feat(game): 添加游戏托管功能和倒计时显示
- 添加 RoomTrusteePayload 接口定义和 ROOM_TRUSTEE 动作类型 - 在玩家状态中增加 trustee 字段用于标识托管状态 - 实现托管模式切换和状态同步功能 - 添加房间倒计时功能支持玩家操作限时 - 实现倒计时 UI 组件显示操作剩余时间 - 修改游戏开始逻辑避免回合开始后重复准备 - 更新 WebSocket 消息处理支持新的托管消息类型 - 添加托管玩家的视觉标识显示托管状态 - 移除房间创建时不必要的总回合数参数
This commit is contained in:
@@ -33,7 +33,7 @@ const ROOM_JOIN_PATH = import.meta.env.VITE_ROOM_JOIN_PATH ?? '/api/v1/game/mahj
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export async function createRoom(
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export async function createRoom(
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auth: AuthSession,
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auth: AuthSession,
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input: { name: string; gameType: string; maxPlayers: number; totalRounds: number },
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input: { name: string; gameType: string; maxPlayers: number },
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onAuthUpdated?: (next: AuthSession) => void,
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onAuthUpdated?: (next: AuthSession) => void,
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): Promise<RoomItem> {
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): Promise<RoomItem> {
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return authedRequest<RoomItem>({
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return authedRequest<RoomItem>({
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@@ -45,7 +45,6 @@ export async function createRoom(
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name: input.name,
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name: input.name,
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game_type: input.gameType,
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game_type: input.gameType,
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max_players: input.maxPlayers,
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max_players: input.maxPlayers,
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total_rounds: input.totalRounds,
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},
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},
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})
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})
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}
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}
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@@ -312,6 +312,61 @@
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z-index: 5;
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z-index: 5;
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}
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}
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.action-countdown {
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position: absolute;
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top: 92px;
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right: 40px;
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min-width: 188px;
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padding: 10px 12px;
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border: 1px solid rgba(255, 219, 131, 0.22);
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border-radius: 12px;
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color: #fff5d5;
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background: rgba(21, 17, 14, 0.82);
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box-shadow: 0 12px 24px rgba(0, 0, 0, 0.22);
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z-index: 5;
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}
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.action-countdown.is-self {
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border-color: rgba(107, 237, 174, 0.36);
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color: #e8fff3;
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}
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.action-countdown-head {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 12px;
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font-size: 13px;
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font-weight: 700;
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}
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.action-countdown-head strong {
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font-size: 20px;
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line-height: 1;
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}
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.action-countdown-track {
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position: relative;
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overflow: hidden;
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width: 100%;
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height: 6px;
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margin-top: 10px;
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border-radius: 999px;
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background: rgba(255, 255, 255, 0.12);
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}
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.action-countdown-fill {
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display: block;
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height: 100%;
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border-radius: inherit;
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background: linear-gradient(90deg, #ffd569 0%, #ff8e3c 100%);
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transition: width 0.9s linear;
