parent
daec029789
commit
df0aa388e2
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@ -11,4 +11,20 @@ def setup_logging():
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logger.remove()
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logger.remove()
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# 配置日志,记录到 ../logs 目录下
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# 配置日志,记录到 ../logs 目录下
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logger.add(os.path.join(log_dir, "chengdu_mj_engine.log"), rotation="10 MB", level="DEBUG", format="{time} {level} {message}")
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logger.add(
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os.path.join(log_dir, "chengdu_mj_engine.log"),
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rotation="10 MB",
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level="DEBUG",
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format="{time} {level} {message}",
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backtrace=True, # 启用完整堆栈跟踪
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diagnose=True, # 启用诊断信息
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)
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# 控制台输出配置(可选)
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logger.add(
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lambda msg: print(msg),
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level="DEBUG",
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format="<green>{time}</green> | <level>{level}</level> | <cyan>{message}</cyan>",
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backtrace=True,
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diagnose=True,
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)
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@ -219,7 +219,7 @@ def check_other_players(self, tile):
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# 检查是否可以碰牌
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# 检查是否可以碰牌
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if self.state.hands[player].tile_count[tile] >= 2:
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if self.state.hands[player].tile_count[tile] >= 2:
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logger.info(f"玩家 {player} 可以碰玩家 {current_player} 的牌: {tile}")
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logger.info(f"玩家 {player} 可以碰玩家 {current_player} 的牌: {tile}")
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if handle_peng(player, tile): # 执行碰牌逻辑
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if self.handle_peng(player, tile): # 执行碰牌逻辑
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actions_taken = True
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actions_taken = True
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break # 碰牌后不检查其他玩家
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break # 碰牌后不检查其他玩家
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@ -3,6 +3,7 @@ from loguru import logger
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from src.engine.actions import set_missing_suit, check_other_players
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from src.engine.actions import set_missing_suit, check_other_players
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from src.engine.chengdu_mahjong_state import ChengduMahjongState
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from src.engine.chengdu_mahjong_state import ChengduMahjongState
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from src.engine.actions import draw_tile, discard_tile, peng, gang, check_blood_battle,should_gang,random_choice
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from src.engine.actions import draw_tile, discard_tile, peng, gang, check_blood_battle,should_gang,random_choice
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from configs.log_config import setup_logging
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class ChengduMahjongEngine:
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class ChengduMahjongEngine:
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@ -17,6 +18,7 @@ class ChengduMahjongEngine:
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初始化游戏,确定庄家,发牌并设置缺门。
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初始化游戏,确定庄家,发牌并设置缺门。
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"""
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"""
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logger.info("游戏初始化...")
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logger.info("游戏初始化...")
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setup_logging()
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# 确定庄家(掷骰子)
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# 确定庄家(掷骰子)
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self.state.current_player = random.randint(0, 3)
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self.state.current_player = random.randint(0, 3)
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logger.info(f"庄家确定为玩家: {self.state.current_player}")
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logger.info(f"庄家确定为玩家: {self.state.current_player}")
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