feat(game): 添加游戏房间菜单和托管功能

- 引入机器人和退出图标资源
- 实现游戏房间顶部菜单触发器和弹出菜单
- 添加托管模式切换功能
- 实现退出房间功能
- 添加全局点击和ESC键关闭菜单事件监听
- 优化菜单动画效果和交互反馈
- 移除侧边按钮区域的聊天、赞赏和开局按钮
- 调整时钟位置以适应新菜单布局
This commit is contained in:
2026-03-24 17:25:37 +08:00
parent 716bc2b106
commit 679116e455
4 changed files with 264 additions and 16 deletions

View File

@@ -5,6 +5,8 @@ import deskImage from '../assets/images/desk/desk_01.png'
import wanIcon from '../assets/images/flowerClolor/wan.png'
import tongIcon from '../assets/images/flowerClolor/tong.png'
import tiaoIcon from '../assets/images/flowerClolor/tiao.png'
import robotIcon from '../assets/images/icons/robot.svg'
import exitIcon from '../assets/images/icons/exit.svg'
import '../assets/styles/room.css'
import topBackImage from '../assets/images/tiles/top/tbgs_2.png'
import rightBackImage from '../assets/images/tiles/right/tbgs_1.png'
@@ -42,6 +44,11 @@ const {
const now = ref(Date.now())
let clockTimer: number | null = null
const menuOpen = ref(false)
const isTrustMode = ref(false)
const menuTriggerActive = ref(false)
let menuTriggerTimer: number | null = null
let menuOpenTimer: number | null = null
const roomStatusText = computed(() => {
if (roomState.value.status === 'playing') {
@@ -220,10 +227,65 @@ function actionTheme(type: string): 'gold' | 'jade' | 'blue' {
return 'blue'
}
function toggleMenu(): void {
menuTriggerActive.value = true
if (menuTriggerTimer !== null) {
window.clearTimeout(menuTriggerTimer)
}
menuTriggerTimer = window.setTimeout(() => {
menuTriggerActive.value = false
menuTriggerTimer = null
}, 180)
if (menuOpen.value) {
menuOpen.value = false
return
}
if (menuOpenTimer !== null) {
window.clearTimeout(menuOpenTimer)
}
menuOpenTimer = window.setTimeout(() => {
menuOpen.value = true
menuOpenTimer = null
}, 85)
}
function toggleTrustMode(): void {
isTrustMode.value = !isTrustMode.value
menuOpen.value = false
}
function handleLeaveRoom(): void {
menuOpen.value = false
backHall()
}
function handleGlobalClick(event: MouseEvent): void {
const target = event.target as HTMLElement | null
if (!target) {
return
}
if (target.closest('.menu-trigger-wrap')) {
return
}
menuOpen.value = false
}
function handleGlobalEsc(event: KeyboardEvent): void {
if (event.key === 'Escape') {
menuOpen.value = false
}
}
onMounted(() => {
clockTimer = window.setInterval(() => {
now.value = Date.now()
}, 1000)
window.addEventListener('click', handleGlobalClick)
window.addEventListener('keydown', handleGlobalEsc)
})
onBeforeUnmount(() => {
@@ -231,6 +293,16 @@ onBeforeUnmount(() => {
window.clearInterval(clockTimer)
clockTimer = null
}
window.removeEventListener('click', handleGlobalClick)
window.removeEventListener('keydown', handleGlobalEsc)
if (menuTriggerTimer !== null) {
window.clearTimeout(menuTriggerTimer)
menuTriggerTimer = null
}
if (menuOpenTimer !== null) {
window.clearTimeout(menuOpenTimer)
menuOpenTimer = null
}
})
</script>
@@ -247,11 +319,45 @@ onBeforeUnmount(() => {
<div class="inner-outline diamond"></div>
<div class="top-left-tools">
<button class="metal-circle" type="button" :disabled="leaveRoomPending" @click="backHall"></button>
<div class="menu-trigger-wrap">
<button
class="metal-circle menu-trigger"
:class="{ 'is-feedback': menuTriggerActive }"
type="button"
:disabled="leaveRoomPending"
@click.stop="toggleMenu"
>
<span class="menu-trigger-icon"></span>
</button>
<transition name="menu-pop">
<div v-if="menuOpen" class="menu-popover" @click.stop>
<div class="menu-list">
<button class="menu-item menu-item-delay-1" type="button" @click="toggleTrustMode">
<span class="menu-item-icon">
<img :src="robotIcon" alt="" />
</span>
<span>{{ isTrustMode ? '取消托管' : '托管' }}</span>
</button>
<button
class="menu-item menu-item-danger menu-item-delay-2"
type="button"
:disabled="leaveRoomPending"
@click="handleLeaveRoom"
>
<span class="menu-item-icon">
<img :src="exitIcon" alt="" />
</span>
<span>{{ leaveRoomPending ? '退出中...' : '退出' }}</span>
</button>
</div>
</div>
</transition>
</div>
<div class="left-counter">
<span class="counter-light"></span>
<strong>{{ roomState.game?.state?.wall.length ?? 48 }}</strong>
</div>
<span v-if="isTrustMode" class="trust-chip">托管中</span>
</div>
<div class="top-right-clock">
@@ -346,19 +452,6 @@ onBeforeUnmount(() => {
</div>
<p v-else class="empty-hand">等待服务端下发 `my_hand`</p>
</div>
<div class="table-side-buttons">
<button class="side-round" type="button" @click="connectWs"></button>
<button class="side-round" type="button"></button>
<button
class="side-round gold"
type="button"
:disabled="!canStartGame || startGamePending"
@click="sendStartGame"
>
{{ startGamePending ? '开局中' : '开局' }}
</button>
</div>
</div>
</section>