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}
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.action-countdown.is-self .action-countdown-fill {
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background: linear-gradient(90deg, #75f0aa 0%, #22b573 100%);
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}
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.signal-chip {
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.signal-chip {
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display: inline-flex;
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display: inline-flex;
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align-items: center;
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align-items: center;
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@@ -445,6 +500,22 @@
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0 2px 6px rgba(0, 0, 0, 0.2);
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0 2px 6px rgba(0, 0, 0, 0.2);
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}
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}
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.picture-scene .player-meta .trustee-chip {
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display: inline-flex;
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align-items: center;
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justify-content: center;
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margin-top: 4px;
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padding: 1px 8px;
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border-radius: 999px;
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color: #eaffef;
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font-size: 10px;
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font-weight: 700;
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background: linear-gradient(180deg, rgba(57, 182, 110, 0.86), rgba(19, 105, 61, 0.94));
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box-shadow:
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inset 0 1px 0 rgba(255, 255, 255, 0.2),
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0 2px 6px rgba(0, 0, 0, 0.18);
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}
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.picture-scene .player-badge.seat-right .player-meta,
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.picture-scene .player-badge.seat-right .player-meta,
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.picture-scene .player-badge.seat-left .player-meta {
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.picture-scene .player-badge.seat-left .player-meta {
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display: flex;
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display: flex;
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@@ -1307,6 +1378,12 @@
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height: 62px;
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height: 62px;
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font-size: 22px;
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font-size: 22px;
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}
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}
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.action-countdown {
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top: 82px;
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right: 20px;
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min-width: 164px;
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}
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}
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}
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@media (max-width: 640px) {
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@media (max-width: 640px) {
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@@ -1354,6 +1431,21 @@
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font-size: 16px;
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font-size: 16px;
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}
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}
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.top-right-clock {
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top: 16px;
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right: 16px;
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gap: 8px;
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padding: 7px 10px;
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}
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.action-countdown {
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top: 62px;
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right: 16px;
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min-width: 0;
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width: calc(100% - 32px);
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padding: 8px 10px;
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}
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.bottom-control-panel {
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.bottom-control-panel {
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width: calc(100% - 20px);
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width: calc(100% - 20px);
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}
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}
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@@ -51,6 +51,7 @@ const resolvedAvatarUrl = computed(() => {
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<div class="player-meta">
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<div class="player-meta">
