from src.engine.chengdu_mahjong_state import ChengduMahjongState from src.engine.hand import Hand from src.engine.mahjong_tile import MahjongTile from src.engine.meld import Meld def test_set_missing_suit(): """测试设置缺门功能""" state = ChengduMahjongState() state.set_missing_suit(0, "条") assert state.missing_suits[0] == "条", "测试失败:缺门设置为 '条' 后未正确更新" state.set_missing_suit(1, "筒") assert state.missing_suits[1] == "筒", "测试失败:缺门设置为 '筒' 后未正确更新" state.set_missing_suit(2, "万") assert state.missing_suits[2] == "万", "测试失败:缺门设置为 '万' 后未正确更新" try: state.set_missing_suit(0, "花") except ValueError: print("测试通过:设置无效缺门 '花' 抛出异常") else: raise AssertionError("测试失败:设置无效缺门 '花' 未抛出异常") def test_can_win_with_pure_sequences(): """测试纯顺子胡牌""" hand = Hand() # 添加牌到手牌中 hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 7)) hand.add_tile(MahjongTile("筒", 8)) hand.add_tile(MahjongTile("筒", 9)) hand.add_tile(MahjongTile("万", 3)) hand.add_tile(MahjongTile("万", 4)) hand.add_tile(MahjongTile("万", 5)) state = ChengduMahjongState() state.melds[0] = [] state.hands[0] = hand # 设置缺门为 "条",因为手牌中没有 "条" missing_suit = "条" print(f"\n,state.hand[0]: {state.hands[0]}") # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0],missing_suit) == True, "测试失败:纯顺子应该可以胡牌" def test_can_win_with_sequence_and_triplet(): """测试顺子 + 刻子胡牌""" hand = Hand() # 添加牌到手牌中 hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("万", 3)) hand.add_tile(MahjongTile("万", 4)) hand.add_tile(MahjongTile("万", 5)) hand.add_tile(MahjongTile("万", 7)) hand.add_tile(MahjongTile("万", 8)) hand.add_tile(MahjongTile("万", 9)) state = ChengduMahjongState() state.hands[0] = hand state.melds[0] = [] # 设置缺门为 "条",因为手牌中没有 "条" missing_suit = "条" print(f"\n,state.hand[0]: {state.hands[0]}") # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0],missing_suit) == True, "测试失败:顺子 + 刻子应该可以胡牌" def test_can_win_with_triplets_and_pair(): """测试刻子和对子胡牌""" hand = Hand() hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 4)) state = ChengduMahjongState() state.hands[0] = hand state.melds[0] = [] # 设置缺门为 "万",因为手牌中没有 "万" missing_suit = "万" print(f"\n,state.hand[0]: {state.hands[0]}") # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0],missing_suit) == True, "测试失败:刻子和对子应该可以胡牌" def test_can_win_with_pure_one_suit(): """测试清一色不带杠胡牌""" hand = Hand() # 添加牌到手牌中 hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 7)) hand.add_tile(MahjongTile("筒", 8)) hand.add_tile(MahjongTile("筒", 9)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 9)) hand.add_tile(MahjongTile("筒", 9)) state = ChengduMahjongState() state.hands[0] = hand state.melds[0] = [] # 设置缺门为 "万",因为手牌中只有 "筒" missing_suit = "万" print(f"\n,state.hand[0]: {state.hands[0]}") # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0],missing_suit) == True, "测试失败:清一色不带杠应该可以胡牌" def test_can_win_with_pure_one_suit_and_gang(): """测试带杠的清一色胡牌""" hand = Hand() # 添加暗牌 hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 7)) hand.add_tile(MahjongTile("筒", 7)) hand.add_tile(MahjongTile("筒", 7)) hand.add_tile(MahjongTile("筒", 8)) hand.add_tile(MahjongTile("筒", 8)) hand.add_tile(MahjongTile("筒", 8)) # 添加对子 hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 2)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand # 设置明牌(杠) melds_list = [ Meld(MahjongTile("筒", 9), "杠") # 表示明杠了4张9筒 ] state.melds[0] = melds_list # 确保 state.melds[0] 是一个列表 # 设置缺门为 "万" missing_suit = "万" print(f"\n当前手牌: {state.hands[0]}, 明牌: {state.melds[0]}") # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0], missing_suit), "测试失败:带杠的清一色应该可以胡牌" def test_can_win_with_yaojiu_sequences(): """测试带幺九的顺子胡牌""" hand = Hand() # 添加顺子和对子 hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 7)) hand.add_tile(MahjongTile("条", 8)) hand.add_tile(MahjongTile("条", 9)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 9)) hand.add_tile(MahjongTile("筒", 9)) hand.add_tile(MahjongTile("筒", 9)) # 添加对子 hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 1)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand # 无明牌 melds_list = [] state.melds[0] = melds_list # 设置缺门为 "万" missing_suit = "万" print(f"\n当前手牌: {state.hands[0]}, 明牌: {state.melds[0]}") # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0], missing_suit), "测试失败:带幺九顺子应该可以胡牌" def test_can_win_with_seven_pairs(): """测试清一色七对胡牌""" hand = Hand() # 添加 7 对牌 hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 7)) hand.add_tile(MahjongTile("筒", 7)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand # 无明牌 melds_list = [] state.melds[0] = melds_list # 设置缺门为 "条" missing_suit = "条" print(f"\n当前手牌: {state.hands[0]}, 明牌: {state.melds[0]}") # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0], missing_suit), "测试失败:七对应该可以胡牌" def test_can_win_with_dragon_seven_pairs(): """测试带暗杠的龙七对胡牌""" hand = Hand() # 添加手牌 hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) # 暗杠 hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 6)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand # 无明牌 melds_list = [] state.melds[0] = melds_list # 设置缺门为 "万" missing_suit = "万" print(f"\n当前手牌: {state.hands[0]}, 明牌: {state.melds[0]}") # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0], missing_suit), "测试失败:带暗杠的龙七对应该可以胡牌" def test_can_win_with_mixed_seven_pairs(): """测试混合七对胡牌""" hand = Hand() # 添加手牌 hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("条", 4)) hand.add_tile(MahjongTile("条", 4)) hand.add_tile(MahjongTile("条", 5)) hand.add_tile(MahjongTile("条", 5)) hand.add_tile(MahjongTile("条", 6)) hand.add_tile(MahjongTile("条", 6)) hand.add_tile(MahjongTile("条", 7)) hand.add_tile(MahjongTile("条", 7)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand # 无明牌 melds_list = [] state.melds[0] = melds_list # 设置缺门为 "万" missing_suit = "万" # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0], missing_suit), "测试失败:混合七对应该可以胡牌" def test_can_win_after_ming_gang(): """测试明杠后杠上开花胡牌""" hand = Hand() # 添加暗牌 hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 4)) hand.add_tile(MahjongTile("条", 5)) hand.add_tile(MahjongTile("条", 6)) hand.add_tile(MahjongTile("条", 7)) hand.add_tile(MahjongTile("条", 8)) hand.add_tile(MahjongTile("条", 9)) hand.add_tile(MahjongTile("条", 7)) hand.add_tile(MahjongTile("条", 8)) hand.add_tile(MahjongTile("条", 9)) hand.add_tile(MahjongTile("万", 2)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand # 设置明牌(明杠) melds_list = [] state.melds[0] = melds_list # 别人打出3条,明杠了3条 state.hands[0].add_tile(MahjongTile("条", 3)) # 设置明杠 state.melds[0].append(Meld(MahjongTile("条", 3), "杠")) # 从手牌中移除明杠的牌 for _ in range(4): state.hands[0].remove_tile(MahjongTile("条", 3)) # 模拟杠上开花,自摸一张3万 hand.add_tile(MahjongTile("万", 2)) # 设置缺门 state.missing_suits = "筒" # 