Update scoring.py
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6e0c8a80f3
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c041963b97
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@ -1,52 +1,32 @@
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def calculate_score(fan: int, base_score: int, is_self_draw: bool, is_dealer: bool) -> dict:
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def calculate_score(fan: int, base_score: int, is_self_draw: bool) -> dict:
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"""
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"""
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根据规则计算得分。
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根据成都麻将规则计算得分(不区分庄家和闲家)。
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参数:
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参数:
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- fan: 总番数。
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- fan: 总番数。
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- base_score: 底分。
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- base_score: 底分。
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- is_self_draw: 是否为自摸。
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- is_self_draw: 是否为自摸。
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- is_dealer: 是否为庄家。
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返回:
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返回:
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- scores: 字典,包含赢家得分和输家扣分。
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- scores: 字典,包含赢家得分和输家扣分。
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"""
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"""
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# 翻倍计算基础分
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# 计算总分
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total_score = base_score * (2 ** fan)
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multiplier = 2 ** fan # 根据番数计算倍率
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total_score = base_score * multiplier
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if is_self_draw:
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if is_self_draw:
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# 自摸,其他三家平摊
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# 自摸:三家平摊分数
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if is_dealer:
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per_loser_score = -total_score
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# 庄家自摸:每家付单倍总分
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winner_score = total_score * 3 # 总赢家得分
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per_loser_score = -total_score
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return {
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winner_score = total_score * 3 # 三家支付的总和
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"winner": winner_score,
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return {
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"loser": [per_loser_score] * 3
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"winner": winner_score,
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}
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"loser": [per_loser_score] * 3
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}
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else:
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# 闲家自摸:庄家付双倍,其他两家付单倍
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dealer_loss = -total_score * 2
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other_loss = -total_score
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winner_score = -dealer_loss + 2 * -other_loss # 庄家和两闲家支付总和
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return {
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"winner": winner_score,
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"loser": [dealer_loss, other_loss, other_loss]
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}
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else:
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else:
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# 点炮,点炮者独付
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# 点炮:点炮者独付
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loser_score = -total_score
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loser_score = -total_score
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winner_score = total_score
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winner_score = total_score
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if is_dealer:
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return {
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# 庄家点炮
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"winner": winner_score,
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return {
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"loser": [loser_score, 0, 0]
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"winner": winner_score,
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}
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"loser": [loser_score, 0, 0]
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}
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else:
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# 闲家点炮
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return {
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"winner": winner_score,
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"loser": [loser_score, 0, 0]
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}
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