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<p>{{ player.name }}</p>
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<p>{{ player.name }}</p>
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<small v-if="player.isTrustee" class="trustee-chip">托管中</small>
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<small v-if="player.isReady" class="ready-chip">已准备</small>
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<small v-if="player.isReady" class="ready-chip">已准备</small>
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</div>
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</div>
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@@ -5,5 +5,6 @@ export interface SeatPlayerCardModel {
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dealer: boolean // 是否庄家
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dealer: boolean // 是否庄家
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isTurn: boolean // 是否当前轮到该玩家
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isTurn: boolean // 是否当前轮到该玩家
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isReady: boolean // 是否已准备
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isReady: boolean // 是否已准备
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isTrustee: boolean // 是否托管
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missingSuitLabel: string // 定缺花色(万/筒/条)
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missingSuitLabel: string // 定缺花色(万/筒/条)
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}
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}
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@@ -22,6 +22,13 @@ export interface RoomPlayerUpdatePayload {
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}>
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}>
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}
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}
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export interface RoomTrusteePayload {
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player_id?: string
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playerId?: string
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trustee?: boolean
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reason?: string
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}
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/**
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/**
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* 游戏动作定义(只描述“发生了什么”)
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* 游戏动作定义(只描述“发生了什么”)
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@@ -80,3 +87,8 @@ export type GameAction =
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type: 'ROOM_PLAYER_UPDATE'
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type: 'ROOM_PLAYER_UPDATE'
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payload: RoomPlayerUpdatePayload
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payload: RoomPlayerUpdatePayload
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}
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}
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| {
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type: 'ROOM_TRUSTEE'
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payload: RoomTrusteePayload
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}
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@@ -34,6 +34,10 @@ export function dispatchGameAction(action: GameAction) {
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store.onRoomPlayerUpdate(action.payload)
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store.onRoomPlayerUpdate(action.payload)
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break
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break
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case 'ROOM_TRUSTEE':
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store.onRoomTrustee(action.payload)
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break
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default:
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default:
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throw new Error('Invalid game action')
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throw new Error('Invalid game action')
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@@ -4,7 +4,7 @@ import {
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type GameState,
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type GameState,
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type PendingClaimState,
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type PendingClaimState,
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} from '../types/state'
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} from '../types/state'
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import type { RoomPlayerUpdatePayload } from '../game/actions'
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import type { RoomPlayerUpdatePayload, RoomTrusteePayload } from '../game/actions'
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import type { Tile } from '../types/tile'
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import type { Tile } from '../types/tile'
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@@ -157,6 +157,7 @@ export const useGameStore = defineStore('game', {
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typeof avatarUrlRaw === 'string'
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typeof avatarUrlRaw === 'string'
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? avatarUrlRaw
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? avatarUrlRaw
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: previous?.avatarURL,
