refactor(game): 重构缺门花色处理逻辑并优化组件结构

- 移除硬编码的花色图标导入,改用动态加载方式
- 添加新的 flowerColorMap 配置文件统一管理缺门图标
- 引入 clearActiveRoom 函数用于清理活动房间状态
- 在游戏数据解析中添加缺失花色的读取函数
- 当房间数据为空时自动清理房间状态并跳转回大厅
- 统一玩家缺门花色数据处理逻辑
- 注释掉浮动状态显示区域以优化界面布局
- 调整CSS样式中缺门标记尺寸和旋转效果
- 在游戏存储模块中添加清除快照功能
- 重构座位玩家卡片组件中的花色图标计算逻辑
- 优化花色标签映射和归一化处理函数
This commit is contained in:
2026-03-28 09:59:44 +08:00
parent d60a505226
commit 4f7a54cf08
8 changed files with 136 additions and 56 deletions

View File

@@ -3,7 +3,7 @@ import type {
ActiveRoomState,
ActiveRoomSelectionInput,
} from './state'
import { readActiveRoomSnapshot, saveActiveRoom } from './storage'
import { clearActiveRoomSnapshot, readActiveRoomSnapshot, saveActiveRoom } from './storage'
const activeRoom = ref<ActiveRoomState | null>(readActiveRoomSnapshot())
@@ -39,6 +39,11 @@ export function setActiveRoom(input: ActiveRoomSelectionInput) {
saveActiveRoom(next)
}
export function clearActiveRoom() {
activeRoom.value = null
clearActiveRoomSnapshot()
}
// 使用房间状态
export function useActiveRoomState() {
return activeRoom