feat(game): 添加成都麻将房间配置和桌面牌面显示功能
- 在房间创建接口中添加总回合数配置选项 - 实现桌面弃牌区域的可视化展示,区分各玩家的弃牌和组合 - 添加缺门标识显示,帮助玩家识别缺门牌组起始位置 - 优化牌面操作状态管理,增加弃牌等待状态和超时处理机制 - 更新样式布局适配新的桌面牌面区域,调整墙体和桌面对齐方式 - 修复多处牌面状态同步问题,确保游戏流程中的界面一致性
This commit is contained in:
@@ -16,7 +16,7 @@ import westWind from '../assets/images/direction/xi.png'
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import northWind from '../assets/images/direction/bei.png'
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import type {SeatPlayerCardModel} from '../components/game/seat-player-card'
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import type {SeatKey} from '../game/seat'
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import type {GameAction, RoomPlayerUpdatePayload} from '../game/actions'
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import type {GameAction, RoomPlayerUpdatePayload, RoomTrusteePayload} from '../game/actions'
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import {dispatchGameAction} from '../game/dispatcher'
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import {refreshAccessToken} from '../api/auth'
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import {AuthExpiredError, type AuthSession} from '../api/authed-request'
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@@ -55,12 +55,18 @@ interface WallTileItem {
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src: string
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alt: string
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imageType: TableTileImageType
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isGroupStart?: boolean
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showLackTag?: boolean
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suit?: Tile['suit']
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tile?: Tile
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}
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interface WallSeatState {
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tiles: WallTileItem[]
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}
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interface DeskSeatState {
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tiles: WallTileItem[]
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hasHu: boolean
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}
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@@ -71,10 +77,19 @@ interface SeatViewModel {
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isTurn: boolean
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}
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interface PlayerActionTimer {
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playerIds: string[]
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actionDeadlineAt?: string | null
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countdownSeconds: number
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duration: number
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remaining: number
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}
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const now = ref(Date.now())
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const wsStatus = ref<WsStatus>('idle')
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const wsMessages = ref<string[]>([])
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const wsError = ref('')
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const roomCountdown = ref<PlayerActionTimer | null>(null)
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const leaveRoomPending = ref(false)
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const readyTogglePending = ref(false)
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const startGamePending = ref(false)
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@@ -82,6 +97,7 @@ const dingQuePending = ref(false)
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const discardPending = ref(false)
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const claimActionPending = ref(false)
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let clockTimer: number | null = null
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let discardPendingTimer: number | null = null
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let unsubscribe: (() => void) | null = null
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let needsInitialRoomInfo = false
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@@ -322,8 +338,19 @@ const allPlayersReady = computed(() => {
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)
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})
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const hasRoundStarted = computed(() => {
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return gamePlayers.value.some((player) => {
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return (
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player.handCount > 0 ||
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player.handTiles.length > 0 ||
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player.melds.length > 0 ||
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player.discardTiles.length > 0
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)
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})
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})
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const showStartGameButton = computed(() => {
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return gameStore.phase === 'waiting' && allPlayersReady.value
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return gameStore.phase === 'waiting' && allPlayersReady.value && !hasRoundStarted.value
