- 修改开发环境配置中的代理目标地址 - 移除旧的活动房间状态管理模块 - 移除成都麻将游戏相关的测试用例 - 添加新的游戏动作发送功能 - 实现WebSocket客户端类并支持自动重连 - 添加WebSocket消息处理器注册机制 - 创建游戏相关状态类型定义 - 添加ID生成工具函数 - 移除废弃的游戏相关模块和常量定义 - 添加WebSocket消息结构定义 - 重构游戏状态相关类型定义
412 lines
13 KiB
Vue
412 lines
13 KiB
Vue
<script setup lang="ts">
|
|
import {computed, onBeforeUnmount, onMounted, ref} from 'vue'
|
|
import {useRoute, useRouter} from 'vue-router'
|
|
import deskImage from '../assets/images/desk/desk_01.png'
|
|
import wanIcon from '../assets/images/flowerClolor/wan.png'
|
|
import tongIcon from '../assets/images/flowerClolor/tong.png'
|
|
import tiaoIcon from '../assets/images/flowerClolor/tiao.png'
|
|
import robotIcon from '../assets/images/icons/robot.svg'
|
|
import exitIcon from '../assets/images/icons/exit.svg'
|
|
import '../assets/styles/room.css'
|
|
import topBackImage from '../assets/images/tiles/top/tbgs_2.png'
|
|
import rightBackImage from '../assets/images/tiles/right/tbgs_1.png'
|
|
import bottomBackImage from '../assets/images/tiles/bottom/tdbgs_4.png'
|
|
import leftBackImage from '../assets/images/tiles/left/tbgs_3.png'
|
|
import TopPlayerCard from '../components/game/TopPlayerCard.vue'
|
|
import RightPlayerCard from '../components/game/RightPlayerCard.vue'
|
|
import BottomPlayerCard from '../components/game/BottomPlayerCard.vue'
|
|
import LeftPlayerCard from '../components/game/LeftPlayerCard.vue'
|
|
import type {SeatPlayerCardModel} from '../components/game/seat-player-card'
|
|
|
|
const route = useRoute()
|
|
const router = useRouter()
|
|
const {
|
|
roomState,
|
|
roomName,
|
|
loggedInUserName,
|
|
wsStatus,
|
|
wsError,
|
|
wsMessages,
|
|
leaveRoomPending,
|
|
seatViews,
|
|
selectedTile,
|
|
connectWs,
|
|
selectTile,
|
|
backHall,
|
|
} = useChengduGameRoom(route, router)
|
|
|
|
const now = ref(Date.now())
|
|
let clockTimer: number | null = null
|
|
const menuOpen = ref(false)
|
|
const isTrustMode = ref(false)
|
|
const menuTriggerActive = ref(false)
|
|
let menuTriggerTimer: number | null = null
|
|
let menuOpenTimer: number | null = null
|
|
|
|
const roomStatusText = computed(() => {
|
|
if (roomState.value.status === 'playing') {
|
|
return '对局中'
|
|
}
|
|
if (roomState.value.status === 'finished') {
|
|
return '已结束'
|
|
}
|
|
})
|
|
|
|
const currentPhaseText = computed(() => {
|
|
const phase = roomState.value.game?.state?.phase?.trim()
|
|
if (!phase) {
|
|
return roomState.value.status === 'playing' ? '牌局进行中' : '未开局'
|
|
}
|
|
|
|
const phaseLabelMap: Record<string, string> = {
|
|
dealing: '发牌',
|
|
discard: '出牌',
|
|
action: '响应',
|
|
settle: '结算',
|
|
finished: '已结束',
|
|
}
|
|
|
|
return phaseLabelMap[phase] ?? phase
|
|
})
|
|
|
|
const networkLabel = computed(() => {
|
|
if (wsStatus.value === 'connected') {
|
|
return '已连接'
|
|
}
|
|
if (wsStatus.value === 'connecting') {
|
|
return '连接中'
|
|
}
|
|
return '未连接'
|
|
})
|
|
|
|
const formattedClock = computed(() => {
|
|
return new Date(now.value).toLocaleTimeString('zh-CN', {
|
|
hour: '2-digit',
|
|
minute: '2-digit',
|
|
second: '2-digit',
|
|
hour12: false,
|
|
})
|
|
})
|
|
|
|
