = true
const roomId = gameStore.roomId
@@ -2072,6 +2197,7 @@ function clearDiscardPendingTimer(): void {
function markDiscardCompleted(): void {
clearDiscardPendingTimer()
discardPending.value = false
selectedDiscardTileId.value = null
}
function markDiscardPendingWithFallback(): void {
@@ -2079,15 +2205,40 @@ function markDiscardPendingWithFallback(): void {
discardPending.value = true
discardPendingTimer = window.setTimeout(() => {
discardPending.value = false
selectedDiscardTileId.value = null
discardPendingTimer = null
}, 2000)
}
function discardTile(tile: Tile): void {
if (!canDiscardTiles.value || !gameStore.roomId) {
function selectDiscardTile(tile: Tile): void {
const blockedReason = discardTileBlockedReason(tile)
if (blockedReason) {
wsError.value = blockedReason
wsMessages.value.push(`[client-blocked] select ${formatTile(tile)}: ${blockedReason}`)
selectedDiscardTileId.value = null
return
}
wsError.value = ''
selectedDiscardTileId.value = selectedDiscardTileId.value === tile.id ? null : tile.id
}
function confirmDiscard(): void {
const tile = selectedDiscardTile.value
if (!tile) {
return
}
const blockedReason = discardTileBlockedReason(tile)
if (blockedReason || !gameStore.roomId) {
if (blockedReason) {
wsError.value = blockedReason
wsMessages.value.push(`[client-blocked] discard ${formatTile(tile)}: ${blockedReason}`)
}
return
}
wsError.value = ''
markDiscardPendingWithFallback()
sendWsMessage({
type: 'discard',
@@ -2228,7 +2379,8 @@ onMounted(() => {
handleRoomInfoResponse(msg)
handleRoomStateResponse(msg)
handlePlayerHandResponse(msg)
handleRoomCountdown(msg)
handlePlayerTurn(msg)
handleDingQueCountdown(msg)
handleReadyStateResponse(msg)
handlePlayerDingQueResponse(msg)
const gameAction = toGameAction(msg)
@@ -2236,10 +2388,14 @@ onMounted(() => {
dispatchGameAction(gameAction)
if (gameAction.type === 'GAME_START') {
startGamePending.value = false
roomCountdown.value = null
}
if (gameAction.type === 'PLAY_TILE' && gameAction.payload.playerId === loggedInUserId.value) {
markDiscardCompleted()
}
if (gameAction.type === 'PLAY_TILE' || gameAction.type === 'PENDING_CLAIM' || gameAction.type === 'CLAIM_RESOLVED') {
roomCountdown.value = null
}
if (gameAction.type === 'ROOM_PLAYER_UPDATE') {
syncReadyStatesFromRoomUpdate(gameAction.payload)
readyTogglePending.value = false
@@ -2250,6 +2406,9 @@ onMounted(() => {
if (gameAction.type === 'ROOM_TRUSTEE') {
syncTrusteeState(gameAction.payload)
}
if (gameAction.type === 'PLAYER_TURN' && readPlayerTurnPlayerId(gameAction.payload) !== loggedInUserId.value) {
selectedDiscardTileId.value = null
}
}
})
wsClient.onError((message: string) => {
@@ -2372,6 +2531,28 @@ onBeforeUnmount(() => {
<span>{{ formattedClock }}</span>
</div>
<div class="room-status-panel">
<div class="room-status-grid">
<div class="room-status-item">
<span>房间</span>
<strong>{{ roomState.name || roomName || '未命名' }}</strong>
</div>
<div class="room-status-item">
<span>阶段</span>
<strong>{{ currentPhaseText }}</strong>
</div>
<div class="room-status-item">
<span>人数</span>
<strong>{{ roomState.playerCount }}/{{ roomState.maxPlayers }}</strong>
</div>
<div class="room-status-item">
<span>状态</span>
<strong>{{ roomStatusText }}</strong>
</div>
</div>
<p v-if="wsError" class="room-status-error">{{ wsError }}</p>
</div>
<div v-if="actionCountdown" class="action-countdown" :class="{ 'is-self': actionCountdown.isSelf }">
<div class="action-countdown-head">
<span>{{ actionCountdown.playerLabel }}操作倒计时</span>
@@ -2479,11 +2660,13 @@ onBeforeUnmount(() => {
:class="{
'is-group-start': index > 0 && tile.suit && wallSeats.bottom.tiles[index - 1]?.suit !== tile.suit,