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})
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const showWaitingOwnerTip = computed(() => {
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@@ -335,7 +362,7 @@ const canStartGame = computed(() => {
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})
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const showReadyToggle = computed(() => {
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if (gameStore.phase !== 'waiting' || !gameStore.roomId) {
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if (gameStore.phase !== 'waiting' || !gameStore.roomId || hasRoundStarted.value) {
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return false
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}
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@@ -365,19 +392,20 @@ const canDiscardTiles = computed(() => {
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return false
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}
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if (gameStore.phase !== 'playing') {
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if (wsStatus.value !== 'connected') {
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return false
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}
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if (gameStore.needDraw) {
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if (player.handTiles.length === 0) {
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return false
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}
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if (!player.missingSuit || player.handTiles.length === 0) {
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if (discardPending.value) {
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return false
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}
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return player.seatIndex === gameStore.currentTurn
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// 交给后端做最终合法性校验,前端只避免明显无效点击。
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return true
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})
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const canDrawTile = computed(() => {
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@@ -411,6 +439,56 @@ const showClaimActions = computed(() => {
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return visibleClaimOptions.value.length > 0
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})
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const actionCountdown = computed(() => {
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const countdown = roomCountdown.value
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if (!countdown) {
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return null
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}
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const deadlineAt = countdown.actionDeadlineAt ? Date.parse(countdown.actionDeadlineAt) : Number.NaN
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const fallbackRemaining = countdown.remaining > 0 ? countdown.remaining : countdown.countdownSeconds
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const derivedRemaining = Number.isFinite(deadlineAt)
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? Math.ceil((deadlineAt - now.value) / 1000)
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: fallbackRemaining
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const remaining = Math.max(0, derivedRemaining)
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if (remaining <= 0) {
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return null
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}
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const targetPlayerIds = countdown.playerIds.filter((playerId) => typeof playerId === 'string' && playerId.trim())
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if (targetPlayerIds.length === 0) {
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return null
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}
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const playerLabel = targetPlayerIds
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.map((playerId) => {
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if (playerId === loggedInUserId.value) {
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return '你'
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}
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const targetPlayer = gameStore.players[playerId]
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if (targetPlayer?.displayName) {
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return targetPlayer.displayName
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}
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if (targetPlayer) {
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return `玩家${targetPlayer.seatIndex + 1}`
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}
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return '玩家'
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})
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.join('、')
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const duration = countdown.duration > 0 ? countdown.duration : Math.max(remaining, fallbackRemaining, 1)
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const includesSelf = targetPlayerIds.includes(loggedInUserId.value)
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return {
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playerLabel,
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remaining,
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duration,
