parent
b5bad05205
commit
0db865854e
|
|
@ -0,0 +1,4 @@
|
|||
from loguru import logger
|
||||
|
||||
# 配置日志
|
||||
logger.add("mahjong_ai_{time}.log", rotation="10 MB", level="DEBUG", format="{time} {level} {message}")
|
||||
|
|
@ -1,3 +1,7 @@
|
|||
from loguru import logger
|
||||
from utils import get_tile_name # 确保 get_tile_name 已在 utils.py 中定义并导入
|
||||
|
||||
|
||||
def draw_tile(state):
|
||||
"""
|
||||
当前玩家摸牌的动作逻辑。
|
||||
|
|
@ -12,10 +16,17 @@ def draw_tile(state):
|
|||
- ValueError: 如果牌堆已经空了(流局条件)。
|
||||
"""
|
||||
if state.remaining_tiles == 0:
|
||||
logger.warning("牌堆已空,无法摸牌!")
|
||||
raise ValueError("牌堆已空") # 牌堆为空时不能摸牌
|
||||
|
||||
tile = state.deck.pop(0) # 从牌堆顶取出一张牌
|
||||
state.remaining_tiles -= 1 # 更新牌堆剩余数量
|
||||
state.hands[state.current_player][tile] += 1 # 将摸到的牌添加到当前玩家的手牌中
|
||||
|
||||
tile_name = get_tile_name(tile) # 获取牌的具体名称
|
||||
logger.info(
|
||||
f"玩家 {state.current_player} 摸到一张牌: {tile_name}(索引 {tile})。剩余牌堆数量: {state.remaining_tiles}"
|
||||
)
|
||||
return tile
|
||||
|
||||
|
||||
|
|
@ -35,6 +46,13 @@ def discard_tile(state, tile):
|
|||
- ValueError: 如果当前玩家的手牌中没有这张牌。
|
||||
"""
|
||||
if state.hands[state.current_player][tile] == 0:
|
||||
logger.error(f"玩家 {state.current_player} 尝试打出不存在的牌: 索引 {tile}")
|
||||
raise ValueError("玩家没有这张牌") # 防止打出不存在的牌
|
||||
|
||||
state.hands[state.current_player][tile] -= 1 # 从手牌中移除该牌
|
||||
state.discards[state.current_player].append(tile) # 将牌添加到牌河
|
||||
|
||||
tile_name = get_tile_name(tile) # 获取牌的具体名称
|
||||
logger.info(
|
||||
f"玩家 {state.current_player} 打出一张牌: {tile_name}(索引 {tile})。当前牌河: {[get_tile_name(t) for t in state.discards[state.current_player]]}"
|
||||
)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
from .game_state import ChengduMahjongState
|
||||
from .utils import get_tile_name # 确保 utils 中有 get_tile_name 定义
|
||||
from loguru import logger
|
||||
|
||||
|
||||
class ChengduMahjongEngine:
|
||||
|
|
@ -7,47 +9,78 @@ class ChengduMahjongEngine:
|
|||
self.game_over = False
|
||||
|
||||
def draw_tile(self):
|
||||
# 当前玩家摸牌
|
||||
"""
|
||||
当前玩家摸牌逻辑,记录牌的详细信息和游戏状态。
|
||||
"""
|
||||
if self.state.remaining_tiles == 0:
|
||||
logger.warning("牌堆已空,游戏结束!")