'is-lack-tagged': tile.showLackTag,
'is-selected': selectedDiscardTileId === tile.tile.id,
}"
:data-testid="`hand-tile-${tile.tile.id}`"
type="button"
:disabled="!canDiscardTiles || discardPending"
@click="discardTile(tile.tile)"
:disabled="Boolean(discardBlockedReason)"
:title="discardTileBlockedReason(tile.tile) || formatTile(tile.tile)"
@click="selectDiscardTile(tile.tile)"
>
<span v-if="tile.showLackTag" class="wall-live-tile-lack-tag"></span>
<img
@@ -2539,7 +2722,7 @@ onBeforeUnmount(() => {
<div class="bottom-control-panel">
<div v-if="showDingQueChooser || showReadyToggle || showStartGameButton" class="bottom-action-bar">
<div v-if="showDingQueChooser || showReadyToggle || showStartGameButton || selectedDiscardTile" class="bottom-action-bar">
<div v-if="showDingQueChooser" class="ding-que-bar">
<button
class="ding-que-button"
@@ -2570,6 +2753,17 @@ onBeforeUnmount(() => {
</button>
</div>
<button
v-if="selectedDiscardTile"
class="ready-toggle ready-toggle-inline discard-confirm-button"
data-testid="confirm-discard"
type="button"
:disabled="!canConfirmDiscard || discardPending"
@click="confirmDiscard"
>
<span class="ready-toggle-label">{{ confirmDiscardLabel }}</span>
</button>
<button
v-if="showReadyToggle"
class="ready-toggle ready-toggle-inline"
@@ -2620,41 +2814,6 @@ onBeforeUnmount(() => {
</div>
</section>
<aside class="ws-sidebar">
<div class="sidebar-head">
<div>
<p class="sidebar-title">WebSocket 消息</p>
<small>{{ networkLabel }} · {{ loggedInUserName || '未登录昵称' }}</small>
</div>
<button class="sidebar-btn" type="button" @click="reconnectWs">重连</button>
</div>
<div class="sidebar-stats">
<div class="sidebar-stat">
<span>房间</span>
<strong>{{ roomState.name || roomName || '未命名' }}</strong>
</div>
<div class="sidebar-stat">
<span>阶段</span>
<strong>{{ currentPhaseText }}</strong>
</div>
<div class="sidebar-stat">
<span>人数</span>
<strong>{{ roomState.playerCount }}/{{ roomState.maxPlayers }}</strong>
</div>
<div class="sidebar-stat">
<span>状态</span>
<strong>{{ roomStatusText }}</strong>
</div>
</div>
<p v-if="wsError" class="sidebar-error">{{ wsError }}</p>
<div class="sidebar-log">
<p v-if="rightMessages.length === 0" class="sidebar-empty">等待服务器消息...</p>
<p v-for="(line, index) in rightMessages" :key="index" class="sidebar-line">{{ line }}</p>
</div>
</aside>
</div>
</section>
</template>

View File

@@ -1,27 +1,36 @@
import { defineConfig, loadEnv } from 'vite'
import {defineConfig, loadEnv} from 'vite'
import vue from '@vitejs/plugin-vue'
import path from 'path'
export default defineConfig(({ mode }) => {
const env = loadEnv(mode, process.cwd(), '')
const apiProxyTarget = (env.VITE_API_PROXY_TARGET || 'http://127.0.0.1:19000').replace(/\/$/, '')
const wsProxyTarget = (env.VITE_WS_PROXY_TARGET || apiProxyTarget).replace(/\/$/, '')
export default defineConfig(({mode}) => {
const env = loadEnv(mode, process.cwd(), '')
const apiProxyTarget = (env.VITE_API_PROXY_TARGET || 'http://127.0.0.1:19000').replace(/\/$/, '')
const wsProxyTarget = (env.VITE_WS_PROXY_TARGET || apiProxyTarget).replace(/\/$/, '')
return {
plugins: [vue()],
server: {
host: '0.0.0.0',
proxy: {
'/ws': {
target: wsProxyTarget,
changeOrigin: true,
ws: true,
rewriteWsOrigin: true,
return {
resolve: {
alias: {
'@': path.resolve(__dirname, 'src'),
'@src': path.resolve(__dirname, 'src'),
},
},
'/api/v1': {
target: apiProxyTarget,
changeOrigin: true,
plugins: [vue()],
server: {
host: '0.0.0.0',
port: 8080,
proxy: {
'/ws': {
target: wsProxyTarget,
changeOrigin: true,
ws: true,
rewriteWsOrigin: true,
},
'/api/v1': {
target: apiProxyTarget,
changeOrigin: true,
},
},
},
},
},
}
}
})