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: previous?.avatarURL,
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isTrustee: previous?.isTrustee ?? false,
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missingSuit:
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missingSuit:
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typeof missingSuitRaw === 'string' || missingSuitRaw === null
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typeof missingSuitRaw === 'string' || missingSuitRaw === null
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? missingSuitRaw
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? missingSuitRaw
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@@ -185,6 +186,7 @@ export const useGameStore = defineStore('game', {
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seatIndex: previous?.seatIndex ?? index,
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seatIndex: previous?.seatIndex ?? index,
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displayName: previous?.displayName ?? playerId,
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displayName: previous?.displayName ?? playerId,
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avatarURL: previous?.avatarURL,
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avatarURL: previous?.avatarURL,
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isTrustee: previous?.isTrustee ?? false,
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missingSuit: previous?.missingSuit,
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missingSuit: previous?.missingSuit,
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handTiles: previous?.handTiles ?? [],
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handTiles: previous?.handTiles ?? [],
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handCount: previous?.handCount ?? 0,
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handCount: previous?.handCount ?? 0,
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@@ -200,6 +202,23 @@ export const useGameStore = defineStore('game', {
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this.players = nextPlayers
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this.players = nextPlayers
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},
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},
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onRoomTrustee(payload: RoomTrusteePayload) {
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const playerId =
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(typeof payload.player_id === 'string' && payload.player_id) ||
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(typeof payload.playerId === 'string' && payload.playerId) ||
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''
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if (!playerId) {
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return
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}
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const player = this.players[playerId]
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if (!player) {
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return
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}
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player.isTrustee = typeof payload.trustee === 'boolean' ? payload.trustee : true
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},
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// 清理操作窗口
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// 清理操作窗口
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clearPendingClaim() {
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clearPendingClaim() {
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this.pendingClaim = undefined
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this.pendingClaim = undefined
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@@ -5,6 +5,7 @@ export interface RoomPlayerState {
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displayName?: string
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displayName?: string
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missingSuit?: string | null
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missingSuit?: string | null
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ready: boolean
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ready: boolean
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trustee?: boolean
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hand: string[]
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hand: string[]
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melds: string[]
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melds: string[]
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outTiles: string[]
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outTiles: string[]
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@@ -7,6 +7,7 @@ export interface PlayerState {
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seatIndex: number
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seatIndex: number
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displayName?: string
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displayName?: string
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missingSuit?: string | null
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missingSuit?: string | null
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isTrustee: boolean
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// 手牌(只有自己有完整数据,后端可控制)
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// 手牌(只有自己有完整数据,后端可控制)
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handTiles: Tile[]
