wangsiyuan 2024-12-01 02:58:09 +08:00
parent 227800f0e8
commit 29592cd05b
4 changed files with 192 additions and 15 deletions

43
src/engine/fan_type.py Normal file
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@ -0,0 +1,43 @@
from src.engine.utils import try_win
def is_basic_win(hand):
# 将手牌转换为列表并按花色和数值排序
all_tiles = hand.tiles[:]
all_tiles.sort(key=lambda t: (t.suit, t.value))
# 调用递归函数检查是否符合平胡
if try_win(all_tiles):
return 1
return 0
def is_cleared(hand, melds):
"""
检查手牌和明牌是否符合清一色的番型
"""
# 获取手牌和明牌的所有牌
all_tiles = hand.tiles[:]
for meld in melds:
if meld.is_triplet():
all_tiles.extend([meld.tile] * 3)
elif meld.is_kong():
all_tiles.extend([meld.tile] * 4)
# 检查是否只有一种花色
suits = {tile.suit for tile in all_tiles}
if len(suits) != 1:
return 0 # 不是清一色
# 检查杠的数量
gang_count = sum(1 for meld in melds if meld.is_kong())
# 根据杠的数量和是否符合基本胡规则确定番数
sorted_tiles = sorted(all_tiles, key=lambda t: (t.suit, t.value))
if try_win(sorted_tiles): # 检查是否符合基本胡(四坎牌加一对将)
if gang_count == 0:
return 2 # 素清
elif gang_count == 1:
return 3 # 极品
elif gang_count >= 2:
return 4 # 极中极
return 0

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@ -11,9 +11,59 @@ def get_suit(tile_index):
else:
raise ValueError(f"无效的牌索引: {tile_index}")
def get_tile_name(tile_index):
"""
根据牌的索引返回牌名例如12筒等
"""
suit = get_suit(tile_index)
return f"{tile_index % 36 + 1}{suit}"
def is_valid_group(tiles):
"""
判断是否是合法的刻子AAA或顺子ABC
"""
if len(tiles) != 3:
return False
tiles.sort(key=lambda t: (t.suit, t.value)) # 按花色和数值排序
# 判断是否为刻子
if tiles[0].value == tiles[1].value == tiles[2].value and \
tiles[0].suit == tiles[1].suit == tiles[2].suit:
return True
# 判断是否为顺子
if tiles[0].value + 1 == tiles[1].value and \
tiles[1].value + 1 == tiles[2].value and \
tiles[0].suit == tiles[1].suit == tiles[2].suit:
return True
return False
def try_win(remaining_tiles, groups_formed=0):
"""
尝试将剩余牌分组为合法的刻子或顺子并检查是否有一对将牌
"""
# 如果没有剩余牌,检查是否形成了四坎牌
if not remaining_tiles:
return groups_formed == 4
# 检查是否可以找到一对将牌
for i in range(len(remaining_tiles) - 1):
if remaining_tiles[i] == remaining_tiles[i + 1]: # 找到对子
temp_tiles = remaining_tiles[:i] + remaining_tiles[i + 2:] # 移除对子
# 尝试分组剩余牌
if try_win(temp_tiles, groups_formed):
return True
# 检查是否可以形成合法组(刻子或顺子)
for i in range(len(remaining_tiles)):
for j in range(i + 1, len(remaining_tiles)):
for k in range(j + 1, len(remaining_tiles)):
group = [remaining_tiles[i], remaining_tiles[j], remaining_tiles[k]]
if is_valid_group(group):
temp_tiles = remaining_tiles[:i] + remaining_tiles[i + 1:j] + \
remaining_tiles[j + 1:k] + remaining_tiles[k + 1:]
if try_win(temp_tiles, groups_formed + 1):
return True
return False

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@ -1,31 +1,36 @@
import pytest
from src.engine.calculate_fan import calculate_fan, is_seven_pairs, is_cleared, is_big_pairs
from src.engine.hand import Hand
from src.engine.mahjong_tile import MahjongTile
# 测试用例
def test_basic_win():
"""
测试平胡基本胡计分
"""
hand = [0] * 108
# 模拟平胡手牌: 四组顺子 + 一对将
hand[0] = 2 # 将: 两张1条
hand[3] = 1 # 2条
hand[4] = 1 # 3条
hand[5] = 1 # 4条
hand[10] = 1 # 5条
hand[11] = 1 # 6条
hand[12] = 1 # 7条
hand[20] = 1 # 8条
hand[21] = 1 # 9条
hand[22] = 1 # 1筒
hand[30] = 1 # 2筒
hand[31] = 1 # 3筒
hand = Hand()
# 模拟平胡手牌:四组顺子 + 一对将
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 1)) # 将
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3)) # 顺子
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 6)) # 顺子
hand.add_tile(MahjongTile("", 7))
hand.add_tile(MahjongTile("", 7))
hand.add_tile(MahjongTile("", 8))
hand.add_tile(MahjongTile("", 9)) # 顺子
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3)) # 顺子
melds = []
conditions = {}
fan = calculate_fan(hand, melds, is_self_draw=False, is_cleared=False, conditions=conditions)
fan = calculate_fan(hand.tiles, melds, is_self_draw=False, is_cleared=False, conditions=conditions)
assert fan == 1, f"Expected 1 fan, got {fan}"

79
tests/test_fan_type.py Normal file
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from src.engine.hand import Hand
from src.engine.mahjong_tile import MahjongTile
from src.engine.fan_type import is_basic_win,is_cleared
from src.engine.meld import Meld
def test_is_basic_win():
"""
测试平胡基本胡的逻辑
"""
hand = Hand()
# 添加牌到手牌中
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 6))
hand.add_tile(MahjongTile("", 7))
hand.add_tile(MahjongTile("", 8))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
# 打印当前手牌
print(f"测试手牌: {hand}")
# 调用平胡逻辑函数
result = is_basic_win(hand)
# 使用断言验证
assert result, "测试失败:此手牌应该符合平胡(基本胡)规则"
print("测试通过:平胡(基本胡)逻辑正确")
def test_is_cleared_basic():
"""测试素清(不带杠的清一色)"""
hand = Hand()
# 添加手牌
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 6))
hand.add_tile(MahjongTile("", 7))
hand.add_tile(MahjongTile("", 8))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 6))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 9))
melds = [] # 无杠
assert is_cleared(hand, melds) == 2, "测试失败:素清应为 2 番"
print("测试通过:素清")
def test_is_cleared_with_one_gang():
"""测试极品(带 1 杠的清一色)"""
hand = Hand()
# 添加手牌
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 6))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 6))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 9))
melds = [Meld(MahjongTile("", 7), "")] # 带 1 杠
assert is_cleared(hand, melds) == 3, "测试失败:极品应为 3 番"
print("测试通过:极品")