Update chengdu_mahjong_engine.py

main
wsy182 2024-11-30 13:23:55 +08:00
parent 65f036c318
commit b7bd0a7037
1 changed files with 48 additions and 0 deletions

View File

@ -39,3 +39,51 @@ class ChengduMahjongEngine:
self.state.melds[player].append(("an_gang", tile)) self.state.melds[player].append(("an_gang", tile))
else: else:
raise ValueError("杠牌条件不满足") raise ValueError("杠牌条件不满足")
def set_missing_suit(player, missing_suit):
# 确定玩家的缺门
valid_suits = ["", "", ""]
if missing_suit not in valid_suits:
raise ValueError("缺门设置无效")
player.missing_suit = missing_suit
def check_blood_battle(self):
if len(self.winners) >= 3 or self.state.remaining_tiles == 0:
self.game_over = True
def can_win(hand):
# 判断是否满足胡牌条件(四组+一对)
from collections import Counter
# 判断缺一门
suits = [get_suit(tile) for tile, count in enumerate(hand) if count > 0]
if len(set(suits)) > 2:
return False # 不满足缺一门
# 判断是否满足四组+一对
def is_valid_group(tiles):
# 判断是否为顺子、刻子或对子
return len(tiles) == 3 and (tiles[0] == tiles[1] == tiles[2] or
tiles[0] + 1 == tiles[1] and tiles[1] + 1 == tiles[2])
counter = Counter(hand)
pairs = [tile for tile, count in counter.items() if count >= 2]
for pair in pairs:
temp_hand = hand[:]
temp_hand[pair] -= 2
if is_valid_group(temp_hand):
return True
return False
def calculate_fan(hand, melds, is_self_draw, is_cleared):
fan = 1 # 基本胡
if is_cleared:
fan += 2 # 清一色
if len(melds) >= 2:
fan += len(melds) # 根据杠加番
if is_self_draw:
fan += 1 # 自摸加番
return fan