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@@ -2,7 +2,6 @@ import gym
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import numpy as np
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from gym import spaces
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from src.engine.calculate_fan import calculate_fan, is_seven_pairs, is_cleared, is_big_pairs
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from src.engine.chengdu_mahjong_engine import ChengduMahjongEngine
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from src.engine.scoring import calculate_score
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@@ -14,12 +13,15 @@ class MahjongEnv(gym.Env):
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self.engine = ChengduMahjongEngine()
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self.scores = [100, 100, 100, 100] # 四位玩家初始分数
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self.base_score = 1 # 底分
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self.max_rounds = 100 # 最大轮数,防止游戏无限进行
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self.current_round = 0 # 当前轮数
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self.action_space = spaces.Discrete(108) # 动作空间:打牌的索引
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self.observation_space = spaces.Box(low=0, high=4, shape=(108,), dtype=np.int32)
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def reset(self):
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self.engine = ChengduMahjongEngine()
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self.scores = [100, 100, 100, 100] # 每局重置分数
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self.current_round = 0
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return self.engine.state.hands[self.engine.state.current_player]
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def step(self, action):
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@@ -31,9 +33,23 @@ class MahjongEnv(gym.Env):
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reward, done = self.handle_win()
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else:
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reward, done = -1, False # 默认小惩罚
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# 检查是否有玩家分数 <= 0
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if any(score <= 0 for score in self.scores):
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done = True
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reward = -100 # 游戏结束的惩罚(可根据需求调整)
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except ValueError:
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reward, done = -10, False # 非法操作扣分
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# 切换到下一个玩家
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self.engine.state.current_player = (self.engine.state.current_player + 1) % 4
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self.current_round += 1
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# 如果达到最大轮数,结束游戏
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if self.current_round >= self.max_rounds:
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done = True
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reward = 0 # 平局奖励或惩罚(可调整)
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return self.engine.state.hands[self.engine.state.current_player], reward, done, {}
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def handle_win(self):
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@@ -44,8 +60,9 @@ class MahjongEnv(gym.Env):
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hand = self.engine.state.hands[winner]
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melds = self.engine.state.melds[winner]
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is_self_draw = True # 假设自摸(后续可动态判断)
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is_cleared = is_cleared(hand)
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conditions = {
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"is_cleared": is_cleared(hand),
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"is_seven_pairs": is_seven_pairs(hand),
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"is_big_pairs": is_big_pairs(hand),
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# 添加其他条件...
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@@ -62,9 +79,10 @@ class MahjongEnv(gym.Env):
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# 奖励设置为赢家得分
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reward = scores["winner"]
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done = True # 游戏结束
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done = True # 胡牌结束当前局
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return reward, done
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def render(self, mode="human"):
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print("当前分数:", self.scores)
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print("当前状态:", self.engine.state.hands[self.engine.state.current_player])
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print(f"当前轮数: {self.current_round}")
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print("玩家分数:", self.scores)
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print("当前玩家状态:", self.engine.state.hands[self.engine.state.current_player])
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