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isSelf: includesSelf,
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progress: Math.max(0, Math.min(100, (remaining / duration) * 100)),
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}
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})
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function applyPlayerReadyState(playerId: string, ready: boolean): void {
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const player = gameStore.players[playerId]
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if (player) {
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@@ -745,6 +823,7 @@ function handleRoomStateResponse(message: unknown): void {
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seatIndex,
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displayName: previous?.displayName ?? playerId,
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avatarURL: previous?.avatarURL,
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isTrustee: previous?.isTrustee ?? false,
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missingSuit: dingQue || previous?.missingSuit || null,
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handTiles: previous?.handTiles ?? [],
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handCount,
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@@ -852,7 +931,7 @@ function handleRoomStateResponse(message: unknown): void {
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startGamePending.value = false
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}
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if (currentTurnPlayerId && currentTurnPlayerId !== loggedInUserId.value) {
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discardPending.value = false
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markDiscardCompleted()
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}
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}
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@@ -900,6 +979,7 @@ function handleRoomInfoResponse(message: unknown): void {
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displayName?: string
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missingSuit?: string | null
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ready: boolean
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trustee: boolean
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hand: string[]
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melds: string[]
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outTiles: string[]
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@@ -912,6 +992,7 @@ function handleRoomInfoResponse(message: unknown): void {
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avatarURL?: string
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missingSuit?: string | null
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isReady: boolean
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isTrustee: boolean
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handTiles: Tile[]
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handCount: number
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melds: PlayerState['melds']
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@@ -946,6 +1027,7 @@ function handleRoomInfoResponse(message: unknown): void {
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displayName: displayName || undefined,
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missingSuit,
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ready,
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trustee: false,
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hand: [],
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melds: [],
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outTiles: [],
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@@ -958,6 +1040,7 @@ function handleRoomInfoResponse(message: unknown): void {
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avatarURL: readString(player, 'avatar_url', 'AvatarUrl', 'avatar', 'avatarUrl') || undefined,
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missingSuit,
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isReady: ready,
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isTrustee: false,
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handTiles: [],
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handCount: 0,
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melds: [],
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@@ -1003,6 +1086,7 @@ function handleRoomInfoResponse(message: unknown): void {
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displayName: displayName || undefined,
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missingSuit,
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ready: existing?.roomPlayer.ready ?? false,
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trustee: existing?.roomPlayer.trustee ?? false,
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hand: Array.from({length: handCount}, () => ''),
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melds: melds.map((meld) => meld.type),
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outTiles: outTiles.map((tile) => tileToText(tile)),
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@@ -1015,6 +1099,7 @@ function handleRoomInfoResponse(message: unknown): void {
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avatarURL: existing?.gamePlayer.avatarURL,
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missingSuit,
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isReady: existing?.gamePlayer.isReady ?? false,
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isTrustee: existing?.gamePlayer.isTrustee ?? false,
