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@@ -1,7 +1,7 @@
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import gym
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import numpy as np
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from gym import spaces
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from src.engine.actions import draw_tile, discard_tile, peng, gang, check_blood_battle
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from src.engine.calculate_fan import calculate_fan, is_seven_pairs, is_cleared, is_big_pairs
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from src.engine.chengdu_mahjong_engine import ChengduMahjongEngine
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from src.engine.scoring import calculate_score
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@@ -25,19 +25,40 @@ class MahjongEnv(gym.Env):
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return self.engine.state.hands[self.engine.state.current_player]
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def step(self, action):
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"""
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每一步游戏,基于玩家的动作更新游戏状态。
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action:表示玩家的动作,可以是摸牌、打牌、碰牌等。
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"""
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done = False
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reward = 0
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# 根据action类型选择执行的动作
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try:
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# 执行玩家动作
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self.engine.discard_tile(action)
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if action == 0: # 0代表摸牌
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reward, done = draw_tile(self.engine)
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elif action == 1: # 1代表打牌
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tile = self.engine.state.hands[self.engine.state.current_player][0] # 假设选择第一张牌
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discard_tile(self.engine, tile)
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reward, done = -1, False
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elif action == 2: # 2代表碰牌
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tile = self.engine.state.hands[self.engine.state.current_player][0] # 假设选择第一张牌
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peng(self.engine, tile)
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reward, done = 0, False
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elif action == 3: # 3代表杠牌
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tile = self.engine.state.hands[self.engine.state.current_player][0] # 假设选择第一张牌
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gang(self.engine, tile, mode="ming") # 暂时假设为明杠
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reward, done = 0, False
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# 检查是否胡牌
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if self.engine.state.can_win(self.engine.state.hands[self.engine.state.current_player]):
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reward, done = self.handle_win()
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else:
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reward, done = -1, False # 默认小惩罚
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# 检查是否有玩家分数 <= 0
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if any(score <= 0 for score in self.scores):
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# 检查游戏结束条件
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check_blood_battle(self.engine)
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if self.engine.game_over:
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done = True
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reward = -100 # 游戏结束的惩罚(可根据需求调整)
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except ValueError:
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reward, done = -10, False # 非法操作扣分
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@@ -62,7 +83,7 @@ class MahjongEnv(gym.Env):
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is_self_draw = True # 假设自摸(后续可动态判断)
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conditions = {
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"is_cleared": is_cleared(hand),
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"is_cleared": is_cleared(hand, melds),
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"is_seven_pairs": is_seven_pairs(hand),
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"is_big_pairs": is_big_pairs(hand),
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# 添加其他条件...
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@@ -79,10 +100,11 @@ class MahjongEnv(gym.Env):
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# 奖励设置为赢家得分
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reward = scores["winner"]
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done = True # 胡牌结束当前局
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return reward, done
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self.engine.state.winners.append(winner) # 添加赢家到列表
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# 如果有玩家分数 <= 0,可进行其他处理,如记录惩罚或结束游戏
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if any(score <= 0 for score in self.scores):
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self.engine.game_over = True # 设置游戏结束标志
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return reward, True # 胡牌结束当前局
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def render(self, mode="human"):
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print(f"当前轮数: {self.current_round}")
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print("玩家分数:", self.scores)
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print("当前玩家状态:", self.engine.state.hands[self.engine.state.current_player])
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