dev
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from src.engine.utils import try_win
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def is_basic_win(hand):
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# 将手牌转换为列表并按花色和数值排序
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all_tiles = hand.tiles[:]
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all_tiles.sort(key=lambda t: (t.suit, t.value))
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# 调用递归函数检查是否符合平胡
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if try_win(all_tiles):
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return 1
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return 0
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def is_cleared(hand, melds):
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"""
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检查手牌和明牌是否符合清一色的番型。
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"""
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# 获取手牌和明牌的所有牌
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all_tiles = hand.tiles[:]
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for meld in melds:
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if meld.is_triplet():
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all_tiles.extend([meld.tile] * 3)
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elif meld.is_kong():
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all_tiles.extend([meld.tile] * 4)
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# 检查是否只有一种花色
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suits = {tile.suit for tile in all_tiles}
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if len(suits) != 1:
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return 0 # 不是清一色
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# 检查杠的数量
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gang_count = sum(1 for meld in melds if meld.is_kong())
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# 根据杠的数量和是否符合基本胡规则确定番数
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sorted_tiles = sorted(all_tiles, key=lambda t: (t.suit, t.value))
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if try_win(sorted_tiles): # 检查是否符合基本胡(四坎牌加一对将)
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if gang_count == 0:
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return 2 # 素清
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elif gang_count == 1:
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return 3 # 极品
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elif gang_count >= 2:
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return 4 # 极中极
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return 0
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@ -11,9 +11,59 @@ def get_suit(tile_index):
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else:
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raise ValueError(f"无效的牌索引: {tile_index}")
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def get_tile_name(tile_index):
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"""
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根据牌的索引返回牌名(例如:1条,2筒等)。
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"""
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suit = get_suit(tile_index)
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return f"{tile_index % 36 + 1}{suit}"
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def is_valid_group(tiles):
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"""
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判断是否是合法的刻子(AAA)或顺子(ABC)。
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"""
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if len(tiles) != 3:
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return False
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tiles.sort(key=lambda t: (t.suit, t.value)) # 按花色和数值排序
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# 判断是否为刻子
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if tiles[0].value == tiles[1].value == tiles[2].value and \
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tiles[0].suit == tiles[1].suit == tiles[2].suit:
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return True
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# 判断是否为顺子
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if tiles[0].value + 1 == tiles[1].value and \
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tiles[1].value + 1 == tiles[2].value and \
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tiles[0].suit == tiles[1].suit == tiles[2].suit:
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return True
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return False
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def try_win(remaining_tiles, groups_formed=0):
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"""
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尝试将剩余牌分组为合法的刻子或顺子,并检查是否有一对将牌。
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"""
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# 如果没有剩余牌,检查是否形成了四坎牌
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if not remaining_tiles:
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return groups_formed == 4
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# 检查是否可以找到一对将牌
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for i in range(len(remaining_tiles) - 1):
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if remaining_tiles[i] == remaining_tiles[i + 1]: # 找到对子
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temp_tiles = remaining_tiles[:i] + remaining_tiles[i + 2:] # 移除对子
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# 尝试分组剩余牌
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if try_win(temp_tiles, groups_formed):
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return True
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# 检查是否可以形成合法组(刻子或顺子)
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for i in range(len(remaining_tiles)):
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for j in range(i + 1, len(remaining_tiles)):
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for k in range(j + 1, len(remaining_tiles)):
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group = [remaining_tiles[i], remaining_tiles[j], remaining_tiles[k]]
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if is_valid_group(group):
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temp_tiles = remaining_tiles[:i] + remaining_tiles[i + 1:j] + \
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remaining_tiles[j + 1:k] + remaining_tiles[k + 1:]
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if try_win(temp_tiles, groups_formed + 1):
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return True
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return False
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@ -1,31 +1,36 @@
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import pytest
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from src.engine.calculate_fan import calculate_fan, is_seven_pairs, is_cleared, is_big_pairs
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from src.engine.hand import Hand
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from src.engine.mahjong_tile import MahjongTile
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# 测试用例
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def test_basic_win():
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"""
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测试平胡(基本胡)计分
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"""
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hand = [0] * 108
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# 模拟平胡手牌: 四组顺子 + 一对将
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hand[0] = 2 # 将: 两张1条
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hand[3] = 1 # 2条
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hand[4] = 1 # 3条
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hand[5] = 1 # 4条
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hand[10] = 1 # 5条
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hand[11] = 1 # 6条