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handTiles: existing?.gamePlayer.handTiles ?? [],
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handCount,
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melds: melds.length > 0 ? melds : existing?.gamePlayer.melds ?? [],
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@@ -1053,6 +1138,7 @@ function handleRoomInfoResponse(message: unknown): void {
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displayName: gamePlayer.displayName ?? previous?.displayName,
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avatarURL: gamePlayer.avatarURL ?? previous?.avatarURL,
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missingSuit: gamePlayer.missingSuit ?? previous?.missingSuit,
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isTrustee: previous?.isTrustee ?? gamePlayer.isTrustee,
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handTiles: gamePlayer.handTiles.length > 0 ? gamePlayer.handTiles : previous?.handTiles ?? [],
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handCount: gamePlayer.handCount > 0
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? gamePlayer.handCount
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@@ -1190,6 +1276,12 @@ function buildWallTileImage(
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}
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function emptyWallSeat(): WallSeatState {
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return {
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tiles: [],
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}
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}
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function emptyDeskSeat(): DeskSeatState {
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return {
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tiles: [],
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hasHu: false,
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@@ -1217,17 +1309,25 @@ const wallSeats = computed<Record<SeatKey, WallSeatState>>(() => {
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const targetSeat = seat.key
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if (seat.isSelf) {
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const missingSuit = seat.player.missingSuit as Tile['suit'] | null | undefined
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sortedVisibleHandTiles.value.forEach((tile, index) => {
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const src = buildWallTileImage(targetSeat, tile, 'hand')
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if (!src) {
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return
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}
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const previousTile = index > 0 ? sortedVisibleHandTiles.value[index - 1] : undefined
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const isMissingSuitGroupStart = Boolean(
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missingSuit &&
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tile.suit === missingSuit &&
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(!previousTile || previousTile.suit !== tile.suit),
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)
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seatTiles.push({
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key: `hand-${tile.id}-${index}`,
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src,
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alt: formatTile(tile),
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imageType: 'hand',
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showLackTag: isMissingSuitGroupStart,
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suit: tile.suit,
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tile,
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})
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@@ -1248,6 +1348,49 @@ const wallSeats = computed<Record<SeatKey, WallSeatState>>(() => {
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}
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}
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emptyState[targetSeat] = {
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tiles: seatTiles,
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}
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}
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return emptyState
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})
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const deskSeats = computed<Record<SeatKey, DeskSeatState>>(() => {
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const emptyState: Record<SeatKey, DeskSeatState> = {
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top: emptyDeskSeat(),
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right: emptyDeskSeat(),
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bottom: emptyDeskSeat(),
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left: emptyDeskSeat(),
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}
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if (gameStore.phase === 'waiting' && myHandTiles.value.length === 0) {
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return emptyState
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}
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for (const seat of seatViews.value) {
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if (!seat.player) {
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continue
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}
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const seatTiles: WallTileItem[] = []
