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@@ -4,6 +4,7 @@ from loguru import logger
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from src.engine.calculate_fan import calculate_fan
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from src.engine.mahjong_tile import MahjongTile
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from src.engine.meld import Meld
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def draw_tile(engine):
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@@ -235,15 +236,16 @@ def handle_peng(self, player, tile):
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处理玩家碰牌逻辑并更新出牌顺序。
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"""
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if not isinstance(tile, MahjongTile):
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logger.error(f"玩家 {player} 碰牌的牌无效: {tile}")
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logger.error(f"tile 必须是 MahjongTile 类型,但收到的是: {type(tile)}")
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return False
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if self.state.hands[player].tile_count[tile] < 2:
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logger.error(f"玩家 {player} 无法碰牌: {tile}")
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return False
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# 更新状态
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self._update_meld(player, tile, "碰", count=2)
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# 减少两张牌
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self.state.hands[player].tile_count[tile] -= 2
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self.state.melds[player].append(Meld(tile, "碰")) # 确保使用 MahjongTile 对象
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logger.info(f"玩家 {player} 碰了牌: {tile}。当前明牌: {self.state.melds[player]}")
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return True
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@@ -251,6 +253,8 @@ def handle_peng(self, player, tile):
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def get_player_discard_choice(self, player):
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"""
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模拟获取玩家打牌的选择。
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@@ -6,6 +6,7 @@ class MahjongTile:
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raise ValueError("Invalid tile")
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self.suit = suit
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self.value = value
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self.index = ({"条": 0, "筒": 1, "万": 2}[suit]) * 9 + (value - 1)
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def __repr__(self):
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return f"{self.value}{self.suit}"
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@@ -1,6 +1,8 @@
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import gym
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from gym import spaces
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import numpy as np
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from src.engine.actions import handle_peng, handle_gang, handle_win
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from src.engine.chengdu_mahjong_engine import ChengduMahjongEngine
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from loguru import logger
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@@ -50,13 +52,13 @@ class ChengduMahjongEnv(gym.Env):
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elif action == 14: # 碰
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tile_to_peng = self._get_tile_for_special_action("peng")
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if tile_to_peng:
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self.engine.handle_peng(current_player, tile_to_peng)
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handle_peng(self.engine,current_player, tile_to_peng)
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else:
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logger.warning("碰动作无效,未满足条件")
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elif action == 15: # 杠
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tile_to_gang = self._get_tile_for_special_action("gang")
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if tile_to_gang:
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self.engine.handle_gang(current_player, tile_to_gang, mode="an") # 默认暗杠
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handle_gang(current_player, tile_to_gang, mode="an") # 默认暗杠
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else:
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logger.warning("杠动作无效,未满足条件")
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elif action == 16: # 胡
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@@ -65,7 +67,7 @@ class ChengduMahjongEnv(gym.Env):
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self.engine.state.melds[current_player],
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self.engine.state.missing_suits[current_player]
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):
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self.engine.handle_win(current_player, None, None)
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handle_win(current_player, None, None)
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else:
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logger.warning("胡动作无效,未满足条件")
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else:
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