from src.engine.chengdu_mahjong_state import ChengduMahjongState from src.engine.hand import Hand from src.engine.mahjong_tile import MahjongTile def test_set_missing_suit(): """测试设置缺门功能""" state = ChengduMahjongState() state.set_missing_suit(0, "条") assert state.missing_suits[0] == "条", "测试失败:缺门设置为 '条' 后未正确更新" state.set_missing_suit(1, "筒") assert state.missing_suits[1] == "筒", "测试失败:缺门设置为 '筒' 后未正确更新" state.set_missing_suit(2, "万") assert state.missing_suits[2] == "万", "测试失败:缺门设置为 '万' 后未正确更新" try: state.set_missing_suit(0, "花") except ValueError: print("测试通过:设置无效缺门 '花' 抛出异常") else: raise AssertionError("测试失败:设置无效缺门 '花' 未抛出异常") def test_can_win_with_sequence_and_pair(): hand = Hand() hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 4)) hand.add_tile(MahjongTile("条", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 7)) hand.add_tile(MahjongTile("万", 1)) hand.add_tile(MahjongTile("万", 2)) hand.add_tile(MahjongTile("万", 3)) hand.add_tile(MahjongTile("筒", 8)) hand.add_tile(MahjongTile("筒", 8)) state = ChengduMahjongState() state.hands[0] = hand assert state.can_win(hand), "测试失败:顺子和对子应该可以胡牌" print("测试通过:顺子和对子可以胡牌") def test_can_win_with_triplets_and_pair(): """测试刻子和对子胡牌""" hand = Hand() hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 4)) state = ChengduMahjongState() state.hands[0] = hand print(f"\n,state.hand[0]: {state.hands[0]}") assert state.can_win(state.hands[0]) == True, "测试失败:刻子和对子应该可以胡牌" def test_can_win_with_mixed_groups(): """测试顺子、刻子和对子混合胡牌""" hand = Hand() hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("万", 7)) hand.add_tile(MahjongTile("万", 8)) hand.add_tile(MahjongTile("万", 9)) hand.add_tile(MahjongTile("筒", 6)) hand.add_tile(MahjongTile("筒", 6)) state = ChengduMahjongState() assert state.can_win(hand), "测试失败:顺子、刻子和对子混合应该可以胡牌" def test_cannot_win(): """测试不能胡牌""" hand = Hand() hand.add_tile(MahjongTile("条", 1)) hand.add_tile(MahjongTile("条", 2)) hand.add_tile(MahjongTile("条", 3)) hand.add_tile(MahjongTile("筒", 4)) hand.add_tile(MahjongTile("筒", 5)) hand.add_tile(MahjongTile("筒", 6)) state = ChengduMahjongState() assert not state.can_win(hand), "测试失败:当前手牌不应可以胡牌"