b45a8e2e85
- AudioConfig now includes rep_max_count and rep_audio_dir - app/audio/generate.py uses config instead of hardcoded constants - RepAnnouncer rewrote with pre-generated audio cache - Supports Windows winsound, macOS afplay, Linux paplay/aplay - Pin requirements back to mediapipe==0.10.21 with numpy<2
236 lines
7.1 KiB
Python
236 lines
7.1 KiB
Python
from __future__ import annotations
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import os
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import queue
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import shutil
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import subprocess
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import sys
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import threading
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from pathlib import Path
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from typing import Any
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from loguru import logger
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class RepAnnouncer:
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"""运动次数语音播报器:预生成 0~200 音频文件,运行时直接播放"""
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def __init__(
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self,
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*,
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enabled: bool = True,
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rate: int = 185,
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volume: float = 1.0,
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max_count: int = 200,
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cache_dir: str | Path = "runtime/tts_cache/reps",
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) -> None:
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self.enabled = enabled
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self.rate = rate
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self.volume = volume
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self.max_count = max_count
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self.cache_dir = Path(cache_dir)
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self._queue: queue.Queue[int | None] = queue.Queue()
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self._thread: threading.Thread | None = None
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self._engine: Any | None = None
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self._current_process: subprocess.Popen | None = None
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self._closed = False
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self._use_macos_say = sys.platform == "darwin"
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self._use_windows_winsound = sys.platform.startswith("win")
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if self.enabled:
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self._start()
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def announce_count(self, count: int) -> None:
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"""将次数放入队列,后台线程播放对应音频"""
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if not self.enabled or self._closed:
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return
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if count <= 0 or count > self.max_count:
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return
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# 保留“只播最新一次”的策略,避免语音堆积
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self._clear_pending_counts()
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self._queue.put(count)
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def close(self) -> None:
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"""停止播报线程并释放资源"""
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if not self.enabled or self._closed:
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return
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self._closed = True
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self._queue.put(None)
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if self._thread is not None:
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self._thread.join(timeout=1.0)
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self._stop_current_playback()
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logger.info("Rep announcer closed")
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def _start(self) -> None:
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"""初始化并预生成语音缓存"""
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self.cache_dir.mkdir(parents=True, exist_ok=True)
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try:
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self._prepare_audio_cache()
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except Exception as exc:
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self.enabled = False
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logger.warning("Rep announcer disabled, failed to prepare audio cache: {}", exc)
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return
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self._thread = threading.Thread(
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target=self._run,
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name="RepAnnouncer",
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daemon=True,
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)
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self._thread.start()
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logger.info(
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"Rep announcer initialized with audio cache, platform={}, max_count={}, cache_dir={}",
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sys.platform,
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self.max_count,
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self.cache_dir,
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)
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def _prepare_audio_cache(self) -> None:
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"""生成 0~max_count 的语音文件,只生成缺失文件"""
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if self._use_macos_say:
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self._prepare_macos_say_cache()
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else:
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self._prepare_pyttsx3_cache()
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def _prepare_macos_say_cache(self) -> None:
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"""macOS: 使用 say 预生成 aiff 文件"""
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if shutil.which("say") is None:
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raise RuntimeError("macOS say command not found")
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for count in range(0, self.max_count + 1):
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audio_file = self._audio_path(count)
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if audio_file.exists():
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continue
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subprocess.run(
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[
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"say",
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"-r",
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str(self.rate),
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"-o",
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str(audio_file),
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str(count),
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],
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stdout=subprocess.DEVNULL,
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stderr=subprocess.DEVNULL,
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check=True,
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)
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logger.info("macOS say audio cache prepared")
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def _prepare_pyttsx3_cache(self) -> None:
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"""非 macOS: 使用 pyttsx3 预生成 wav 文件"""
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try:
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import pyttsx3
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except Exception as exc:
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raise RuntimeError(f"pyttsx3 unavailable: {exc}") from exc
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self._engine = pyttsx3.init()
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self._engine.setProperty("rate", self.rate)
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self._engine.setProperty("volume", self.volume)
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need_generate = False
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for count in range(0, self.max_count + 1):
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if not self._audio_path(count).exists():
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need_generate = True
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self._engine.save_to_file(str(count), str(self._audio_path(count)))
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if need_generate:
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self._engine.runAndWait()
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logger.info("pyttsx3 audio cache prepared")
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def _run(self) -> None:
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"""后台线程:只负责播放已经生成好的音频文件"""
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while True:
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count = self._queue.get()
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if count is None:
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return
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try:
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audio_file = self._audio_path(count)
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if not audio_file.exists():
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logger.warning("Rep audio file missing: {}", audio_file)
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continue
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self._play_audio(audio_file)
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except Exception as exc:
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logger.warning("Failed to play rep count {}: {}", count, exc)
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def _play_audio(self, audio_file: Path) -> None:
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"""根据平台播放音频"""
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self._stop_current_playback()
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if self._use_macos_say:
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self._current_process = subprocess.Popen(
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["afplay", str(audio_file)],
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stdout=subprocess.DEVNULL,
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stderr=subprocess.DEVNULL,
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)
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return
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if self._use_windows_winsound:
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import winsound
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# SND_ASYNC 表示异步播放;PURGE 会被 _stop_current_playback 调用中断
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winsound.PlaySound(str(audio_file), winsound.SND_FILENAME | winsound.SND_ASYNC)
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return
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# Linux:优先 paplay,其次 aplay
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player = shutil.which("paplay") or shutil.which("aplay")
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if player is None:
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logger.warning("No audio player found, expected paplay or aplay")
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return
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self._current_process = subprocess.Popen(
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[player, str(audio_file)],
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stdout=subprocess.DEVNULL,
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stderr=subprocess.DEVNULL,
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)
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def _stop_current_playback(self) -> None:
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"""中断当前正在播放的声音"""
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if self._use_windows_winsound:
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try:
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import winsound
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winsound.PlaySound(None, winsound.SND_PURGE)
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except Exception:
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pass
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return
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if self._current_process is not None and self._current_process.poll() is None:
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self._current_process.terminate()
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self._current_process = None
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def _audio_path(self, count: int) -> Path:
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"""获取某个次数对应的音频文件路径"""
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suffix = ".aiff" if self._use_macos_say else ".wav"
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return self.cache_dir / f"{count}{suffix}"
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def _clear_pending_counts(self) -> None:
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"""清空队列中等待播放的次数,避免语音堆积"""
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while True:
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try:
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item = self._queue.get_nowait()
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if item is None:
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# close 信号不要吞掉
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self._queue.put(None)
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return
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except queue.Empty:
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return |