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handTiles: Tile[]
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@@ -16,7 +16,7 @@ import westWind from '../assets/images/direction/xi.png'
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import northWind from '../assets/images/direction/bei.png'
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import northWind from '../assets/images/direction/bei.png'
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import type {SeatPlayerCardModel} from '../components/game/seat-player-card'
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import type {SeatPlayerCardModel} from '../components/game/seat-player-card'
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import type {SeatKey} from '../game/seat'
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import type {SeatKey} from '../game/seat'
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import type {GameAction, RoomPlayerUpdatePayload} from '../game/actions'
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import type {GameAction, RoomPlayerUpdatePayload, RoomTrusteePayload} from '../game/actions'
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import {dispatchGameAction} from '../game/dispatcher'
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import {dispatchGameAction} from '../game/dispatcher'
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import {refreshAccessToken} from '../api/auth'
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import {refreshAccessToken} from '../api/auth'
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import {AuthExpiredError, type AuthSession} from '../api/authed-request'
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import {AuthExpiredError, type AuthSession} from '../api/authed-request'
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@@ -71,10 +71,19 @@ interface SeatViewModel {
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isTurn: boolean
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isTurn: boolean
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}
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}
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interface PlayerActionTimer {
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playerIds: string[]
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actionDeadlineAt?: string | null
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countdownSeconds: number
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duration: number
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remaining: number
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}
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const now = ref(Date.now())
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const now = ref(Date.now())
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const wsStatus = ref<WsStatus>('idle')
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const wsStatus = ref<WsStatus>('idle')
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const wsMessages = ref<string[]>([])
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const wsMessages = ref<string[]>([])
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const wsError = ref('')
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const wsError = ref('')
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const roomCountdown = ref<PlayerActionTimer | null>(null)
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const leaveRoomPending = ref(false)
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const leaveRoomPending = ref(false)
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const readyTogglePending = ref(false)
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const readyTogglePending = ref(false)
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const startGamePending = ref(false)
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const startGamePending = ref(false)
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@@ -322,8 +331,19 @@ const allPlayersReady = computed(() => {
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)
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)
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})
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})
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const hasRoundStarted = computed(() => {
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return gamePlayers.value.some((player) => {
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return (
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player.handCount > 0 ||
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player.handTiles.length > 0 ||
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player.melds.length > 0 ||
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player.discardTiles.length > 0
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)
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})
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})
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const showStartGameButton = computed(() => {
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const showStartGameButton = computed(() => {
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return gameStore.phase === 'waiting' && allPlayersReady.value
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return gameStore.phase === 'waiting' && allPlayersReady.value && !hasRoundStarted.value
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})
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})
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const showWaitingOwnerTip = computed(() => {
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const showWaitingOwnerTip = computed(() => {