|
||||
self.game_over = True
|
||||
return "牌堆已空"
|
||||
tile = self.state.deck.pop(0)
|
||||
self.state.remaining_tiles -= 1
|
||||
self.state.hands[self.state.current_player][tile] += 1
|
||||
|
||||
tile = self.state.deck.pop(0) # 从牌堆中取出一张牌
|
||||
self.state.remaining_tiles -= 1 # 更新剩余牌数
|
||||
self.state.hands[self.state.current_player][tile] += 1 # 加入当前玩家手牌
|
||||
|
||||
tile_name = get_tile_name(tile) # 获取具体的牌名
|
||||
logger.info(
|
||||
f"玩家 {self.state.current_player} 摸到一张牌: {tile_name}(索引 {tile})。剩余牌堆数量: {self.state.remaining_tiles}"
|
||||
)
|
||||
return tile
|
||||
|
||||
def discard_tile(self, tile):
|
||||
# 当前玩家打牌
|
||||
"""
|
||||
当前玩家打牌逻辑,记录打出的牌和当前牌河信息。
|
||||
"""
|
||||
if self.state.hands[self.state.current_player][tile] == 0:
|
||||
raise ValueError("当前玩家没有这张牌")
|
||||
self.state.hands[self.state.current_player][tile] -= 1
|
||||
self.state.discards[self.state.current_player].append(tile)
|
||||
logger.error(f"玩家 {self.state.current_player} 尝试打出不存在的牌: 索引 {tile}")
|
||||
raise ValueError("玩家没有这张牌")
|
||||
|
||||
self.state.hands[self.state.current_player][tile] -= 1 # 从手牌中移除
|
||||
self.state.discards[self.state.current_player].append(tile) # 加入牌河
|
||||
|
||||
tile_name = get_tile_name(tile) # 获取具体的牌名
|
||||
logger.info(
|
||||
f"玩家 {self.state.current_player} 打出一张牌: {tile_name}(索引 {tile})。当前牌河: {[get_tile_name(t) for t in self.state.discards[self.state.current_player]]}"
|
||||
)
|
||||
|
||||
def peng(self, tile):
|
||||
# 碰牌逻辑
|
||||
"""
|
||||
当前玩家碰牌逻辑,记录碰牌操作和手牌状态。
|
||||
"""
|
||||
player = self.state.current_player
|
||||
if self.state.hands[player][tile] < 2:
|
||||
logger.error(f"玩家 {player} 尝试碰牌失败: {get_tile_name(tile)}(索引 {tile})")
|
||||
raise ValueError("碰牌条件不满足")
|
||||
self.state.hands[player][tile] -= 2
|
||||
self.state.melds[player].append(("peng", tile))
|
||||
|
||||
self.state.hands[player][tile] -= 2 # 减去两张牌
|
||||
self.state.melds[player].append(("peng", tile)) # 加入明牌列表
|
||||
|
||||
tile_name = get_tile_name(tile)
|
||||
logger.info(f"玩家 {player} 碰了一张牌: {tile_name}(索引 {tile})。当前明牌: {self.state.melds[player]}")
|
||||
|
||||
def gang(self, tile, mode="ming"):
|
||||
# 杠牌逻辑
|
||||
"""
|
||||
当前玩家杠牌逻辑,记录杠牌类型和状态更新。
|
||||
"""
|
||||
player = self.state.current_player
|
||||
tile_name = get_tile_name(tile)
|
||||
|
||||
if mode == "ming" and self.state.hands[player][tile] == 3:
|
||||
self.state.hands[player][tile] -= 3
|
||||
self.state.melds[player].append(("ming_gang", tile))
|
||||
logger.info(f"玩家 {player} 明杠: {tile_name}(索引 {tile})")
|
||||
elif mode == "an" and self.state.hands[player][tile] == 4:
|
||||
self.state.hands[player][tile] -= 4
|
||||
self.state.melds[player].append(("an_gang", tile))
|
||||
logger.info(f"玩家 {player} 暗杠: {tile_name}(索引 {tile})")
|
||||
else:
|
||||
logger.error(f"玩家 {player} 尝试杠牌失败: {tile_name}(索引 {tile}),条件不满足")
|
||||
raise ValueError("杠牌条件不满足")
|
||||
|
||||
def check_blood_battle(self):
|
||||
"""
|
||||
检查游戏是否流局或血战结束。
|
||||
如果满足结束条件,设置 self.game_over 为 True。
|
||||
检查游戏是否流局或血战结束,记录状态。
|
||||
"""
|
||||
if len(self.state.winners) >= 3 or self.state.remaining_tiles == 0:
|
||||
print(f"游戏结束,赢家列表: {self.state.winners}")
|
||||
logger.info(f"游戏结束,赢家列表: {self.state.winners}")
|
||||
self.game_over = True
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
from utils import get_suit
|
||||
from utils import get_suit, get_tile_name # 确保 get_tile_name 方法已经定义
|
||||
from loguru import logger
|
||||
|
||||
|
||||
class ChengduMahjongState:
|
||||
def __init__(self):
|
||||
|
|
@ -16,21 +18,44 @@ class ChengduMahjongState:
|
|||
self.remaining_tiles = 108
|
||||
# 胜利玩家列表
|
||||
self.winners = []
|
||||
# 缺门信息
|
||||
self.missing_suits = [None] * 4 # 每个玩家的缺门("条"、"筒" 或 "万")
|
||||
|
||||
def set_missing_suit(player, missing_suit):
|
||||
# 确定玩家的缺门
|
||||
def set_missing_suit(self, player, missing_suit):
|
||||
"""
|
||||
设置玩家的缺门信息。
|
||||
|
||||
参数:
|
||||
- player: 玩家索引(0-3)。
|
||||
- missing_suit: 玩家选择的缺门("条"、"筒" 或 "万")。
|
||||
|
||||
异常:
|
||||
- ValueError: 如果缺门设置无效。
|
||||
"""
|
||||
valid_suits = ["条", "筒", "万"]
|
||||
if missing_suit not in valid_suits:
|
||||
logger.error(f"玩家 {player} 尝试设置无效的缺门: {missing_suit}")
|
||||
raise ValueError("缺门设置无效")
|
||||
player.missing_suit = missing_suit
|
||||
|
||||
def can_win(hand):
|
||||
# 判断是否满足胡牌条件(四组+一对)
|
||||
self.missing_suits[player] = missing_suit
|
||||
logger.info(f"玩家 {player} 设置缺门为: {missing_suit}")
|
||||
|
||||
def can_win(self, hand):
|
||||
"""
|
||||
判断玩家的手牌是否满足胡牌条件。
|
||||
|
||||
参数:
|
||||
- hand: 玩家当前的手牌(长度为108的列表)。
|
||||
|
||||
返回:
|
||||
- bool: 是否满足胡牌条件。
|
||||
"""
|
||||
from collections import Counter
|
||||
|
||||
# 判断缺一门
|
||||
suits = [get_suit(tile) for tile, count in enumerate(hand) if count > 0]
|
||||
if len(set(suits)) > 2:
|
||||
logger.info(f"手牌花色: {set(suits)},未满足缺一门条件")
|
||||
return False # 不满足缺一门
|
||||
|
||||
# 判断是否满足四组+一对
|
||||
|
|
@ -41,9 +66,17 @@ class ChengduMahjongState:
|
|||
|
||||
counter = Counter(hand)
|
||||
pairs = [tile for tile, count in counter.items() if count >= 2]
|
||||
|
||||
for pair in pairs:
|
||||
temp_hand = hand[:]
|
||||
temp_hand[pair] -= 2
|
||||
|
||||
# 记录尝试的对子
|
||||
logger.debug(f"尝试对子: {get_tile_name(pair)}(索引 {pair})")
|
||||
|
||||
if is_valid_group(temp_hand):
|
||||
logger.info(f"满足胡牌条件的对子: {get_tile_name(pair)}(索引 {pair})")
|
||||
return True
|
||||
|
||||
logger.info("未找到满足胡牌条件的组合")
|
||||
return False
|
||||
|
|
|
|||
|
|
@ -2,6 +2,28 @@ def get_suit(tile_index):
|
|||
"""
|
||||
根据牌的索引返回花色。
|
||||
条:索引 0-35,筒:索引 36-71,万:索引 72-107
|
||||
|
||||
参数:
|
||||
- tile_index: 牌的索引(0-107)。
|
||||
|
||||
返回:
|
||||
- 花色字符串: "条"、"筒" 或 "万"。
|
||||
"""
|
||||
suits = ["条", "筒", "万"]
|
||||
return suits[tile_index // 36]
|
||||
return suits[tile_index // 36]
|
||||
|
||||
|
||||
def get_tile_name(tile_index):
|
||||
"""
|
||||
根据牌的索引返回具体的牌(花色和数字)。
|
||||
|
||||
参数:
|
||||
- tile_index: 牌的索引(0-107)。
|
||||
|
||||
返回:
|
||||
- 具体牌的字符串: 例如 "1条"、"9筒"、"5万"。
|
||||
"""
|
||||
suits = ["条", "筒", "万"]
|
||||
suit = suits[tile_index // 36] # 根据索引获取花色
|
||||
number = (tile_index % 36) // 4 + 1 # 计算具体数字(1-9)
|
||||
return f"{number}{suit}"
|
||||
|
|
|
|||
Loading…
Reference in New Issue