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const targetSeat = seat.key
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seat.player.discardTiles.forEach((tile, index) => {
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const src = buildWallTileImage(targetSeat, tile, 'exposed')
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if (!src) {
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return
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}
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seatTiles.push({
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key: `discard-${tile.id}-${index}`,
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src,
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alt: formatTile(tile),
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imageType: 'exposed',
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suit: tile.suit,
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})
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})
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seat.player.melds.forEach((meld, meldIndex) => {
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meld.tiles.forEach((tile, tileIndex) => {
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const imageType: TableTileImageType = meld.type === 'an_gang' ? 'covered' : 'exposed'
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@@ -1257,10 +1400,11 @@ const wallSeats = computed<Record<SeatKey, WallSeatState>>(() => {
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}
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seatTiles.push({
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key: `${meld.type}-${meldIndex}-${tile.id}-${tileIndex}`,
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key: `desk-${meld.type}-${meldIndex}-${tile.id}-${tileIndex}`,
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src,
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alt: formatTile(tile),
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imageType,
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isGroupStart: tileIndex === 0,
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suit: tile.suit,
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})
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})
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@@ -1285,6 +1429,7 @@ const seatDecor = computed<Record<SeatKey, SeatPlayerCardModel>>(() => {
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dealer: false,
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isTurn: false,
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isReady: false,
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isTrustee: false,
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missingSuitLabel: defaultMissingSuitLabel,
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})
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@@ -1312,6 +1457,7 @@ const seatDecor = computed<Record<SeatKey, SeatPlayerCardModel>>(() => {
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dealer: seat.player.seatIndex === dealerIndex,
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isTurn: seat.isTurn,
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isReady: Boolean(seat.player.isReady),
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isTrustee: Boolean(seat.player.isTrustee),
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missingSuitLabel: missingSuitLabel(seat.player.missingSuit),
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}
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}
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@@ -1415,12 +1561,57 @@ function handlePlayerHandResponse(message: unknown): void {
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}
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}
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discardPending.value = false
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markDiscardCompleted()
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if (gameStore.phase !== 'waiting') {
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startGamePending.value = false
|
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}
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}
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function handleRoomCountdown(message: unknown): void {
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const source = asRecord(message)
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if (!source || typeof source.type !== 'string') {
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return
|
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}
|
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|
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if (normalizeWsType(source.type) !== 'ROOM_COUNTDOWN') {
|
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return
|
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}
|
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const payload = asRecord(source.payload) ?? source
|
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const roomId =
|
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readString(payload, 'room_id', 'roomId') ||
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readString(source, 'roomId')
|
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if (roomId && gameStore.roomId && roomId !== gameStore.roomId) {
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return
|
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}
|
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|
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const playerIds = readStringArray(payload, 'player_ids', 'playerIds', 'PlayerIDs')
|