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@@ -335,7 +355,7 @@ const canStartGame = computed(() => {
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})
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})
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|
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const showReadyToggle = computed(() => {
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const showReadyToggle = computed(() => {
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if (gameStore.phase !== 'waiting' || !gameStore.roomId) {
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if (gameStore.phase !== 'waiting' || !gameStore.roomId || hasRoundStarted.value) {
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return false
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return false
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}
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}
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|
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@@ -411,6 +431,56 @@ const showClaimActions = computed(() => {
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return visibleClaimOptions.value.length > 0
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return visibleClaimOptions.value.length > 0
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})
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})
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const actionCountdown = computed(() => {
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const countdown = roomCountdown.value
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if (!countdown) {
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return null
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}
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|
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const deadlineAt = countdown.actionDeadlineAt ? Date.parse(countdown.actionDeadlineAt) : Number.NaN
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const fallbackRemaining = countdown.remaining > 0 ? countdown.remaining : countdown.countdownSeconds
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const derivedRemaining = Number.isFinite(deadlineAt)
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|
? Math.ceil((deadlineAt - now.value) / 1000)
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|
: fallbackRemaining
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|
const remaining = Math.max(0, derivedRemaining)
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|
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if (remaining <= 0) {
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|
return null
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|
}
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|
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|
const targetPlayerIds = countdown.playerIds.filter((playerId) => typeof playerId === 'string' && playerId.trim())
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||||||
|
if (targetPlayerIds.length === 0) {
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return null
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}
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|
|
||||||
|
const playerLabel = targetPlayerIds
|
||||||
|
.map((playerId) => {
|
||||||
|
if (playerId === loggedInUserId.value) {
|
||||||
|
return '你'
|
||||||
|
}
|
||||||
|
|
||||||
|
const targetPlayer = gameStore.players[playerId]
|
||||||
|
if (targetPlayer?.displayName) {
|
||||||
|
return targetPlayer.displayName
|
||||||
|
}
|
||||||
|
if (targetPlayer) {
|
||||||
|
return `玩家${targetPlayer.seatIndex + 1}`
|
||||||
|
}
|
||||||
|
return '玩家'
|
||||||
|
})
|
||||||
|
.join('、')
|
||||||
|
const duration = countdown.duration > 0 ? countdown.duration : Math.max(remaining, fallbackRemaining, 1)
|
||||||
|
const includesSelf = targetPlayerIds.includes(loggedInUserId.value)
|
||||||
|
|
||||||
|
return {
|
||||||
|
playerLabel,
|
||||||
|
remaining,
|
||||||
|
duration,
|
||||||
|
isSelf: includesSelf,
|
||||||
|
progress: Math.max(0, Math.min(100, (remaining / duration) * 100)),
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
function applyPlayerReadyState(playerId: string, ready: boolean): void {
|
function applyPlayerReadyState(playerId: string, ready: boolean): void {
|
||||||
const player = gameStore.players[playerId]
|
const player = gameStore.players[playerId]
|
||||||
if (player) {
|
if (player) {
|
||||||
@@ -900,6 +970,7 @@ function handleRoomInfoResponse(message: unknown): void {
|
|||||||
displayName?: string
|
displayName?: string
|
||||||
missingSuit?: string | null
|
missingSuit?: string | null
|
||||||
ready: boolean
|
ready: boolean
|
||||||
|
trustee: boolean
|
||||||
hand: string[]
|
hand: string[]
|
||||||
melds: string[]
|
melds: string[]
|
||||||
outTiles: string[]
|
outTiles: string[]
|
||||||
@@ -912,6 +983,7 @@ function handleRoomInfoResponse(message: unknown): void {
|
|||||||
avatarURL?: string
|
avatarURL?: string
|
||||||
missingSuit?: string | null
|
missingSuit?: string | null
|
||||||
isReady: boolean
|
isReady: boolean
|
||||||
|
isTrustee: boolean
|
||||||
handTiles: Tile[]
|
handTiles: Tile[]
|
||||||
handCount: number
|
handCount: number
|
||||||
melds: PlayerState['melds']
|
melds: PlayerState['melds']
|
||||||
@@ -946,6 +1018,7 @@ function handleRoomInfoResponse(message: unknown): void {
|
|||||||
displayName: displayName || undefined,
|
displayName: displayName || undefined,
|
||||||
missingSuit,
|
missingSuit,
|
||||||
ready,
|
ready,
|
||||||
|
trustee: false,
|
||||||
hand: [],
|
hand: [],
|
||||||
melds: [],
|
melds: [],
|
||||||
outTiles: [],
|
outTiles: [],
|
||||||
