Update actions.py

dev
wangsiyuan 2024-12-01 04:57:57 +08:00
parent b9a2b3bc31
commit 9e8cfe793c
1 changed files with 53 additions and 13 deletions

View File

@ -1,45 +1,85 @@
from loguru import logger from loguru import logger
from src.engine.utils import get_tile_name from src.engine.mahjong_tile import MahjongTile
def draw_tile(engine): def draw_tile(engine):
""" """
当前玩家摸牌逻辑记录牌的详细信息和游戏状态 当前玩家摸牌逻辑记录牌的详细信息和游戏状态
""" """
# 检查牌堆是否已空
if engine.state.remaining_tiles == 0: if engine.state.remaining_tiles == 0:
logger.warning("牌堆已空,游戏结束!") logger.warning("牌堆已空,游戏结束!")
engine.game_over = True engine.game_over = True
return 0, True # 游戏结束时返回 0 和 done = True return 0, True # 游戏结束时返回 0 和 done = True
tile = engine.state.deck.pop(0) # 从牌堆中取出一张牌 # 当前玩家
engine.state.remaining_tiles -= 1 # 更新剩余牌数 current_player = engine.state.current_player
engine.state.hands[engine.state.current_player][tile] += 1 # 加入当前玩家手牌
tile_name = get_tile_name(tile) # 获取具体的牌名 # 从牌堆中摸一张牌
tile = engine.state.deck.pop(0) # 从牌堆抽取一张牌
engine.state.remaining_tiles -= 1 # 更新剩余牌数
engine.state.hands[current_player].add_tile(tile) # 将牌加入当前玩家手牌
# 获取牌名
tile_name = str(tile) # 调用 MahjongTile 的 __repr__ 方法
logger.info( logger.info(
f"玩家 {engine.state.current_player} 摸到一张牌: {tile_name}(索引 {tile})。剩余牌堆数量: {engine.state.remaining_tiles}" f"玩家 {current_player} 摸到一张牌: {tile_name}(索引 {tile})。"
f"剩余牌堆数量: {engine.state.remaining_tiles}"
) )
# 检查摸到的牌是否属于缺门
missing_suit = engine.state.missing_suits[current_player]
if tile.suit == missing_suit:
logger.info(f"玩家 {current_player} 摸到缺门牌: {tile_name},需要优先打出")
# 切换到下一位玩家
next_player = (current_player + 1) % 4
engine.state.current_player = next_player
# 返回奖励和游戏是否结束的标志 # 返回奖励和游戏是否结束的标志
return 0, False # 奖励为 0done 为 False游戏继续 return 0, False # 奖励为 0done 为 False游戏继续
def discard_tile(self, tile): def discard_tile(self, tile):
""" """
当前玩家打牌逻辑记录打出的牌和当前牌河信息 当前玩家打牌逻辑记录打出的牌和当前牌河信息
""" """
if self.state.hands[self.state.current_player][tile] == 0: current_player = self.state.current_player
logger.error(f"玩家 {self.state.current_player} 尝试打出不存在的牌: 索引 {tile}") hand = self.state.hands[current_player]
# 检查牌的有效性
if not isinstance(tile, MahjongTile):
logger.error(f"玩家 {current_player} 尝试打出无效的牌: {tile}")
raise ValueError("打出的牌必须是 MahjongTile 对象")
# 检查是否有这张牌
if hand[tile] == 0:
logger.error(f"玩家 {current_player} 尝试打出不存在的牌: {tile}")
raise ValueError("玩家没有这张牌") raise ValueError("玩家没有这张牌")
self.state.hands[self.state.current_player][tile] -= 1 # 从手牌中移除 # 检查缺门规则
self.state.discards[self.state.current_player].append(tile) # 加入牌河 missing_suit = self.state.missing_suits[current_player]
if tile.suit == missing_suit and any(t.suit == missing_suit for t in hand.tiles):
logger.error(f"玩家 {current_player} 尝试打出非缺门的牌: {tile}")
raise ValueError("必须先打完缺门花色的牌")
tile_name = get_tile_name(tile) # 获取具体的牌名 # 从手牌中移除
hand[tile] -= 1
self.state.discards[current_player].append(tile)
# 打出的牌名
tile_name = get_tile_name(tile)
# 打出牌后打印状态
logger.info( logger.info(
f"玩家 {self.state.current_player} 打出一张牌: {tile_name}(索引 {tile})。当前牌河: {[get_tile_name(t) for t in self.state.discards[self.state.current_player]]}" f"玩家 {current_player} 打出一张牌: {tile_name}(索引 {tile})。"
f"当前牌河: {[get_tile_name(t) for t in self.state.discards[current_player]]}"
) )
# 检查是否触发其他玩家的操作(碰、杠、胡牌)
self.check_other_players(tile)
return tile
def peng(self, tile): def peng(self, tile):
""" """