parent
e58e890ccb
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b2d9514d2a
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@ -1,21 +1,24 @@
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from collections import defaultdict
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from src.engine.mahjong_tile import MahjongTile
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from collections import defaultdict
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class Hand:
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def __init__(self):
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# 存储所有的牌
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# 存储所有的 MahjongTile 对象
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self.tiles = []
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# 存储每种牌的数量,默认值为 0
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# 存储每种牌的数量,键为 MahjongTile 对象,值为数量
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self.tile_count = defaultdict(int)
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def add_tile(self, tile):
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""" 向手牌中添加一张牌 """
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if not isinstance(tile, MahjongTile):
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raise ValueError("必须添加 MahjongTile 类型的牌")
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self.tiles.append(tile) # 将牌添加到手牌中
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self.tile_count[tile] += 1 # 增加牌的数量
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def remove_tile(self, tile):
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""" 从手牌中移除一张牌 """
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if not isinstance(tile, MahjongTile):
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raise ValueError("必须移除 MahjongTile 类型的牌")
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if self.tile_count[tile] > 0:
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self.tiles.remove(tile)
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self.tile_count[tile] -= 1
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@ -24,16 +27,23 @@ class Hand:
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def get_tile_count(self, tile):
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""" 获取手牌中某张牌的数量 """
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if not isinstance(tile, MahjongTile):
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raise ValueError("必须是 MahjongTile 类型的牌")
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return self.tile_count[tile]
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def can_peng(self, tile):
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""" 判断是否可以碰(即是否已经有2张相同的牌,摸一张牌后可以碰) """
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if not isinstance(tile, MahjongTile):
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raise ValueError("必须是 MahjongTile 类型的牌")
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return self.tile_count[tile] == 2 # 摸一张牌后总数为 3 张,才可以碰
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def can_gang(self, tile):
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""" 判断是否可以杠(即是否已经有3张相同的牌,摸一张牌后可以杠) """
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return self.tile_count[tile] == 3 # 摸一张牌后总数为 4 张,才可以杠
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if not isinstance(tile, MahjongTile):
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raise ValueError("必须是 MahjongTile 类型的牌")
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return self.tile_count[tile] == 4 # 摸一张牌后总数为 4 张,才可以杠
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def __repr__(self):
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""" 返回手牌的字符串表示 """
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return f"手牌: {self.tiles}, 牌的数量: {dict(self.tile_count)}"
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tiles_str = ", ".join(str(tile) for tile in self.tiles)
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return f"手牌: [{tiles_str}], 牌的数量: {dict(self.tile_count)}"
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@ -1,64 +1,87 @@
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from src.engine.hand import Hand
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from src.engine.mahjong_tile import MahjongTile
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def test_hand():
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# 创建一个玩家的手牌
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def test_add_tile():
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"""测试添加牌功能"""
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hand = Hand()
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tile1 = MahjongTile("条", 1)
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tile2 = MahjongTile("条", 2)
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# 添加一些牌到手牌中
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hand.add_tile("1条")
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hand.add_tile("1条")
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hand.add_tile("2条")
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hand.add_tile("2条")
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hand.add_tile("2条")
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hand.add_tile("3条")
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hand.add_tile(tile1)
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hand.add_tile(tile1)
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hand.add_tile(tile2)
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print("\n测试添加牌功能,当前手牌:", hand)
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# 打印手牌
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print("\n当前手牌:", hand)
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assert hand.get_tile_count(tile1) == 2, f"测试失败:{tile1} 应该有 2 张"
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assert hand.get_tile_count(tile2) == 1, f"测试失败:{tile2} 应该有 1 张"
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# 测试获取某张牌的数量
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assert hand.get_tile_count("1条") == 2, f"测试失败:1条应该有 2 张"
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assert hand.get_tile_count("2条") == 3, f"测试失败:2条应该有 3 张"
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assert hand.get_tile_count("3条") == 1, f"测试失败:3条应该有 1 张"
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# 测试移除一张牌
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hand.remove_tile("1条")
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print("移除 1条 后的手牌:", hand)
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assert hand.get_tile_count("1条") == 1, f"测试失败:1条应该有 1 张"
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def test_remove_tile():
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"""测试移除牌功能"""
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hand = Hand()
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tile1 = MahjongTile("条", 1)
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# 确保移除后有足够的牌可以碰
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# 添加一张 1条,确保可以碰
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hand.add_tile("1条")
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print("添加 1条 后的手牌:", hand)
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hand.add_tile(tile1)
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hand.add_tile(tile1)
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hand.remove_tile(tile1)
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print("\n测试移除牌功能,移除一张 1条 后的手牌:", hand)
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# 测试是否可以碰
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assert hand.can_peng("1条") == True, f"测试失败:1条应该可以碰"
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print("可以碰 1条 的牌:", hand.can_peng("1条"))
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assert hand.can_peng("3条") == False, f"测试失败:3条不可以碰"
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print("不可以碰 3条 的牌:", hand.can_peng("3条"))
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assert hand.get_tile_count(tile1) == 1, f"测试失败:{tile1} 应该有 1 张"
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# 测试是否可以杠
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assert hand.can_gang("1条") == False, f"测试失败:1条不可以杠"
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print("不可以杠 1条 的牌:", hand.can_gang("1条"))
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assert hand.can_gang("2条") == False, f"测试失败:2条不可以杠"
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print("不可以杠 2条 的牌:", hand.can_gang("2条"))
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def test_can_peng():
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"""测试是否可以碰"""
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hand = Hand()
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tile1 = MahjongTile("条", 1)
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tile2 = MahjongTile("条", 2)
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hand.add_tile(tile1)
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hand.add_tile(tile1)
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print("\n测试碰功能,当前手牌:", hand)
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assert hand.can_peng(tile1) == True, f"测试失败:{tile1} 应该可以碰"
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assert hand.can_peng(tile2) == False, f"测试失败:{tile2} 不可以碰"
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print(f"可以碰 {tile1} 的牌:", hand.can_peng(tile1))
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print(f"不可以碰 {tile2} 的牌:", hand.can_peng(tile2))
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def test_can_gang():
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"""测试是否可以杠"""
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hand = Hand()
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tile2 = MahjongTile("条", 2)
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hand.add_tile(tile2)
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hand.add_tile(tile2)
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hand.add_tile(tile2)
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print("\n测试杠功能,当前手牌:", hand)
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assert hand.can_gang(tile2) == False, f"测试失败:{tile2} 不可以杠"
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# 添加更多牌来形成杠
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hand.add_tile("2条")
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print("添加牌后手牌:", hand)
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hand.add_tile("2条")
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print("添加牌后手牌:", hand)
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assert hand.can_gang("2条") == False, f"测试失败:2条不可以杠" # still not enough for gang
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hand.add_tile(tile2)
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print("再添加一张 2条 后:", hand)
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# 添加一张更多的 2条 来形成杠
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hand.add_tile("2条")
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print("添加一张2条后:", hand)
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assert hand.can_gang("2条") == True, f"测试失败:2条应该可以杠"
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assert hand.can_gang(tile2) == True, f"测试失败:{tile2} 应该可以杠"
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def run_all_tests():
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"""运行所有测试"""
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test_add_tile()
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print("测试添加牌功能通过!")
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test_remove_tile()
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print("测试移除牌功能通过!")
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test_can_peng()
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print("测试碰功能通过!")
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test_can_gang()
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print("测试杠功能通过!")
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print("\n所有测试通过!")
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print("所有测试通过!")
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# 运行测试
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test_hand()
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run_all_tests()
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