wangsiyuan 2024-12-01 03:35:58 +08:00
parent 5e4f49edbb
commit b54b46ca11
3 changed files with 94 additions and 41 deletions

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@ -1,4 +1,4 @@
from src.engine.utils import try_win
from src.engine.utils import try_win,is_terminal_tile
def is_basic_win(hand):
# 将手牌转换为列表并按花色和数值排序
@ -12,10 +12,7 @@ def is_basic_win(hand):
def is_cleared(hand, melds):
"""
检查手牌和明牌是否符合清一色的番型
"""
# 获取手牌和明牌的所有牌
# 合并所有牌(手牌和明牌)
all_tiles = hand.tiles[:]
for meld in melds:
if meld.is_triplet():
@ -28,16 +25,48 @@ def is_cleared(hand, melds):
if len(suits) != 1:
return 0 # 不是清一色
# 检查杠的数量
# 计算杠的数量
gang_count = sum(1 for meld in melds if meld.is_kong())
# 根据杠的数量和是否符合基本胡规则确定番数
sorted_tiles = sorted(hand.tiles, key=lambda t: (t.suit, t.value))
if try_win(sorted_tiles): # 检查是否符合基本胡(四坎牌加一对将)
# 检查是否符合基本胡规则(四坎牌加一对将)
if try_win(hand.tiles):
if gang_count == 0:
return 2 # 素清
elif gang_count == 1:
return 3 # 极品
elif gang_count >= 2:
return 4 # 极中极
return 0
return 0
def calculate_terminal_fan(hand, melds):
"""
计算带幺九番型并返回对应番数
"""
# 合并所有牌(手牌和明牌)
all_tiles = hand.tiles[:]
for meld in melds:
if meld.is_triplet():
all_tiles.extend([meld.tile] * 3)
elif meld.is_kong():
all_tiles.extend([meld.tile] * 4)
# 检查是否同时包含 1 和 9
contains_one = any(tile.value == 1 for tile in all_tiles)
contains_nine = any(tile.value == 9 for tile in all_tiles)
if not (contains_one and contains_nine):
return 0 # 不符合带幺九
# 检查是否符合花色限制
suits = {tile.suit for tile in all_tiles}
if len(suits) > 2:
return 0 # 不符合花色要求
# 检查是否符合基本胡规则(四坎牌加一对将)
sorted_tiles = sorted(all_tiles, key=lambda t: (t.suit, t.value))
if try_win(sorted_tiles):
return 3 # 带幺九
return 0

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@ -1,51 +1,54 @@
from collections import Counter
def is_valid_group(tiles):
"""
判断是否是合法的刻子AAA或顺子ABC
检查是否是合法组AAA ABC
"""
if len(tiles) != 3:
return False
tiles.sort(key=lambda t: (t.suit, t.value)) # 按花色和数值排序
# 判断是否为刻子
if tiles[0].value == tiles[1].value == tiles[2].value and \
tiles[0].suit == tiles[1].suit == tiles[2].suit:
return True
# 判断是否为顺子
if tiles[0].value + 1 == tiles[1].value and \
tiles[1].value + 1 == tiles[2].value and \
tiles[0].suit == tiles[1].suit == tiles[2].suit:
return True
return False
return (tiles[0].value == tiles[1].value == tiles[2].value and # AAA
tiles[0].suit == tiles[1].suit == tiles[2].suit) or \
(tiles[0].value + 1 == tiles[1].value and # ABC
tiles[1].value + 1 == tiles[2].value and
tiles[0].suit == tiles[1].suit == tiles[2].suit)
def try_win(remaining_tiles, groups_formed=0, has_pair=False):
def try_win(remaining_tiles, pairs_found=False):
"""
尝试将剩余牌分组为合法的刻子或顺子并检查是否有一对将牌
尝试将剩余牌分组必须满足 n * AAA + m * ABC + DD
"""
# 如果没有剩余牌,检查是否形成了四坎牌且有一对将牌
# 如果没有剩余牌,检查是否已经找到对子
if not remaining_tiles:
return groups_formed == 4 and has_pair
return pairs_found # 必须存在一个对子
# 检查是否可以找到一对将牌
if not has_pair: # 如果还没有找到将牌
for i in range(len(remaining_tiles) - 1):
if remaining_tiles[i] == remaining_tiles[i + 1]: # 找到对子
temp_tiles = remaining_tiles[:i] + remaining_tiles[i + 2:] # 移除对子
if try_win(temp_tiles, groups_formed, has_pair=True):
# 尝试找到一个对子
if not pairs_found:
tile_counter = Counter(remaining_tiles)
for tile, count in tile_counter.items():
if count >= 2: # 找到一个对子
temp_tiles = remaining_tiles[:]
temp_tiles.remove(tile)
temp_tiles.remove(tile)
if try_win(temp_tiles, pairs_found=True):
return True
# 检查是否可以形成合法组(刻子或顺子)
# 尝试找到一个合法组AAA 或 ABC
for i in range(len(remaining_tiles)):
for j in range(i + 1, len(remaining_tiles)):
for k in range(j + 1, len(remaining_tiles)):
group = [remaining_tiles[i], remaining_tiles[j], remaining_tiles[k]]
if is_valid_group(group):
temp_tiles = (
remaining_tiles[:i]
+ remaining_tiles[i + 1:j]
+ remaining_tiles[j + 1:k]
+ remaining_tiles[k + 1:]
)
if try_win(temp_tiles, groups_formed + 1, has_pair):
next_tiles = remaining_tiles[:i] + remaining_tiles[i + 1:j] + \
remaining_tiles[j + 1:k] + remaining_tiles[k + 1:]
if try_win(next_tiles, pairs_found):
return True
return False
def is_terminal_tile(tile):
"""
检查单张牌是否是幺九牌1 9
"""
return tile.value in {1, 9}

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@ -1,6 +1,6 @@
from src.engine.hand import Hand
from src.engine.mahjong_tile import MahjongTile
from src.engine.fan_type import is_basic_win,is_cleared
from src.engine.fan_type import is_basic_win,is_cleared,calculate_terminal_fan
from src.engine.meld import Meld
def test_is_basic_win():
@ -80,3 +80,24 @@ def test_is_cleared_with_one_gang():
assert is_cleared(hand, melds) == 3, "测试失败:极品应为 3 番"
print("测试通过:极品")
def test_calculate_terminal_fan():
"""测试带幺九番型"""
# 示例1基本带幺九
hand = Hand()
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 7))
hand.add_tile(MahjongTile("", 8))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 5))
melds = []
assert calculate_terminal_fan(hand, melds) == 3, "测试失败:基本带幺九应为 3 番"