wangsiyuan 2024-12-01 00:55:39 +08:00
parent 06accd20dd
commit fbfb4b89e1
2 changed files with 37 additions and 28 deletions

View File

@ -1,7 +1,7 @@
from collections import Counter from collections import Counter
from .hand import Hand from src.engine.hand import Hand
from .mahjong_tile import MahjongTile from src.engine.mahjong_tile import MahjongTile
from .meld import Meld # 导入 Meld 类 from src.engine.meld import Meld
from loguru import logger from loguru import logger
@ -64,13 +64,26 @@ class ChengduMahjongState:
tiles[1].value + 1 == tiles[2].value and tiles[1].value + 1 == tiles[2].value and
tiles[0].suit == tiles[1].suit == tiles[2].suit) tiles[0].suit == tiles[1].suit == tiles[2].suit)
def try_win(remaining_tiles, groups_formed=0): def try_win(remaining_tiles, pairs_found=False):
""" """
尝试将剩余牌分组必须满足 n * AAA + m * ABC + DD 尝试将剩余牌分组必须满足 n * AAA + m * ABC + DD
""" """
# 如果没有剩余牌,检查是否已经找到对子
if not remaining_tiles: if not remaining_tiles:
return groups_formed >= 4 # 至少形成 4 个合法组(包括将牌) return pairs_found # 必须存在一个对子
# 尝试找到一个对子
if not pairs_found:
tile_counter = Counter(remaining_tiles)
for tile, count in tile_counter.items():
if count >= 2: # 找到一个对子
temp_tiles = remaining_tiles[:]
temp_tiles.remove(tile)
temp_tiles.remove(tile)
if try_win(temp_tiles, pairs_found=True):
return True
# 尝试找到一个合法组AAA 或 ABC
for i in range(len(remaining_tiles)): for i in range(len(remaining_tiles)):
for j in range(i + 1, len(remaining_tiles)): for j in range(i + 1, len(remaining_tiles)):
for k in range(j + 1, len(remaining_tiles)): for k in range(j + 1, len(remaining_tiles)):
@ -78,7 +91,7 @@ class ChengduMahjongState:
if is_valid_group(group): if is_valid_group(group):
next_tiles = remaining_tiles[:i] + remaining_tiles[i + 1:j] + \ next_tiles = remaining_tiles[:i] + remaining_tiles[i + 1:j] + \
remaining_tiles[j + 1:k] + remaining_tiles[k + 1:] remaining_tiles[j + 1:k] + remaining_tiles[k + 1:]
if try_win(next_tiles, groups_formed + 1): if try_win(next_tiles, pairs_found):
return True return True
return False return False
@ -90,27 +103,21 @@ class ChengduMahjongState:
# 检查是否打完缺门的花色 # 检查是否打完缺门的花色
if any(tile.suit == missing_suit for tile in hand.tiles): if any(tile.suit == missing_suit for tile in hand.tiles):
logger.info("仍有缺门花色,不能胡牌")
return False # 仍有缺门的花色,不能胡牌 return False # 仍有缺门的花色,不能胡牌
# **第二步:合并暗牌和明牌** # **第二步:分离明牌(杠、碰)和暗牌**
all_tiles = hand.tiles[:] # 提取明牌(碰和杠)的组数
groups_from_melds = 0
for meld in melds: for meld in melds:
if meld.type == "": # 添加碰牌3 张) if meld.type == "":
all_tiles.extend([meld.tile] * 3) groups_from_melds += 1 # 碰牌构成 1 组
elif meld.type == "": # 添加杠牌4 张) elif meld.type == "":
all_tiles.extend([meld.tile] * 4) groups_from_melds += 1 # 杠牌也构成 1 组
# **第三步:寻找对子并分组** # 获取所有暗牌
# 找到所有对子(至少两张相同的牌) remaining_tiles = hand.tiles[:]
tile_counter = Counter(all_tiles) logger.info(f"暗牌: {remaining_tiles}, 明牌: {melds}, 已构成的组数: {groups_from_melds}")
pairs = [tile for tile, count in tile_counter.items() if count >= 2]
# 遍历所有对子,尝试用剩余牌分组 # **第三步:检查暗牌是否满足分组条件**
for pair in pairs: return try_win(remaining_tiles, pairs_found=False) and groups_from_melds >= 0
temp_tiles = all_tiles[:]
temp_tiles.remove(pair) # 移除一张将牌
temp_tiles.remove(pair) # 再移除一张将牌
if try_win(temp_tiles): # 检查是否可以分组
return True
return False # 如果没有找到符合条件的组合,则不能胡牌

View File

@ -2,6 +2,7 @@ from src.engine.chengdu_mahjong_state import ChengduMahjongState
from src.engine.hand import Hand from src.engine.hand import Hand
from src.engine.mahjong_tile import MahjongTile from src.engine.mahjong_tile import MahjongTile
from src.engine.meld import Meld
hand = Hand() hand = Hand()
@ -25,11 +26,12 @@ state.hands[0] = hand
# 设置明牌(杠) # 设置明牌(杠)
melds_list = [ melds_list = [
("", MahjongTile("", 9)), # 表示明杠了4张9筒 Meld(MahjongTile("", 9), "") # 表示明杠了4张9筒
] ]
state.melds[0] = melds_list state.melds[0] = melds_list # 确保 state.melds[0] 是一个列表
# 设置缺门为 "万" # 设置缺门为 "万"
missing_suit = "" missing_suit = ""
print(f"\n当前手牌: {state.hands[0]}, 明牌: {state.melds[0]}") print(f"\n当前手牌: {state.hands[0]}, 明牌: {state.melds[0]}")
state.can_win(state.hands[0], state.melds[0], missing_suit)
print(f"是否可以胡: {state.can_win(state.hands[0], state.melds[0], missing_suit)}")