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hand[12] = 1 # 7条
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hand[20] = 1 # 8条
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hand[21] = 1 # 9条
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hand[22] = 1 # 1筒
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hand[30] = 1 # 2筒
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hand[31] = 1 # 3筒
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hand = Hand()
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# 模拟平胡手牌:四组顺子 + 一对将
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hand.add_tile(MahjongTile("筒", 1))
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hand.add_tile(MahjongTile("筒", 1)) # 将
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hand.add_tile(MahjongTile("筒", 2))
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hand.add_tile(MahjongTile("筒", 3)) # 顺子
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hand.add_tile(MahjongTile("筒", 4))
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hand.add_tile(MahjongTile("筒", 5))
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hand.add_tile(MahjongTile("筒", 6)) # 顺子
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hand.add_tile(MahjongTile("筒", 7))
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hand.add_tile(MahjongTile("筒", 7))
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hand.add_tile(MahjongTile("筒", 8))
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hand.add_tile(MahjongTile("筒", 9)) # 顺子
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hand.add_tile(MahjongTile("万", 1))
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hand.add_tile(MahjongTile("万", 2))
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hand.add_tile(MahjongTile("万", 3)) # 顺子
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melds = []
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conditions = {}
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fan = calculate_fan(hand, melds, is_self_draw=False, is_cleared=False, conditions=conditions)
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fan = calculate_fan(hand.tiles, melds, is_self_draw=False, is_cleared=False, conditions=conditions)
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assert fan == 1, f"Expected 1 fan, got {fan}"
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@ -0,0 +1,79 @@
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from src.engine.hand import Hand
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from src.engine.mahjong_tile import MahjongTile
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from src.engine.fan_type import is_basic_win,is_cleared
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from src.engine.meld import Meld
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def test_is_basic_win():
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"""
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测试平胡(基本胡)的逻辑。
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"""
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hand = Hand()
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# 添加牌到手牌中
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hand.add_tile(MahjongTile("筒", 5))
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hand.add_tile(MahjongTile("筒", 5))
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hand.add_tile(MahjongTile("筒", 1))
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hand.add_tile(MahjongTile("筒", 2))
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hand.add_tile(MahjongTile("筒", 3))
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hand.add_tile(MahjongTile("筒", 4))
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hand.add_tile(MahjongTile("筒", 5))
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hand.add_tile(MahjongTile("筒", 6))
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hand.add_tile(MahjongTile("筒", 7))
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hand.add_tile(MahjongTile("筒", 8))
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hand.add_tile(MahjongTile("筒", 9))
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hand.add_tile(MahjongTile("万", 3))
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hand.add_tile(MahjongTile("万", 4))
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hand.add_tile(MahjongTile("万", 5))
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# 打印当前手牌
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print(f"测试手牌: {hand}")
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# 调用平胡逻辑函数
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result = is_basic_win(hand)
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# 使用断言验证
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assert result, "测试失败:此手牌应该符合平胡(基本胡)规则"
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print("测试通过:平胡(基本胡)逻辑正确")
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def test_is_cleared_basic():
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"""测试素清(不带杠的清一色)"""
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hand = Hand()
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# 添加手牌
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hand.add_tile(MahjongTile("筒", 1))
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hand.add_tile(MahjongTile("筒", 2))
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hand.add_tile(MahjongTile("筒", 3))
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hand.add_tile(MahjongTile("筒", 4))
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hand.add_tile(MahjongTile("筒", 5))
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hand.add_tile(MahjongTile("筒", 6))
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hand.add_tile(MahjongTile("筒", 7))
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hand.add_tile(MahjongTile("筒", 8))
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hand.add_tile(MahjongTile("筒", 9))
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hand.add_tile(MahjongTile("筒", 4))
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hand.add_tile(MahjongTile("筒", 5))
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hand.add_tile(MahjongTile("筒", 6))
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hand.add_tile(MahjongTile("筒", 9))
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hand.add_tile(MahjongTile("筒", 9))
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melds = [] # 无杠
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assert is_cleared(hand, melds) == 2, "测试失败:素清应为 2 番"
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print("测试通过:素清")
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def test_is_cleared_with_one_gang():
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"""测试极品(带 1 杠的清一色)"""
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hand = Hand()
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# 添加手牌
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hand.add_tile(MahjongTile("筒", 1))
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hand.add_tile(MahjongTile("筒", 2))
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hand.add_tile(MahjongTile("筒", 3))
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hand.add_tile(MahjongTile("筒", 4))
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hand.add_tile(MahjongTile("筒", 5))
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hand.add_tile(MahjongTile("筒", 6))
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hand.add_tile(MahjongTile("筒", 4))
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hand.add_tile(MahjongTile("筒", 5))
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hand.add_tile(MahjongTile("筒", 6))
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hand.add_tile(MahjongTile("筒", 9))
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hand.add_tile(MahjongTile("筒", 9))
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melds = [Meld(MahjongTile("筒", 7), "杠")] # 带 1 杠
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assert is_cleared(hand, melds) == 3, "测试失败:极品应为 3 番"
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print("测试通过:极品")
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