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const fallbackPlayerId = readString(payload, 'player_id', 'playerId', 'PlayerID')
|
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const normalizedPlayerIds = playerIds.length > 0 ? playerIds : (fallbackPlayerId ? [fallbackPlayerId] : [])
|
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if (normalizedPlayerIds.length === 0) {
|
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roomCountdown.value = null
|
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return
|
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}
|
||||
|
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const countdownSeconds = readNumber(payload, 'countdown_seconds', 'CountdownSeconds') ?? 0
|
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const duration = readNumber(payload, 'duration', 'Duration') ?? countdownSeconds
|
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const remaining = readNumber(payload, 'remaining', 'Remaining') ?? countdownSeconds
|
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const actionDeadlineAt = readString(payload, 'action_deadline_at', 'ActionDeadlineAt') || null
|
||||
|
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if (countdownSeconds <= 0 && remaining <= 0 && !actionDeadlineAt) {
|
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roomCountdown.value = null
|
||||
return
|
||||
}
|
||||
|
||||
roomCountdown.value = {
|
||||
playerIds: normalizedPlayerIds,
|
||||
actionDeadlineAt,
|
||||
countdownSeconds,
|
||||
duration,
|
||||
remaining,
|
||||
}
|
||||
}
|
||||
|
||||
function toGameAction(message: unknown): GameAction | null {
|
||||
if (!message || typeof message !== 'object') {
|
||||
return null
|
||||
@@ -1475,11 +1666,44 @@ function toGameAction(message: unknown): GameAction | null {
|
||||
return {type: 'ROOM_PLAYER_UPDATE', payload: payload as GameActionPayload<'ROOM_PLAYER_UPDATE'>}
|
||||
}
|
||||
return null
|
||||
case 'ROOM_TRUSTEE':
|
||||
if (payload && typeof payload === 'object') {
|
||||
return {type: 'ROOM_TRUSTEE', payload: payload as GameActionPayload<'ROOM_TRUSTEE'>}
|
||||
}
|
||||
return {
|
||||
type: 'ROOM_TRUSTEE',
|
||||
payload: source as unknown as GameActionPayload<'ROOM_TRUSTEE'>,
|
||||
}
|
||||
default:
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
function syncTrusteeState(payload: RoomTrusteePayload): void {
|
||||
const playerId =
|
||||
(typeof payload.player_id === 'string' && payload.player_id) ||
|
||||
(typeof payload.playerId === 'string' && payload.playerId) ||
|
||||
''
|
||||
if (!playerId) {
|
||||
return
|
||||
}
|
||||
|
||||
const trustee = typeof payload.trustee === 'boolean' ? payload.trustee : true
|
||||
if (playerId === loggedInUserId.value) {
|
||||
isTrustMode.value = trustee
|
||||
}
|
||||
|
||||
const room = activeRoom.value
|
||||
if (!room || room.roomId !== gameStore.roomId) {
|
||||
return
|
||||
}
|
||||
|
||||
const roomPlayer = room.players.find((item) => item.playerId === playerId)
|
||||
if (roomPlayer) {
|
||||
roomPlayer.trustee = trustee
|
||||
}
|
||||
}
|
||||
|
||||
function handleReadyStateResponse(message: unknown): void {
|
||||
if (!message || typeof message !== 'object') {
|
||||
return
|
||||
@@ -1838,18 +2062,42 @@ function chooseDingQue(suit: Tile['suit']): void {
|
||||
})
|
||||
}
|
||||
|
||||
function clearDiscardPendingTimer(): void {
|
||||
if (discardPendingTimer !== null) {
|
||||
window.clearTimeout(discardPendingTimer)
|
||||
discardPendingTimer = null
|
||||
}
|
||||
}
|
||||
|
||||
function markDiscardCompleted(): void {
|
||||
clearDiscardPendingTimer()
|
||||
discardPending.value = false
|
||||
}
|
||||
|
||||
function markDiscardPendingWithFallback(): void {
|
||||
clearDiscardPendingTimer()
|
||||
discardPending.value = true
|
||||
discardPendingTimer = window.setTimeout(() => {
|
||||
discardPending.value = false
|
||||
discardPendingTimer = null
|
||||
}, 2000)
|
||||
}
|
||||
|
||||
function discardTile(tile: Tile): void {
|
||||
if (discardPending.value || !canDiscardTiles.value) {
|
||||
if (!canDiscardTiles.value || !gameStore.roomId) {
|
||||
return
|
||||
}
|
||||
|
||||
discardPending.value = true
|
||||
markDiscardPendingWithFallback()
|
||||
sendWsMessage({
|
||||
type: 'discard',
|
||||
roomId: gameStore.roomId,
|
||||
payload: {
|
||||
room_id: gameStore.roomId,
|
||||
tile,
|
||||
tile: {
|
||||
id: tile.id,
|
||||
suit: tile.suit,
|
||||
value: tile.value,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
@@ -1940,6 +2188,7 @@ function hydrateFromActiveRoom(routeRoomId: string): void {
|
||||
displayName: player.displayName || player.playerId,
|
||||
avatarURL: previous?.avatarURL,
|
||||
missingSuit: player.missingSuit ?? previous?.missingSuit,
|
||||
isTrustee: player.trustee ?? previous?.isTrustee ?? false,
|
||||
isReady: player.ready,
|
||||
handTiles: previous?.handTiles ?? [],
|
||||
handCount: previous?.handCount ?? 0,
|
||||
@@ -1979,6 +2228,7 @@ onMounted(() => {
|
||||
handleRoomInfoResponse(msg)
|
||||
handleRoomStateResponse(msg)
|
||||
handlePlayerHandResponse(msg)
|
||||
handleRoomCountdown(msg)
|
||||
handleReadyStateResponse(msg)
|
||||
handlePlayerDingQueResponse(msg)
|
||||
const gameAction = toGameAction(msg)
|
||||
@@ -1988,7 +2238,7 @@ onMounted(() => {
|
||||
startGamePending.value = false
|
||||
}
|
||||
if (gameAction.type === 'PLAY_TILE' && gameAction.payload.playerId === loggedInUserId.value) {
|
||||
discardPending.value = false
|
||||
markDiscardCompleted()
|
||||
}
|
||||
if (gameAction.type === 'ROOM_PLAYER_UPDATE') {
|
||||
syncReadyStatesFromRoomUpdate(gameAction.payload)
|
||||
@@ -1997,9 +2247,13 @@ onMounted(() => {
|
||||
if (gameAction.type === 'CLAIM_RESOLVED') {
|
||||
claimActionPending.value = false
|
||||
}
|
||||
if (gameAction.type === 'ROOM_TRUSTEE') {
|
||||
