parent
4142bd9423
commit
ee8bf46701
|
|
@ -1,31 +1,42 @@
|
|||
from .game_state import ChengduMahjongState
|
||||
from .utils import get_suit, get_tile_name
|
||||
import random
|
||||
|
||||
from loguru import logger
|
||||
|
||||
from .game_state import ChengduMahjongState
|
||||
|
||||
|
||||
class ChengduMahjongEngine:
|
||||
def __init__(self):
|
||||
self.state = ChengduMahjongState() # 创建游戏状态
|
||||
self.game_over = False
|
||||
self.game_started = False # 游戏是否已开始
|
||||
self.deal_tiles() # 发牌
|
||||
|
||||
def deal_tiles(self):
|
||||
""" 发牌,每个玩家发13张牌,并设置缺门 """
|
||||
logger.info("发牌中...")
|
||||
|
||||
# 洗牌(随机打乱牌堆)
|
||||
random.shuffle(self.state.deck)
|
||||
|
||||
# 随机发牌给每个玩家
|
||||
for player in range(4):
|
||||
for _ in range(13): # 每个玩家13张牌
|
||||
tile = self.state.deck.pop()
|
||||
tile = self.state.deck.pop() # 从牌堆抽取一张牌
|
||||
self.state.hands[player][tile] += 1 # 增加玩家手牌的计数
|
||||
|
||||
# 设置缺门:每个玩家定缺
|
||||
# 设置缺门:每个玩家定缺(这里假设我们让每个玩家的缺门都为“条”)
|
||||
for player in range(4):
|
||||
missing_suit = "条" # 这里可以通过其他方式设置缺门,比如随机选择
|
||||
self.state.set_missing_suit(player, missing_suit)
|
||||
|
||||
def start_game(self):
|
||||
""" 开始游戏 """
|
||||
# 游戏开始时初始化状态等
|
||||
self.game_over = False
|
||||
logger.info("游戏开始!")
|
||||
if not self.game_started:
|
||||
self.game_started = True
|
||||
logger.info("游戏开始!")
|
||||
else:
|
||||
logger.warning("游戏已经开始,不能重复启动!")
|
||||
|
||||
def check_game_over(self):
|
||||
""" 检查游戏是否结束 """
|
||||
|
|
@ -33,3 +44,4 @@ class ChengduMahjongEngine:
|
|||
if len(self.state.deck) == 0:
|
||||
self.game_over = True
|
||||
logger.info("游戏结束!")
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ from loguru import logger
|
|||
|
||||
class ChengduMahjongState:
|
||||
def __init__(self):
|
||||
# 每个玩家的手牌
|
||||
# 每个玩家的手牌,使用108个索引表示
|
||||
self.hands = [[0] * 108 for _ in range(4)] # 每个玩家108张牌的计数
|
||||
# 每个玩家的打出的牌
|
||||
self.discards = [[] for _ in range(4)] # 每个玩家的弃牌列表
|
||||
|
|
|
|||
|
|
@ -0,0 +1,37 @@
|
|||
from collections import defaultdict
|
||||
|
||||
class Hand:
|
||||
def __init__(self):
|
||||
# 存储所有的牌
|
||||
self.tiles = []
|
||||
# 存储每种牌的数量,默认值为 0
|
||||
self.tile_count = defaultdict(int)
|
||||
|
||||
def add_tile(self, tile):
|
||||
""" 向手牌中添加一张牌 """
|
||||
self.tiles.append(tile) # 将牌添加到手牌中
|
||||
self.tile_count[tile] += 1 # 增加牌的数量
|
||||
|
||||
def remove_tile(self, tile):
|
||||
""" 从手牌中移除一张牌 """
|
||||
if self.tile_count[tile] > 0:
|
||||
self.tiles.remove(tile)
|
||||
self.tile_count[tile] -= 1
|
||||
else:
|
||||
raise ValueError(f"手牌中没有该牌: {tile}")
|
||||
|
||||
def get_tile_count(self, tile):
|
||||
""" 获取手牌中某张牌的数量 """
|
||||
return self.tile_count[tile]
|
||||
|
||||
def can_pong(self, tile):
|
||||
""" 判断是否可以碰(即是否有3张相同的牌) """
|
||||
return self.tile_count[tile] >= 2
|
||||
|
||||
def can_gang(self, tile):
|
||||
""" 判断是否可以杠(即是否有4张相同的牌) """
|
||||
return self.tile_count[tile] >= 3
|
||||
|
||||
def __repr__(self):
|
||||
""" 返回手牌的字符串表示 """
|
||||
