wsy182 2024-12-01 22:24:55 +08:00
parent a14984a263
commit 1d6593a8f2
4 changed files with 72 additions and 10 deletions

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@ -0,0 +1,46 @@
from stable_baselines3 import PPO
from src.environment.dizhu_env import DouDiZhuEnv # 导入斗地主环境
import torch
from configs.log_config import setup_logging
from loguru import logger # 添加 logger
def train_dizhu_model():
# 创建 DouDiZhuEnv 环境实例
env = DouDiZhuEnv()
# 检查是否有可用的 GPU
device = "cuda" if torch.cuda.is_available() else "cpu"
logger.info(f"使用设备: {device}") # 使用 logger 记录设备信息
# 使用 PPO 算法训练模型,设置为 MultiInputPolicy
model = PPO(
"MultiInputPolicy", # 适用于多输入的策略
env,
verbose=1,
tensorboard_log="../logs/ppo_doudizhu_tensorboard/", # TensorBoard 日志路径
device=device
)
# 训练模型,设定总训练步数
logger.info("开始训练斗地主模型...")
model.learn(total_timesteps=100000) # 总训练步数
logger.info("斗地主模型训练完成!")
# 保存训练后的模型
model_path = "../models/ppo_doudizhu_model"
model.save(model_path)
logger.info(f"模型已保存到 '{model_path}'")
# 测试模型
logger.info("开始测试斗地主模型...")
obs = env.reset()
done = False
while not done:
action, _states = model.predict(obs) # 使用训练好的模型来选择动作
obs, reward, done, info = env.step(action) # 执行动作
logger.info(f"动作: {action}, 奖励: {reward}, 是否结束: {done}, 信息: {info}") # 记录测试过程
if __name__ == "__main__":
# 设置日志
setup_logging()
train_dizhu_model()

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@ -36,23 +36,28 @@ class DiZhuEngine:
def step(self, action): def step(self, action):
""" """
执行玩家的出牌动作 执行动作并更新状态
:param action: 当前玩家的动作出牌或过牌 :param action: 当前玩家的动作可以是 'pass' 或一个动作列表
""" """
current_player = self.get_current_player() current_player = self.get_current_player()
if action == "pass": if action == "pass":
# 玩家选择过牌 # 过牌作为单独的历史记录
current_player.history.append("pass") current_player.history.append([])
else: else:
# 玩家出牌,移除对应牌 # 确保动作始终为列表
if not isinstance(action, list):
action = [action]
# 检查动作合法性
if not all(card in current_player.hand_cards for card in action): if not all(card in current_player.hand_cards for card in action):
raise ValueError("玩家手牌不足以完成此次出牌") raise ValueError(f"玩家手牌不足以完成此次出牌: {action}")
# 移除出牌
for card in action: for card in action:
current_player.hand_cards.remove(card) current_player.hand_cards.remove(card)
# 记录动作
current_player.history.append(action) current_player.history.append(action)
# 检查是否游戏结束 # 检查游戏是否结束
if not current_player.hand_cards: if not current_player.hand_cards:
self.game_over = True self.game_over = True
return f"{current_player.role} 胜利!" return f"{current_player.role} 胜利!"
@ -60,6 +65,7 @@ class DiZhuEngine:
# 切换到下一个玩家 # 切换到下一个玩家
self.current_player_index = (self.current_player_index + 1) % 3 self.current_player_index = (self.current_player_index + 1) % 3
def get_game_state(self): def get_game_state(self):
""" """
返回当前游戏状态包括玩家手牌出牌历史和当前玩家 返回当前游戏状态包括玩家手牌出牌历史和当前玩家

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@ -1,5 +1,7 @@
from collections import deque
class PlayerState: class PlayerState:
def __init__(self, hand_cards, role): def __init__(self, hand_cards, role):
self.hand_cards = hand_cards # 玩家手牌 self.hand_cards = hand_cards # 玩家手牌
self.role = role # "地主" 或 "农民" self.role = role # "地主" 或 "农民"
self.history = [] # 出牌历史 self.history = deque() # 出牌历史,使用 deque

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@ -40,14 +40,22 @@ class DouDiZhuEnv(gym.Env):
def _get_observation(self): def _get_observation(self):
"""获取当前玩家的状态""" """获取当前玩家的状态"""
current_player = self.engine.get_current_player() current_player = self.engine.get_current_player()
# 手牌的独热编码
hand_cards = np.zeros(54, dtype=np.int32) hand_cards = np.zeros(54, dtype=np.int32)
for card in current_player.hand_cards: for card in current_player.hand_cards:
hand_cards[card] = 1 hand_cards[card] = 1
# 出牌历史的独热编码
history = np.zeros(54, dtype=np.int32) history = np.zeros(54, dtype=np.int32)
for play in current_player.history: for play in current_player.history:
for card in play: if isinstance(play, list): # 如果是列表
history[card] = 1 for card in play:
history[card] = 1
elif isinstance(play, int): # 如果是单个牌
history[play] = 1
else:
raise ValueError(f"历史记录格式错误: {play}")
return {"hand_cards": hand_cards, "history": history} return {"hand_cards": hand_cards, "history": history}