Create chengdu_majiang_env.py
parent
6c6fdff706
commit
7632edd0e3
|
|
@ -0,0 +1,34 @@
|
|||
import gym
|
||||
from gym import spaces
|
||||
import numpy as np
|
||||
from src.engine.chengdu_mahjong_engine import ChengduMahjongEngine
|
||||
|
||||
class MahjongEnv(gym.Env):
|
||||
def __init__(self):
|
||||
super(MahjongEnv, self).__init__()
|
||||
self.engine = ChengduMahjongEngine()
|
||||
self.action_space = spaces.Discrete(108) # 假设108种动作(摸牌/打牌)
|
||||
self.observation_space = spaces.Box(low=0, high=4, shape=(108,), dtype=np.int32)
|
||||
|
||||
def reset(self):
|
||||
self.engine = ChengduMahjongEngine()
|
||||
return self.engine.state.hands[self.engine.state.current_player]
|
||||
|
||||
def step(self, action):
|
||||
reward = 0
|
||||
done = False
|
||||
try:
|
||||
self.engine.discard_tile(action)
|
||||
reward = self.calculate_reward() # 根据胡牌等状态定义奖励
|
||||
except ValueError:
|
||||
reward = -10 # 非法操作扣分
|
||||
return self.engine.state.hands[self.engine.state.current_player], reward, done, {}
|
||||
|
||||
def calculate_reward(self):
|
||||
if self.engine.state.can_win(self.engine.state.hands[self.engine.state.current_player]):
|
||||
return 100 # 胡牌奖励
|
||||
return -1 # 默认每步小惩罚
|
||||
|
||||
def render(self, mode="human"):
|
||||
print("当前状态:", self.engine.state.hands)
|
||||
|
||||
Loading…
Reference in New Issue