return f"手牌: {self.tiles}, 牌的数量: {dict(self.tile_count)}"
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
class MahjongTile:
|
||||
SUITS = ['条', '筒', '万']
|
||||
|
||||
def __init__(self, suit, value):
|
||||
if suit not in self.SUITS or not (1 <= value <= 9):
|
||||
raise ValueError("Invalid tile")
|
||||
self.suit = suit
|
||||
self.value = value
|
||||
|
||||
def __repr__(self):
|
||||
return f"{self.value}{self.suit}"
|
||||
|
||||
def __eq__(self, other):
|
||||
return self.suit == other.suit and self.value == other.value
|
||||
|
||||
def __hash__(self):
|
||||
return hash((self.suit, self.value))
|
||||
|
||||
|
||||
|
||||
|
|
@ -1,29 +1,19 @@
|
|||
def get_suit(tile_index):
|
||||
"""
|
||||
根据牌的索引返回花色。
|
||||
条:索引 0-35,筒:索引 36-71,万:索引 72-107
|
||||
|
||||
参数:
|
||||
- tile_index: 牌的索引(0-107)。
|
||||
|
||||
返回:
|
||||
- 花色字符串: "条"、"筒" 或 "万"。
|
||||
"""
|
||||
suits = ["条", "筒", "万"]
|
||||
return suits[tile_index // 36]
|
||||
|
||||
if 0 <= tile_index <= 35:
|
||||
return "条"
|
||||
elif 36 <= tile_index <= 71:
|
||||
return "筒"
|
||||
elif 72 <= tile_index <= 107:
|
||||
return "万"
|
||||
else:
|
||||
raise ValueError(f"无效的牌索引: {tile_index}")
|
||||
|
||||
def get_tile_name(tile_index):
|
||||
"""
|
||||
根据牌的索引返回具体的牌(花色和数字)。
|
||||
|
||||
参数:
|
||||
- tile_index: 牌的索引(0-107)。
|
||||
|
||||
返回:
|
||||
- 具体牌的字符串: 例如 "1条"、"9筒"、"5万"。
|
||||
根据牌的索引返回牌名(例如:1条,2筒等)。
|
||||
"""
|
||||
suits = ["条", "筒", "万"]
|
||||
suit = suits[tile_index // 36] # 根据索引获取花色
|
||||
number = (tile_index % 36) // 4 + 1 # 计算具体数字(1-9)
|
||||
return f"{number}{suit}"
|
||||
suit = get_suit(tile_index)
|
||||
return f"{tile_index % 36 + 1}{suit}"
|
||||
|
|
|
|||
|
|
@ -0,0 +1,50 @@
|
|||
from src.engine.hand import Hand
|
||||
|
||||
|
||||
def test_hand():
|
||||
# 创建一个玩家的手牌
|
||||
hand = Hand()
|
||||
|
||||
# 添加一些牌到手牌中
|
||||
hand.add_tile("1条")
|
||||
hand.add_tile("1条")
|
||||
hand.add_tile("2条")
|
||||
hand.add_tile("2条")
|
||||
hand.add_tile("2条")
|
||||
hand.add_tile("3条")
|
||||
|
||||
# 打印手牌
|
||||
print("\n当前手牌:", hand)
|
||||
|
||||
# 测试获取某张牌的数量
|
||||
assert hand.get_tile_count("1条") == 2, f"测试失败:1条应该有 2 张"
|
||||
assert hand.get_tile_count("2条") == 3, f"测试失败:2条应该有 3 张"
|
||||
assert hand.get_tile_count("3条") == 1, f"测试失败:3条应该有 1 张"
|
||||
|
||||
# 测试移除一张牌
|
||||
hand.remove_tile("1条")
|
||||
print("移除 1条 后的手牌:", hand)
|
||||
assert hand.get_tile_count("1条") == 1, f"测试失败:1条应该有 1 张"
|
||||
|
||||
# 确保移除后有足够的牌可以碰
|
||||
# 添加一张 1条,确保可以碰
|
||||
hand.add_tile("1条")
|
||||
print("添加 1条 后的手牌:", hand)
|
||||
|
||||
# 测试是否可以碰
|
||||
assert hand.can_pong("1条") == True, f"测试失败:1条应该可以碰"
|
||||
assert hand.can_pong("3条") == False, f"测试失败:3条不可以碰"
|
||||
|
||||
# 测试是否可以杠
|
||||
assert hand.can_gang("1条") == False, f"测试失败:1条不可以杠"
|
||||
assert hand.can_gang("2条") == False, f"测试失败:2条不可以杠"
|
||||
|
||||
# 添加更多牌来形成杠
|
||||
hand.add_tile("2条")
|
||||
hand.add_tile("2条")
|
||||
print("添加牌后手牌:", hand)
|
||||
assert hand.can_gang("2条") == True, f"测试失败:2条应该可以杠"
|
||||
|
||||
print("所有测试通过!")