const wallBacks = computed<Record<SeatKey, string[]>>(() => {
|
|
const wallSize = roomState.value.game?.state?.wall.length ?? 0
|
|
const perSide = Math.max(6, Math.ceil((wallSize || 48) / 4 / 2))
|
|
|
|
return {
|
|
top: Array.from({length: perSide}, (_, index) => `top-${index}`),
|
|
right: Array.from({length: perSide}, (_, index) => `right-${index}`),
|
|
bottom: Array.from({length: perSide}, (_, index) => `bottom-${index}`),
|
|
left: Array.from({length: perSide}, (_, index) => `left-${index}`),
|
|
}
|
|
})
|
|
|
|
const seatDecor = computed<Record<SeatKey, SeatPlayerCardModel>>(() => {
|
|
const scoreMap = roomState.value.game?.state?.scores ?? {}
|
|
const dealerIndex = roomState.value.game?.state?.dealerIndex ?? -1
|
|
const defaultMissingSuitLabel = missingSuitLabel(null)
|
|
|
|
const emptySeat = (avatar: string): SeatPlayerCardModel => ({
|
|
avatar,
|
|
name: '空位',
|
|
money: '--',
|
|
dealer: false,
|
|
isTurn: false,
|
|
isOnline: false,
|
|
missingSuitLabel: defaultMissingSuitLabel,
|
|
})
|
|
|
|
const result: Record<SeatKey, SeatPlayerCardModel> = {
|
|
top: emptySeat('1'),
|
|
right: emptySeat('2'),
|
|
bottom: emptySeat('我'),
|
|
left: emptySeat('4'),
|
|
}
|
|
|
|
for (const [index, seat] of seatViews.value.entries()) {
|
|
if (!seat.player) {
|
|
continue
|
|
}
|
|
|
|
const playerId = seat.player.playerId
|
|
const score = scoreMap[playerId]
|
|
result[seat.key] = {
|
|
avatar: seat.isSelf ? '我' : String(index + 1),
|
|
name: seat.isSelf ? '你自己' : seat.player.displayName || `玩家${seat.player.index + 1}`,
|
|
money: typeof score === 'number' ? String(score) : '--',
|
|
dealer: seat.player.index === dealerIndex,
|
|
isTurn: seat.isTurn,
|
|
isOnline: true,
|
|
missingSuitLabel: missingSuitLabel(seat.player.missingSuit),
|
|
}
|
|
}
|
|
|
|
return result
|
|
})
|
|
|
|
const rightMessages = computed(() => wsMessages.value.slice(-16).reverse())
|
|
|
|
const floatingMissingSuit = computed(() => {
|
|
const suitMap: Record<string, string> = {
|
|
万: wanIcon,
|
|
筒: tongIcon,
|
|
条: tiaoIcon,
|
|
}
|
|
|
|
return {
|
|
top: suitMap[seatDecor.value.top.missingSuitLabel] ?? '',
|
|
left: suitMap[seatDecor.value.left.missingSuitLabel] ?? '',
|
|
right: suitMap[seatDecor.value.right.missingSuitLabel] ?? '',
|
|
}
|
|
})
|
|
|
|
function missingSuitLabel(value: string | null | undefined): string {
|
|
const suitMap: Record<string, string> = {
|
|
wan: '万',
|
|
tong: '筒',
|
|
tiao: '条',
|
|
}
|
|
|
|
return suitMap[value] ?? value
|
|
}
|
|
|
|
function getBackImage(seat: SeatKey): string {
|
|
const imageMap: Record<SeatKey, string> = {
|
|
top: topBackImage,
|
|
right: rightBackImage,
|
|
bottom: bottomBackImage,
|
|
left: leftBackImage,
|
|
}
|
|
|
|
return imageMap[seat]
|
|
}
|
|
|
|
function toggleMenu(): void {
|
|
menuTriggerActive.value = true
|
|
if (menuTriggerTimer !== null) {
|
|
window.clearTimeout(menuTriggerTimer)
|
|
}
|
|
menuTriggerTimer = window.setTimeout(() => {
|
|
menuTriggerActive.value = false
|
|
menuTriggerTimer = null
|
|
}, 180)
|
|
|
|
if (menuOpen.value) {
|
|
menuOpen.value = false
|
|
return
|
|
}
|
|
|
|
