This commit is contained in:
2026-03-23 21:13:38 +08:00
parent 5210b8309f
commit 632a0267a4
4 changed files with 498 additions and 76 deletions

139
src/state/active-room.ts Normal file
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import { ref } from 'vue'
export const DEFAULT_MAX_PLAYERS = 4
export type RoomStatus = 'waiting' | 'playing' | 'finished'
export interface RoomPlayerState {
index: number
playerId: string
ready: boolean
}
export interface RuleState {
name: string
isBloodFlow: boolean
hasHongZhong: boolean
}
export interface GamePlayerState {
playerId: string
index: number
ready: boolean
}
export interface EngineState {
phase: string
dealerIndex: number
currentTurn: number
needDraw: boolean
players: GamePlayerState[]
wall: string[]
lastDiscardTile: string | null
lastDiscardBy: string
pendingClaim: Record<string, unknown> | null
winners: string[]
scores: Record<string, number>
lastDrawPlayerId: string
lastDrawFromGang: boolean
lastDrawIsLastTile: boolean
huWay: string
}
export interface GameState {
rule: RuleState | null
state: EngineState | null
}
export interface RoomState {
id: string
name: string
gameType: string
ownerId: string
maxPlayers: number
playerCount: number
status: RoomStatus | string
createdAt: string
updatedAt: string
game: GameState | null
players: RoomPlayerState[]
currentTurnIndex: number | null
}
function createInitialRoomState(): RoomState {
return {
id: '',
name: '',
gameType: 'chengdu',
ownerId: '',
maxPlayers: DEFAULT_MAX_PLAYERS,
playerCount: 0,
status: 'waiting',
createdAt: '',
updatedAt: '',
game: null,
players: [],
currentTurnIndex: null,
}
}
export const activeRoomState = ref<RoomState>(createInitialRoomState())
export function destroyActiveRoomState(): void {
activeRoomState.value = createInitialRoomState()
}
export function resetActiveRoomState(seed?: Partial<RoomState>): void {
destroyActiveRoomState()
if (!seed) {
return
}
activeRoomState.value = {
...activeRoomState.value,
...seed,
players: seed.players ?? [],
}
}
export function mergeActiveRoomState(next: RoomState): void {
if (activeRoomState.value.id && next.id && next.id !== activeRoomState.value.id) {
return
}
activeRoomState.value = {
...activeRoomState.value,
...next,
game: next.game ?? activeRoomState.value.game,
players: next.players.length > 0 ? next.players : activeRoomState.value.players,
currentTurnIndex:
next.currentTurnIndex !== null ? next.currentTurnIndex : activeRoomState.value.currentTurnIndex,
}
}
export function hydrateActiveRoomFromSelection(input: {
roomId: string
roomName?: string
gameType?: string
ownerId?: string
maxPlayers?: number
playerCount?: number
status?: string
createdAt?: string
updatedAt?: string
players?: RoomPlayerState[]
currentTurnIndex?: number | null
}): void {
resetActiveRoomState({
id: input.roomId,
name: input.roomName ?? '',
gameType: input.gameType ?? 'chengdu',
ownerId: input.ownerId ?? '',
maxPlayers: input.maxPlayers ?? DEFAULT_MAX_PLAYERS,
playerCount: input.playerCount ?? 0,
status: input.status ?? 'waiting',
createdAt: input.createdAt ?? '',
updatedAt: input.updatedAt ?? '',
players: input.players ?? [],
currentTurnIndex: input.currentTurnIndex ?? null,
})
}