feat(game): 添加玩家头像显示功能

- 在环境配置中更新代理目标地址
- 扩展游戏动作类型定义以支持头像URL字段
- 添加头像URL缓存计算逻辑以从多种来源获取头像
- 修改座位玩家卡片数据模型将avatar替换为avatarUrl
- 实现头像图片加载并添加默认头像回退机制
- 更新CSS样式以正确显示头像图片
- 重构游戏状态管理中的玩家头像数据处理
- 优化游戏页面中的头像分配逻辑
This commit is contained in:
2026-03-25 21:07:49 +08:00
parent 66834d8a7a
commit 6168117eb2
7 changed files with 77 additions and 22 deletions

View File

@@ -41,6 +41,8 @@ type DisplayPlayer = PlayerState & {
missingSuit?: string | null
}
type GameActionPayload<TType extends GameAction['type']> = Extract<GameAction, { type: TType }>['payload']
interface SeatViewModel {
key: SeatKey
player?: DisplayPlayer
@@ -78,6 +80,31 @@ const loggedInUserName = computed(() => {
return auth.value?.user?.nickname || auth.value?.user?.username || ''
})
const localCachedAvatarUrl = computed(() => {
const source = auth.value?.user as Record<string, unknown> | undefined
if (!source) {
return ''
}
const avatarCandidates = [
source.avatar,
source.avatar_url,
source.avatarUrl,
source.head_img,
source.headImg,
source.profile_image,
source.profileImage,
]
for (const candidate of avatarCandidates) {
if (typeof candidate === 'string' && candidate.trim()) {
return candidate
}
}
return ''
})
const myPlayer = computed(() => {
return gameStore.players[loggedInUserId.value]
})
@@ -206,8 +233,8 @@ const seatDecor = computed<Record<SeatKey, SeatPlayerCardModel>>(() => {
const dealerIndex = roomState.value.game?.state?.dealerIndex ?? -1
const defaultMissingSuitLabel = missingSuitLabel(null)
const emptySeat = (avatar: string): SeatPlayerCardModel => ({
avatar,
const emptySeat = (): SeatPlayerCardModel => ({
avatarUrl: '',
name: '空位',
dealer: false,
isTurn: false,
@@ -215,20 +242,24 @@ const seatDecor = computed<Record<SeatKey, SeatPlayerCardModel>>(() => {
})
const result: Record<SeatKey, SeatPlayerCardModel> = {
top: emptySeat('1'),
right: emptySeat('2'),
bottom: emptySeat('我'),
left: emptySeat('4'),
top: emptySeat(),
right: emptySeat(),
bottom: emptySeat(),
left: emptySeat(),
}
for (const [index, seat] of seatViews.value.entries()) {
for (const seat of seatViews.value) {
if (!seat.player) {
continue
}
const displayName = seat.player.displayName || `玩家${seat.player.seatIndex + 1}`
const avatarUrl = seat.isSelf
? (localCachedAvatarUrl.value || seat.player.avatarURL || '')
: (seat.player.avatarURL || '')
result[seat.key] = {
avatar: seat.isSelf ? '我' : String(index + 1),
avatarUrl,
name: seat.isSelf ? '你自己' : displayName,
dealer: seat.player.seatIndex === dealerIndex,
isTurn: seat.isTurn,
@@ -334,42 +365,42 @@ function toGameAction(message: unknown): GameAction | null {
switch (type) {
case 'GAME_INIT':
if (payload && typeof payload === 'object') {
return {type: 'GAME_INIT', payload: payload as GameAction['payload']}
return {type: 'GAME_INIT', payload: payload as GameActionPayload<'GAME_INIT'>}
}
return null
case 'GAME_START':
if (payload && typeof payload === 'object') {
return {type: 'GAME_START', payload: payload as GameAction['payload']}
return {type: 'GAME_START', payload: payload as GameActionPayload<'GAME_START'>}
}
return null
case 'DRAW_TILE':
if (payload && typeof payload === 'object') {
return {type: 'DRAW_TILE', payload: payload as GameAction['payload']}
return {type: 'DRAW_TILE', payload: payload as GameActionPayload<'DRAW_TILE'>}
}
return null
case 'PLAY_TILE':
if (payload && typeof payload === 'object') {
return {type: 'PLAY_TILE', payload: payload as GameAction['payload']}
return {type: 'PLAY_TILE', payload: payload as GameActionPayload<'PLAY_TILE'>}
}
return null
case 'PENDING_CLAIM':
if (payload && typeof payload === 'object') {
return {type: 'PENDING_CLAIM', payload: payload as GameAction['payload']}
return {type: 'PENDING_CLAIM', payload: payload as GameActionPayload<'PENDING_CLAIM'>}
}
return null
case 'CLAIM_RESOLVED':
if (payload && typeof payload === 'object') {
return {type: 'CLAIM_RESOLVED', payload: payload as GameAction['payload']}
return {type: 'CLAIM_RESOLVED', payload: payload as GameActionPayload<'CLAIM_RESOLVED'>}
}
return null
case 'ROOM_PLAYER_UPDATE':
if (payload && typeof payload === 'object') {
return {type: 'ROOM_PLAYER_UPDATE', payload: payload as GameAction['payload']}
return {type: 'ROOM_PLAYER_UPDATE', payload: payload as GameActionPayload<'ROOM_PLAYER_UPDATE'>}
}
return null
case 'ROOM_MEMBER_JOINED':
if (payload && typeof payload === 'object') {
return {type: 'ROOM_PLAYER_UPDATE', payload: payload as GameAction['payload']}
return {type: 'ROOM_PLAYER_UPDATE', payload: payload as GameActionPayload<'ROOM_PLAYER_UPDATE'>}
}
return null
default:
@@ -470,6 +501,7 @@ function hydrateFromActiveRoom(routeRoomId: string): void {
playerId: player.playerId,
seatIndex: player.index,
displayName: player.displayName || player.playerId,
avatarURL: previous?.avatarURL,
missingSuit: player.missingSuit ?? previous?.missingSuit,
isReady: player.ready,
handTiles: previous?.handTiles ?? [],