parent
06accd20dd
commit
fbfb4b89e1
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@ -1,7 +1,7 @@
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from collections import Counter
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from .hand import Hand
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from .mahjong_tile import MahjongTile
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from .meld import Meld # 导入 Meld 类
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from src.engine.hand import Hand
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from src.engine.mahjong_tile import MahjongTile
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from src.engine.meld import Meld
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from loguru import logger
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@ -64,13 +64,26 @@ class ChengduMahjongState:
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tiles[1].value + 1 == tiles[2].value and
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tiles[0].suit == tiles[1].suit == tiles[2].suit)
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def try_win(remaining_tiles, groups_formed=0):
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def try_win(remaining_tiles, pairs_found=False):
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"""
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尝试将剩余牌分组,必须满足 n * AAA + m * ABC + DD。
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"""
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# 如果没有剩余牌,检查是否已经找到对子
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if not remaining_tiles:
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return groups_formed >= 4 # 至少形成 4 个合法组(包括将牌)
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return pairs_found # 必须存在一个对子
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# 尝试找到一个对子
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if not pairs_found:
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tile_counter = Counter(remaining_tiles)
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for tile, count in tile_counter.items():
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if count >= 2: # 找到一个对子
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temp_tiles = remaining_tiles[:]
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temp_tiles.remove(tile)
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temp_tiles.remove(tile)
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if try_win(temp_tiles, pairs_found=True):
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return True
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# 尝试找到一个合法组(AAA 或 ABC)
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for i in range(len(remaining_tiles)):
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for j in range(i + 1, len(remaining_tiles)):
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for k in range(j + 1, len(remaining_tiles)):
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@ -78,7 +91,7 @@ class ChengduMahjongState:
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if is_valid_group(group):
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next_tiles = remaining_tiles[:i] + remaining_tiles[i + 1:j] + \
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remaining_tiles[j + 1:k] + remaining_tiles[k + 1:]
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if try_win(next_tiles, groups_formed + 1):
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if try_win(next_tiles, pairs_found):
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return True
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return False
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@ -90,27 +103,21 @@ class ChengduMahjongState:
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# 检查是否打完缺门的花色
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if any(tile.suit == missing_suit for tile in hand.tiles):
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logger.info("仍有缺门花色,不能胡牌")
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return False # 仍有缺门的花色,不能胡牌
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# **第二步:合并暗牌和明牌**
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all_tiles = hand.tiles[:]
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# **第二步:分离明牌(杠、碰)和暗牌**
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# 提取明牌(碰和杠)的组数
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groups_from_melds = 0
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for meld in melds:
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if meld.type == "碰": # 添加碰牌(3 张)
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all_tiles.extend([meld.tile] * 3)
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elif meld.type == "杠": # 添加杠牌(4 张)
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all_tiles.extend([meld.tile] * 4)
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if meld.type == "碰":
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groups_from_melds += 1 # 碰牌构成 1 组
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elif meld.type == "杠":
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groups_from_melds += 1 # 杠牌也构成 1 组
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# **第三步:寻找对子并分组**
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# 找到所有对子(至少两张相同的牌)
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tile_counter = Counter(all_tiles)
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pairs = [tile for tile, count in tile_counter.items() if count >= 2]
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# 获取所有暗牌
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remaining_tiles = hand.tiles[:]
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logger.info(f"暗牌: {remaining_tiles}, 明牌: {melds}, 已构成的组数: {groups_from_melds}")
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# 遍历所有对子,尝试用剩余牌分组
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for pair in pairs:
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temp_tiles = all_tiles[:]
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temp_tiles.remove(pair) # 移除一张将牌
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temp_tiles.remove(pair) # 再移除一张将牌
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if try_win(temp_tiles): # 检查是否可以分组
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return True
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return False # 如果没有找到符合条件的组合,则不能胡牌
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# **第三步:检查暗牌是否满足分组条件**
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return try_win(remaining_tiles, pairs_found=False) and groups_from_melds >= 0
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8
test.py
8
test.py
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@ -2,6 +2,7 @@ from src.engine.chengdu_mahjong_state import ChengduMahjongState
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from src.engine.hand import Hand
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from src.engine.mahjong_tile import MahjongTile
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from src.engine.meld import Meld
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hand = Hand()
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@ -25,11 +26,12 @@ state.hands[0] = hand
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# 设置明牌(杠)
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melds_list = [
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("杠", MahjongTile("筒", 9)), # 表示明杠了4张9筒
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Meld(MahjongTile("筒", 9), "杠") # 表示明杠了4张9筒
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]
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state.melds[0] = melds_list
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state.melds[0] = melds_list # 确保 state.melds[0] 是一个列表
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# 设置缺门为 "万"
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missing_suit = "万"
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print(f"\n当前手牌: {state.hands[0]}, 明牌: {state.melds[0]}")
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state.can_win(state.hands[0], state.melds[0], missing_suit)
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print(f"是否可以胡: {state.can_win(state.hands[0], state.melds[0], missing_suit)}")
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