if (menuOpenTimer !== null) {
|
|
window.clearTimeout(menuOpenTimer)
|
|
}
|
|
menuOpenTimer = window.setTimeout(() => {
|
|
menuOpen.value = true
|
|
menuOpenTimer = null
|
|
}, 85)
|
|
}
|
|
|
|
function toggleTrustMode(): void {
|
|
isTrustMode.value = !isTrustMode.value
|
|
menuOpen.value = false
|
|
}
|
|
|
|
function handleLeaveRoom(): void {
|
|
menuOpen.value = false
|
|
backHall()
|
|
}
|
|
|
|
function handleGlobalClick(event: MouseEvent): void {
|
|
const target = event.target as HTMLElement | null
|
|
if (!target) {
|
|
return
|
|
}
|
|
|
|
if (target.closest('.menu-trigger-wrap')) {
|
|
return
|
|
}
|
|
|
|
menuOpen.value = false
|
|
}
|
|
|
|
function handleGlobalEsc(event: KeyboardEvent): void {
|
|
if (event.key === 'Escape') {
|
|
menuOpen.value = false
|
|
}
|
|
}
|
|
|
|
onMounted(() => {
|
|
clockTimer = window.setInterval(() => {
|
|
now.value = Date.now()
|
|
}, 1000)
|
|
window.addEventListener('click', handleGlobalClick)
|
|
window.addEventListener('keydown', handleGlobalEsc)
|
|
})
|
|
|
|
onBeforeUnmount(() => {
|
|
if (clockTimer !== null) {
|
|
window.clearInterval(clockTimer)
|
|
clockTimer = null
|
|
}
|
|
window.removeEventListener('click', handleGlobalClick)
|
|
window.removeEventListener('keydown', handleGlobalEsc)
|
|
if (menuTriggerTimer !== null) {
|
|
window.clearTimeout(menuTriggerTimer)
|
|
menuTriggerTimer = null
|
|
}
|
|
if (menuOpenTimer !== null) {
|
|
window.clearTimeout(menuOpenTimer)
|
|
menuOpenTimer = null
|
|
}
|
|
})
|
|
</script>
|
|
|
|
<template>
|
|
<section class="picture-scene">
|
|
<div class="picture-layout">
|
|
<section class="table-stage">
|
|
<img class="table-desk" :src="deskImage" alt=""/>
|
|
|
|
<div class="table-felt">
|
|
<div class="table-surface"></div>
|
|
<div class="inner-outline outer"></div>
|
|
<div class="inner-outline mid"></div>
|
|
|
|
<div class="top-left-tools">
|
|
<div class="menu-trigger-wrap">
|
|
<button
|
|
class="metal-circle menu-trigger"
|
|
:class="{ 'is-feedback': menuTriggerActive }"
|
|
type="button"
|
|
:disabled="leaveRoomPending"
|
|
@click.stop="toggleMenu"
|
|
>
|
|
<span class="menu-trigger-icon">☰</span>
|
|
</button>
|
|
<transition name="menu-pop">
|
|
<div v-if="menuOpen" class="menu-popover" @click.stop>
|
|
<div class="menu-list">
|
|
<button class="menu-item menu-item-delay-1" type="button" @click="toggleTrustMode">
|
|
<span class="menu-item-icon">
|
|
<img :src="robotIcon" alt="" />
|
|
</span>
|
|
<span>{{ isTrustMode ? '取消托管' : '托管' }}</span>
|
|
</button>
|
|
<button
|
|
class="menu-item menu-item-danger menu-item-delay-2"
|
|
type="button"
|
|
:disabled="leaveRoomPending"
|
|
@click="handleLeaveRoom"
|
|
>
|
|
<span class="menu-item-icon">
|
|
<img :src="exitIcon" alt="" />
|
|
</span>
|
|
<span>{{ leaveRoomPending ? '退出中...' : '退出' }}</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</transition>
|
|
</div>
|
|
<div class="left-counter">
|
|
<span class="counter-light"></span>
|
|
<strong>{{ roomState.game?.state?.wall.length ?? 48 }}</strong>
|
|
</div>
|
|
<span v-if="isTrustMode" class="trust-chip">托管中</span>
|
|
</div>