打印手牌,暗牌,明牌,缺门 state.print_game_state(0) # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0], state.missing_suits), "测试失败:明杠后杠上开花应该可以胡牌" print("测试通过:明杠后杠上开花胡牌成功!") def test_qiang_gang_hu(): """测试抢杠胡""" # 玩家 A 的手牌 player_a_hand = Hand() player_a_hand.add_tile(MahjongTile("筒", 2)) player_a_hand.add_tile(MahjongTile("筒", 3)) player_a_hand.add_tile(MahjongTile("筒", 5)) player_a_hand.add_tile(MahjongTile("筒", 6)) player_a_hand.add_tile(MahjongTile("筒", 7)) player_a_hand.add_tile(MahjongTile("筒", 9)) player_a_hand.add_tile(MahjongTile("筒", 9)) player_a_hand.add_tile(MahjongTile("万", 1)) player_a_hand.add_tile(MahjongTile("万", 1)) player_a_hand.add_tile(MahjongTile("万", 2)) player_a_hand.add_tile(MahjongTile("万", 2)) player_a_hand.add_tile(MahjongTile("万", 3)) player_a_hand.add_tile(MahjongTile("万", 3)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = player_a_hand # 玩家 A 的手牌 state.missing_suits[0] = "条" # 玩家 A 的缺门 # 玩家 B 的明牌和手牌 player_b_hand = Hand() player_b_hand.add_tile(MahjongTile("筒", 1)) player_b_hand.add_tile(MahjongTile("筒", 1)) player_b_hand.add_tile(MahjongTile("筒", 1)) state.hands[1] = player_b_hand state.missing_suits[1] = "万" # 玩家 B 尝试杠 1 筒 melds_b = [Meld(MahjongTile("筒", 1), "碰")] state.melds[1] = melds_b # 玩家 A 抢杠胡 gang_tile = MahjongTile("筒", 1) # 玩家 B 打出用于杠的牌 player_a_hand.add_tile(gang_tile) can_qiang_gang_hu = state.can_win(player_a_hand, state.melds[0], state.missing_suits[0]) # 打印状态 state.print_game_state(player_index=0) # 打印玩家 A 的状态 state.print_game_state(player_index=1) # 打印玩家 B 的状态 assert can_qiang_gang_hu, "测试失败:玩家 A 应该可以抢杠胡" print("测试通过:抢杠胡成功!") def test_can_win_with_big_pairs(): """测试大对子胡牌""" hand = Hand() # 添加对子 hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 4)) # 添加刻子 hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 5)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand # 设置缺门为 "条",因为手牌和明牌中没有 "条" missing_suit = "条" # 打印当前玩家状态 state.print_game_state(player_index=0) # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0], missing_suit), "测试失败:大对子应该可以胡牌" print("测试通过:大对子胡牌成功!") def test_can_win_with_small_seven_pairs(): """测试小七对胡牌""" hand = Hand() # 添加七对 hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 1)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 2)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 7)) hand.add_tile(MahjongTile("筒", 7)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand # 设置缺门为 "条",因为手牌和明牌中没有 "条" missing_suit = "条" # 打印当前玩家状态 state.print_game_state(player_index=0) # 调用 can_win 方法并断言胡牌 assert state.can_win(state.hands[0], state.melds[0], missing_suit), "测试失败:小七对应该可以胡牌" print("测试通过:小七对胡牌成功!") def test_can_win_with_jin_gou_diao(): """测试金钩吊胡牌""" hand = Hand() # 添加仅剩的一张牌 hand.add_tile(MahjongTile("筒", 3)) # 初始化游戏状态 state = ChengduMahjongState() state.hands[0] = hand state.melds[0] = [ Meld(MahjongTile("筒", 8), "碰"), # 8筒碰 Meld(MahjongTile("筒", 7), "碰"), # 7筒碰 Meld(MahjongTile("筒", 9), "杠"), # 9筒杠 Meld(MahjongTile("筒", 3), "碰") # 3筒碰 ] # 设置缺门为 "条",因为手牌和明牌中没有 "条" missing_suit = "条" # 打印当前玩家状态 state.print_game_state(player_index=0) # 模拟别人打出一张 "筒3",胡牌 winning_tile = MahjongTile("筒", 3) state.hands[0].add_tile(winning_tile) # 调用 can_win 方法并断言胡牌 can_win = state.can_win(state.hands[0], state.melds[0], missing_suit) assert can_win, f"测试失败:金钩吊未能胡 {winning_tile}" print("测试通过:金钩吊胡牌成功!")