fix(game): 修正成都游戏页面阶段映射错误
- 将 ding_que 阶段从 playing 更正为 dealing - 统一了两处相同的 phaseMap 配置修正
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@@ -1107,7 +1107,7 @@ function handleRoomStateResponse(message: unknown): void {
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const phaseMap: Record<string, typeof gameStore.phase> = {
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const phaseMap: Record<string, typeof gameStore.phase> = {
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waiting: 'waiting',
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waiting: 'waiting',
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dealing: 'dealing',
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dealing: 'dealing',
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ding_que: 'playing',
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ding_que: 'dealing',
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playing: 'playing',
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playing: 'playing',
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action: 'action',
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action: 'action',
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settlement: 'settlement',
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settlement: 'settlement',
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@@ -1468,7 +1468,7 @@ function handleRoomInfoResponse(message: unknown): void {
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const phaseMap: Record<string, typeof gameStore.phase> = {
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const phaseMap: Record<string, typeof gameStore.phase> = {
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waiting: 'waiting',
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waiting: 'waiting',
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dealing: 'dealing',
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dealing: 'dealing',
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ding_que: 'playing',
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ding_que: 'dealing',
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playing: 'playing',
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playing: 'playing',
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action: 'action',
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action: 'action',
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settlement: 'settlement',
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settlement: 'settlement',
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