syncTrusteeState(gameAction.payload)
|
||||
}
|
||||
}
|
||||
})
|
||||
wsClient.onError((message: string) => {
|
||||
markDiscardCompleted()
|
||||
wsError.value = message
|
||||
wsMessages.value.push(`[error] ${message}`)
|
||||
|
||||
@@ -2040,6 +2294,7 @@ onBeforeUnmount(() => {
|
||||
window.clearInterval(clockTimer)
|
||||
clockTimer = null
|
||||
}
|
||||
clearDiscardPendingTimer()
|
||||
|
||||
window.removeEventListener('click', handleGlobalClick)
|
||||
window.removeEventListener('keydown', handleGlobalEsc)
|
||||
@@ -2117,13 +2372,80 @@ onBeforeUnmount(() => {
|
||||
<span>{{ formattedClock }}</span>
|
||||
</div>
|
||||
|
||||
<div v-if="actionCountdown" class="action-countdown" :class="{ 'is-self': actionCountdown.isSelf }">
|
||||
<div class="action-countdown-head">
|
||||
<span>{{ actionCountdown.playerLabel }}操作倒计时</span>
|
||||
<strong>{{ actionCountdown.remaining }}s</strong>
|
||||
</div>
|
||||
<div class="action-countdown-track">
|
||||
<span class="action-countdown-fill" :style="{ width: `${actionCountdown.progress}%` }"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<TopPlayerCard :player="seatDecor.top"/>
|
||||
<RightPlayerCard :player="seatDecor.right"/>
|
||||
<BottomPlayerCard :player="seatDecor.bottom"/>
|
||||
<LeftPlayerCard :player="seatDecor.left"/>
|
||||
|
||||
<div v-if="wallSeats.top.tiles.length > 0 || wallSeats.top.hasHu" class="wall wall-top wall-live">
|
||||
<div v-if="deskSeats.top.tiles.length > 0 || deskSeats.top.hasHu" class="desk-zone desk-zone-top">
|
||||
<img
|
||||
v-for="tile in deskSeats.top.tiles"
|
||||
:key="tile.key"
|
||||
class="desk-tile"
|
||||
:class="{
|
||||
'is-group-start': tile.isGroupStart,
|
||||
'is-covered': tile.imageType === 'covered',
|
||||
}"
|
||||
:src="tile.src"
|
||||
:alt="tile.alt"
|
||||
/>
|
||||
<span v-if="deskSeats.top.hasHu" class="desk-hu-flag">胡</span>
|
||||
</div>
|
||||
<div v-if="deskSeats.right.tiles.length > 0 || deskSeats.right.hasHu" class="desk-zone desk-zone-right">
|
||||
<img
|
||||
v-for="tile in deskSeats.right.tiles"
|
||||
:key="tile.key"
|
||||
class="desk-tile"
|
||||
:class="{
|
||||
'is-group-start': tile.isGroupStart,
|
||||
'is-covered': tile.imageType === 'covered',
|
||||
}"
|
||||
:src="tile.src"
|
||||
:alt="tile.alt"
|
||||
/>
|
||||
<span v-if="deskSeats.right.hasHu" class="desk-hu-flag">胡</span>
|
||||
</div>
|
||||
<div v-if="deskSeats.bottom.tiles.length > 0 || deskSeats.bottom.hasHu" class="desk-zone desk-zone-bottom">
|
||||
<img
|
||||
v-for="tile in deskSeats.bottom.tiles"
|
||||
:key="tile.key"
|
||||
class="desk-tile"
|
||||
:class="{
|
||||
'is-group-start': tile.isGroupStart,
|
||||
'is-covered': tile.imageType === 'covered',
|
||||
}"
|
||||
:src="tile.src"
|
||||
:alt="tile.alt"
|
||||
/>
|
||||
<span v-if="deskSeats.bottom.hasHu" class="desk-hu-flag">胡</span>
|
||||
</div>
|
||||
<div v-if="deskSeats.left.tiles.length > 0 || deskSeats.left.hasHu" class="desk-zone desk-zone-left">
|
||||
<img
|
||||
v-for="tile in deskSeats.left.tiles"
|
||||
:key="tile.key"
|
||||
class="desk-tile"
|
||||
:class="{
|
||||
'is-group-start': tile.isGroupStart,
|
||||
'is-covered': tile.imageType === 'covered',
|
||||
}"
|
||||
:src="tile.src"
|
||||
:alt="tile.alt"
|
||||
/>
|
||||
<span v-if="deskSeats.left.hasHu" class="desk-hu-flag">胡</span>
|
||||
</div>
|
||||
|
||||
<div v-if="wallSeats.top.tiles.length > 0" class="wall wall-top wall-live">
|
||||
<img
|
||||
v-for="(tile, index) in wallSeats.top.tiles"
|
||||
:key="tile.key"
|
||||
@@ -2135,9 +2457,8 @@ onBeforeUnmount(() => {
|
||||
:src="tile.src"
|
||||
:alt="tile.alt"
|
||||
/>
|
||||
<span v-if="wallSeats.top.hasHu" class="wall-hu-flag">胡</span>
|
||||
</div>
|
||||
<div v-if="wallSeats.right.tiles.length > 0 || wallSeats.right.hasHu" class="wall wall-right wall-live">
|
||||
<div v-if="wallSeats.right.tiles.length > 0" class="wall wall-right wall-live">
|
||||
<img
|
||||
v-for="(tile, index) in wallSeats.right.tiles"
|
||||
:key="tile.key"
|
||||
@@ -2149,21 +2470,22 @@ onBeforeUnmount(() => {
|
||||
:src="tile.src"
|
||||
:alt="tile.alt"
|
||||
/>
|
||||
<span v-if="wallSeats.right.hasHu" class="wall-hu-flag">胡</span>
|
||||
</div>
|
||||
<div v-if="wallSeats.bottom.tiles.length > 0 || wallSeats.bottom.hasHu" class="wall wall-bottom wall-live">
|
||||
<div v-if="wallSeats.bottom.tiles.length > 0" class="wall wall-bottom wall-live">
|
||||
<template v-for="(tile, index) in wallSeats.bottom.tiles" :key="tile.key">
|
||||
<button
|
||||
v-if="tile.tile && tile.imageType === 'hand'"
|
||||
class="wall-live-tile-button"
|
||||
:class="{
|
||||
'is-group-start': index > 0 && tile.suit && wallSeats.bottom.tiles[index - 1]?.suit !== tile.suit,
|
||||
'is-lack-tagged': tile.showLackTag,
|
||||
}"
|
||||
:data-testid="`hand-tile-${tile.tile.id}`"
|
||||
type="button"
|
||||
:disabled="!canDiscardTiles || discardPending"
|
||||
@click="discardTile(tile.tile)"
|
||||
>
|
||||
<span v-if="tile.showLackTag" class="wall-live-tile-lack-tag">缺</span>
|
||||
<img
|
||||
class="wall-live-tile"
|
||||
:src="tile.src"
|
||||
@@ -2181,9 +2503,8 @@ onBeforeUnmount(() => {
|
||||
:alt="tile.alt"
|
||||
/>
|
||||
</template>
|
||||
<span v-if="wallSeats.bottom.hasHu" class="wall-hu-flag">胡</span>
|
||||
</div>
|
||||
<div v-if="wallSeats.left.tiles.length > 0 || wallSeats.left.hasHu" class="wall wall-left wall-live">
|
||||
<div v-if="wallSeats.left.tiles.length > 0" class="wall wall-left wall-live">
|
||||
<img
|
||||
v-for="(tile, index) in wallSeats.left.tiles"
|
||||
:key="tile.key"
|
||||
@@ -2195,7 +2516,6 @@ onBeforeUnmount(() => {
|
||||
:src="tile.src"
|
||||
:alt="tile.alt"
|
||||
/>
|
||||
<span v-if="wallSeats.left.hasHu" class="wall-hu-flag">胡</span>
|
||||
</div>
|
||||
|
||||
<!-- <div class="floating-status top">-->
|
||||
|
||||
Reference in New Issue
Block a user