@@ -958,6 +1031,7 @@ function handleRoomInfoResponse(message: unknown): void {
|
|||||||
avatarURL: readString(player, 'avatar_url', 'AvatarUrl', 'avatar', 'avatarUrl') || undefined,
|
avatarURL: readString(player, 'avatar_url', 'AvatarUrl', 'avatar', 'avatarUrl') || undefined,
|
||||||
missingSuit,
|
missingSuit,
|
||||||
isReady: ready,
|
isReady: ready,
|
||||||
|
isTrustee: false,
|
||||||
handTiles: [],
|
handTiles: [],
|
||||||
handCount: 0,
|
handCount: 0,
|
||||||
melds: [],
|
melds: [],
|
||||||
@@ -1003,6 +1077,7 @@ function handleRoomInfoResponse(message: unknown): void {
|
|||||||
displayName: displayName || undefined,
|
displayName: displayName || undefined,
|
||||||
missingSuit,
|
missingSuit,
|
||||||
ready: existing?.roomPlayer.ready ?? false,
|
ready: existing?.roomPlayer.ready ?? false,
|
||||||
|
trustee: existing?.roomPlayer.trustee ?? false,
|
||||||
hand: Array.from({length: handCount}, () => ''),
|
hand: Array.from({length: handCount}, () => ''),
|
||||||
melds: melds.map((meld) => meld.type),
|
melds: melds.map((meld) => meld.type),
|
||||||
outTiles: outTiles.map((tile) => tileToText(tile)),
|
outTiles: outTiles.map((tile) => tileToText(tile)),
|
||||||
@@ -1015,6 +1090,7 @@ function handleRoomInfoResponse(message: unknown): void {
|
|||||||
avatarURL: existing?.gamePlayer.avatarURL,
|
avatarURL: existing?.gamePlayer.avatarURL,
|
||||||
missingSuit,
|
missingSuit,
|
||||||
isReady: existing?.gamePlayer.isReady ?? false,
|
isReady: existing?.gamePlayer.isReady ?? false,
|
||||||
|
isTrustee: existing?.gamePlayer.isTrustee ?? false,
|
||||||
handTiles: existing?.gamePlayer.handTiles ?? [],
|
handTiles: existing?.gamePlayer.handTiles ?? [],
|
||||||
handCount,
|
handCount,
|
||||||
melds: melds.length > 0 ? melds : existing?.gamePlayer.melds ?? [],
|
melds: melds.length > 0 ? melds : existing?.gamePlayer.melds ?? [],
|
||||||
@@ -1053,6 +1129,7 @@ function handleRoomInfoResponse(message: unknown): void {
|
|||||||
displayName: gamePlayer.displayName ?? previous?.displayName,
|
displayName: gamePlayer.displayName ?? previous?.displayName,
|
||||||
avatarURL: gamePlayer.avatarURL ?? previous?.avatarURL,
|
avatarURL: gamePlayer.avatarURL ?? previous?.avatarURL,
|
||||||
missingSuit: gamePlayer.missingSuit ?? previous?.missingSuit,
|
missingSuit: gamePlayer.missingSuit ?? previous?.missingSuit,
|
||||||
|
isTrustee: previous?.isTrustee ?? gamePlayer.isTrustee,
|
||||||
handTiles: gamePlayer.handTiles.length > 0 ? gamePlayer.handTiles : previous?.handTiles ?? [],
|
handTiles: gamePlayer.handTiles.length > 0 ? gamePlayer.handTiles : previous?.handTiles ?? [],
|
||||||
handCount: gamePlayer.handCount > 0
|
handCount: gamePlayer.handCount > 0
|
||||||
? gamePlayer.handCount
|
? gamePlayer.handCount
|
||||||
@@ -1285,6 +1362,7 @@ const seatDecor = computed<Record<SeatKey, SeatPlayerCardModel>>(() => {
|
|||||||
dealer: false,
|
dealer: false,
|
||||||
isTurn: false,
|
isTurn: false,
|
||||||
isReady: false,
|
isReady: false,
|
||||||
|
isTrustee: false,
|
||||||
missingSuitLabel: defaultMissingSuitLabel,
|
missingSuitLabel: defaultMissingSuitLabel,
|
||||||
})
|
})
|
||||||
|
|
||||||
@@ -1312,6 +1390,7 @@ const seatDecor = computed<Record<SeatKey, SeatPlayerCardModel>>(() => {
|
|||||||
dealer: seat.player.seatIndex === dealerIndex,
|
dealer: seat.player.seatIndex === dealerIndex,
|
||||||
isTurn: seat.isTurn,
|
isTurn: seat.isTurn,
|
||||||
isReady: Boolean(seat.player.isReady),
|
isReady: Boolean(seat.player.isReady),
|
||||||
|
isTrustee: Boolean(seat.player.isTrustee),
|
||||||
missingSuitLabel: missingSuitLabel(seat.player.missingSuit),
|
missingSuitLabel: missingSuitLabel(seat.player.missingSuit),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1421,6 +1500,51 @@ function handlePlayerHandResponse(message: unknown): void {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function handleRoomCountdown(message: unknown): void {
|
||||||
|
const source = asRecord(message)
|
||||||
|
if (!source || typeof source.type !== 'string') {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if (normalizeWsType(source.type) !== 'ROOM_COUNTDOWN') {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const payload = asRecord(source.payload) ?? source
|
||||||
|
const roomId =
|
||||||
|
readString(payload, 'room_id', 'roomId') ||
|
||||||
|
readString(source, 'roomId')
|
||||||
|
if (roomId && gameStore.roomId && roomId !== gameStore.roomId) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const playerIds = readStringArray(payload, 'player_ids', 'playerIds', 'PlayerIDs')
|
||||||
|
const fallbackPlayerId = readString(payload, 'player_id', 'playerId', 'PlayerID')
|
||||||
|
const normalizedPlayerIds = playerIds.length > 0 ? playerIds : (fallbackPlayerId ? [fallbackPlayerId] : [])
|
||||||
|
if (normalizedPlayerIds.length === 0) {
|
||||||
|
roomCountdown.value = null
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const countdownSeconds = readNumber(payload, 'countdown_seconds', 'CountdownSeconds') ?? 0
|
||||||
|
const duration = readNumber(payload, 'duration', 'Duration') ?? countdownSeconds
|
||||||
|
const remaining = readNumber(payload, 'remaining', 'Remaining') ?? countdownSeconds
|
||||||
|
const actionDeadlineAt = readString(payload, 'action_deadline_at', 'ActionDeadlineAt') || null
|
||||||
|
|
||||||
|
if (countdownSeconds <= 0 && remaining <= 0 && !actionDeadlineAt) {
|
||||||
|
roomCountdown.value = null
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
roomCountdown.value = {
|
||||||
|
playerIds: normalizedPlayerIds,
|
||||||
|
actionDeadlineAt,
|
||||||
|
countdownSeconds,
|
||||||
|
duration,
|
||||||
|
remaining,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function toGameAction(message: unknown): GameAction | null {
|
function toGameAction(message: unknown): GameAction | null {