|
|
|
|
<div class="top-right-clock">
|
|
<div class="signal-chip">
|
|
<span class="wifi-dot" :class="`is-${wsStatus}`"></span>
|
|
<strong>{{ networkLabel }}</strong>
|
|
</div>
|
|
<span>{{ formattedClock }}</span>
|
|
</div>
|
|
|
|
|
|
<TopPlayerCard :player="seatDecor.top"/>
|
|
<RightPlayerCard :player="seatDecor.right"/>
|
|
<BottomPlayerCard :player="seatDecor.bottom"/>
|
|
<LeftPlayerCard :player="seatDecor.left"/>
|
|
|
|
<div class="wall wall-top">
|
|
<img v-for="key in wallBacks.top" :key="key" :src="getBackImage('top')" alt=""/>
|
|
</div>
|
|
<div class="wall wall-right">
|
|
<img v-for="key in wallBacks.right" :key="key" :src="getBackImage('right')" alt=""/>
|
|
</div>
|
|
<div class="wall wall-bottom">
|
|
<img v-for="key in wallBacks.bottom" :key="key" :src="getBackImage('bottom')" alt=""/>
|
|
</div>
|
|
<div class="wall wall-left">
|
|
<img v-for="key in wallBacks.left" :key="key" :src="getBackImage('left')" alt=""/>
|
|
</div>
|
|
|
|
<div class="floating-status top">
|
|
<img v-if="floatingMissingSuit.top" :src="floatingMissingSuit.top" alt=""/>
|
|
<span>{{ seatDecor.top.missingSuitLabel }}</span>
|
|
</div>
|
|
<div class="floating-status left">
|
|
<img v-if="floatingMissingSuit.left" :src="floatingMissingSuit.left" alt=""/>
|
|
<span>{{ seatDecor.left.missingSuitLabel }}</span>
|
|
</div>
|
|
<div class="floating-status right">
|
|
<img v-if="floatingMissingSuit.right" :src="floatingMissingSuit.right" alt=""/>
|
|
<span>{{ seatDecor.right.missingSuitLabel }}</span>
|
|
</div>
|
|
|
|
|
|
<div class="bottom-control-panel">
|
|
|
|
<div class="player-hand" v-if="roomState.myHand.length > 0">
|
|
<button
|
|
v-for="(tile, index) in roomState.myHand"
|
|
:key="`${tile}-${index}`"
|
|
class="tile-chip"
|
|
:class="{ selected: selectedTile === tile }"
|
|
type="button"
|
|
@click="selectTile(tile)"
|
|
>
|
|
{{ tile }}
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</section>
|
|
|
|
<aside class="ws-sidebar">
|
|
<div class="sidebar-head">
|
|
<div>
|
|
<p class="sidebar-title">WebSocket 消息</p>
|
|
<small>{{ networkLabel }} · {{ loggedInUserName || '未登录昵称' }}</small>
|
|
</div>
|
|
<button class="sidebar-btn" type="button" @click="connectWs">重连</button>
|
|
</div>
|
|
|
|
<div class="sidebar-stats">
|
|
<div class="sidebar-stat">
|
|
<span>房间</span>
|
|
<strong>{{ roomState.name || roomName || '未命名' }}</strong>
|
|
</div>
|
|
<div class="sidebar-stat">
|
|
<span>阶段</span>
|
|
<strong>{{ currentPhaseText }}</strong>
|
|
</div>
|
|
<div class="sidebar-stat">
|
|
<span>人数</span>
|
|
<strong>{{ roomState.playerCount }}/{{ roomState.maxPlayers }}</strong>
|
|
</div>
|
|
<div class="sidebar-stat">
|
|
<span>状态</span>
|
|
<strong>{{ roomStatusText }}</strong>
|
|
</div>
|
|
</div>
|
|
|
|
<p v-if="wsError" class="sidebar-error">{{ wsError }}</p>
|
|
|
|
<div class="sidebar-log">
|
|
<p v-if="rightMessages.length === 0" class="sidebar-empty">等待服务器消息...</p>
|
|
<p v-for="(line, index) in rightMessages" :key="index" class="sidebar-line">{{ line }}</p>
|
|
</div>
|
|
</aside>
|
|
</div>
|
|
</section>
|
|
</template>
|