|
||||||
if (!message || typeof message !== 'object') {
|
if (!message || typeof message !== 'object') {
|
||||||
return null
|
return null
|
||||||
@@ -1475,11 +1599,44 @@ function toGameAction(message: unknown): GameAction | null {
|
|||||||
return {type: 'ROOM_PLAYER_UPDATE', payload: payload as GameActionPayload<'ROOM_PLAYER_UPDATE'>}
|
return {type: 'ROOM_PLAYER_UPDATE', payload: payload as GameActionPayload<'ROOM_PLAYER_UPDATE'>}
|
||||||
}
|
}
|
||||||
return null
|
return null
|
||||||
|
case 'ROOM_TRUSTEE':
|
||||||
|
if (payload && typeof payload === 'object') {
|
||||||
|
return {type: 'ROOM_TRUSTEE', payload: payload as GameActionPayload<'ROOM_TRUSTEE'>}
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
type: 'ROOM_TRUSTEE',
|
||||||
|
payload: source as unknown as GameActionPayload<'ROOM_TRUSTEE'>,
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function syncTrusteeState(payload: RoomTrusteePayload): void {
|
||||||
|
const playerId =
|
||||||
|
(typeof payload.player_id === 'string' && payload.player_id) ||
|
||||||
|
(typeof payload.playerId === 'string' && payload.playerId) ||
|
||||||
|
''
|
||||||
|
if (!playerId) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const trustee = typeof payload.trustee === 'boolean' ? payload.trustee : true
|
||||||
|
if (playerId === loggedInUserId.value) {
|
||||||
|
isTrustMode.value = trustee
|
||||||
|
}
|
||||||
|
|
||||||
|
const room = activeRoom.value
|
||||||
|
if (!room || room.roomId !== gameStore.roomId) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
const roomPlayer = room.players.find((item) => item.playerId === playerId)
|
||||||
|
if (roomPlayer) {
|
||||||
|
roomPlayer.trustee = trustee
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function handleReadyStateResponse(message: unknown): void {
|
function handleReadyStateResponse(message: unknown): void {
|
||||||
if (!message || typeof message !== 'object') {
|
if (!message || typeof message !== 'object') {
|
||||||
return
|
return
|
||||||
@@ -1940,6 +2097,7 @@ function hydrateFromActiveRoom(routeRoomId: string): void {
|
|||||||
displayName: player.displayName || player.playerId,
|
displayName: player.displayName || player.playerId,
|
||||||
avatarURL: previous?.avatarURL,
|
avatarURL: previous?.avatarURL,
|
||||||
missingSuit: player.missingSuit ?? previous?.missingSuit,
|
missingSuit: player.missingSuit ?? previous?.missingSuit,
|
||||||
|
isTrustee: player.trustee ?? previous?.isTrustee ?? false,
|
||||||
isReady: player.ready,
|
isReady: player.ready,
|
||||||
handTiles: previous?.handTiles ?? [],
|
handTiles: previous?.handTiles ?? [],
|
||||||
handCount: previous?.handCount ?? 0,
|
handCount: previous?.handCount ?? 0,
|
||||||
@@ -1979,6 +2137,7 @@ onMounted(() => {
|
|||||||
handleRoomInfoResponse(msg)
|
handleRoomInfoResponse(msg)
|
||||||
handleRoomStateResponse(msg)
|
handleRoomStateResponse(msg)
|
||||||
handlePlayerHandResponse(msg)
|
handlePlayerHandResponse(msg)
|
||||||
|
handleRoomCountdown(msg)
|
||||||
handleReadyStateResponse(msg)
|
handleReadyStateResponse(msg)
|
||||||
handlePlayerDingQueResponse(msg)
|
handlePlayerDingQueResponse(msg)
|
||||||
const gameAction = toGameAction(msg)
|
const gameAction = toGameAction(msg)
|
||||||
@@ -1997,6 +2156,9 @@ onMounted(() => {
|
|||||||
if (gameAction.type === 'CLAIM_RESOLVED') {
|
if (gameAction.type === 'CLAIM_RESOLVED') {
|
||||||
claimActionPending.value = false
|
claimActionPending.value = false
|
||||||
}
|
}
|
||||||
|
if (gameAction.type === 'ROOM_TRUSTEE') {
|
||||||
|
syncTrusteeState(gameAction.payload)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
wsClient.onError((message: string) => {
|
wsClient.onError((message: string) => {
|
||||||
@@ -2117,6 +2279,16 @@ onBeforeUnmount(() => {
|
|||||||
<span>{{ formattedClock }}</span>
|
<span>{{ formattedClock }}</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<div v-if="actionCountdown" class="action-countdown" :class="{ 'is-self': actionCountdown.isSelf }">
|
||||||
|
<div class="action-countdown-head">
|
||||||
|
<span>{{ actionCountdown.playerLabel }}操作倒计时</span>
|
||||||
|
<strong>{{ actionCountdown.remaining }}s</strong>
|
||||||
|
</div>
|
||||||
|
<div class="action-countdown-track">
|
||||||
|
<span class="action-countdown-fill" :style="{ width: `${actionCountdown.progress}%` }"></span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
<TopPlayerCard :player="seatDecor.top"/>
|
<TopPlayerCard :player="seatDecor.top"/>
|
||||||
<RightPlayerCard :player="seatDecor.right"/>
|
<RightPlayerCard :player="seatDecor.right"/>
|
||||||
|
|||||||
@@ -137,6 +137,7 @@ function mapRoomPlayers(room: RoomItem): RoomPlayerState[] {
|
|||||||
(typeof item.PlayerName === 'string' && item.PlayerName) ||
|
(typeof item.PlayerName === 'string' && item.PlayerName) ||
|
||||||
(item.player_id === currentUserId.value ? displayName.value : undefined),
|
(item.player_id === currentUserId.value ? displayName.value : undefined),
|
||||||
ready: Boolean(item.ready),
|
ready: Boolean(item.ready),
|
||||||
|
trustee: false,
|
||||||
hand: [],
|
hand: [],
|
||||||
melds: [],
|
melds: [],
|
||||||
outTiles: [],
|
outTiles: [],
|
||||||
|
|||||||
@@ -77,8 +77,10 @@ class WsClient {
|
|||||||
this.ws.onmessage = (event) => {
|
this.ws.onmessage = (event) => {
|
||||||
try {
|
try {
|
||||||
const data = JSON.parse(event.data)
|
const data = JSON.parse(event.data)
|
||||||
|
console.log('[WS:RECV]', data)
|
||||||
this.messageHandlers.forEach(fn => fn(data))
|
this.messageHandlers.forEach(fn => fn(data))
|
||||||
} catch {
|
} catch {
|
||||||
|
console.log('[WS:RECV]', event.data)
|
||||||
this.messageHandlers.forEach(fn => fn(event.data))
|
this.messageHandlers.forEach(fn => fn(event.data))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user