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
from src.engine.mahjong_tile import MahjongTile
|
||||
|
||||
def test_mahjong_tile():
|
||||
# 测试合法的牌
|
||||
tile1 = MahjongTile("条", 5)
|
||||
assert tile1.suit == "条", f"测试失败:预期花色是 '条',但实际是 {tile1.suit}"
|
||||
assert tile1.value == 5, f"测试失败:预期面值是 5,但实际是 {tile1.value}"
|
||||
assert repr(tile1) == "5条", f"测试失败:预期牌名是 '5条',但实际是 {repr(tile1)}"
|
||||
|
||||
tile2 = MahjongTile("筒", 3)
|
||||
assert tile2.suit == "筒", f"测试失败:预期花色是 '筒',但实际是 {tile2.suit}"
|
||||
assert tile2.value == 3, f"测试失败:预期面值是 3,但实际是 {tile2.value}"
|
||||
assert repr(tile2) == "3筒", f"测试失败:预期牌名是 '3筒',但实际是 {repr(tile2)}"
|
||||
|
||||
tile3 = MahjongTile("万", 9)
|
||||
assert tile3.suit == "万", f"测试失败:预期花色是 '万',但实际是 {tile3.suit}"
|
||||
assert tile3.value == 9, f"测试失败:预期面值是 9,但实际是 {tile3.value}"
|
||||
assert repr(tile3) == "9万", f"测试失败:预期牌名是 '9万',但实际是 {repr(tile3)}"
|
||||
|
||||
# 测试非法的牌
|
||||
try:
|
||||
MahjongTile("条", 10) # 面值超出范围
|
||||
assert False, "测试失败:面值为 10 的牌应该抛出异常"
|
||||
except ValueError:
|
||||
pass # 正确抛出异常
|
||||
|
||||
try:
|
||||
MahjongTile("花", 5) # 花色无效
|
||||
assert False, "测试失败:花色为 '花' 的牌应该抛出异常"
|
||||
except ValueError:
|
||||
pass # 正确抛出异常
|
||||
|
||||
# 测试相等判断
|
||||
tile4 = MahjongTile("条", 5)
|
||||
assert tile1 == tile4, f"测试失败:预期 {tile1} 和 {tile4} 相等"
|
||||
tile5 = MahjongTile("筒", 5)
|
||||
assert tile1 != tile5, f"测试失败:预期 {tile1} 和 {tile5} 不相等"
|
||||
|
||||
# 测试哈希
|
||||
tile_set = {tile1, tile4, tile2}
|
||||
assert len(tile_set) == 2, f"测试失败:集合中应该有 2 张牌,而实际有 {len(tile_set)} 张"
|
||||
|
||||
print("所有测试通过!")
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
from src.engine.utils import get_suit,get_tile_name
|
||||
|
||||
def test_get_suit():
|
||||
# 测试条花色(0-35)
|
||||
for i in range(36):
|
||||
assert get_suit(i) == "条", f"测试失败:索引 {i} 应该是 '条'"
|
||||
|
||||
# 测试筒花色(36-71)
|
||||
for i in range(36, 72):
|
||||
assert get_suit(i) == "筒", f"测试失败:索引 {i} 应该是 '筒'"
|
||||
|
||||
# 测试万花色(72-107)
|
||||
for i in range(72, 108):
|
||||
assert get_suit(i) == "万", f"测试失败:索引 {i} 应该是 '万'"
|
||||
|
||||
# 测试无效索引
|
||||
try:
|
||||
get_suit(108)
|
||||
assert False, "测试失败:索引 108 应该抛出 ValueError"
|
||||
except ValueError:
|
||||
pass # 如果抛出 ValueError,测试通过
|
||||
|
||||
print("get_suit 测试通过!")
|
||||
|
||||
def test_get_tile_name():
|
||||
# 测试每个牌的名称是否正确
|
||||
for i in range(108):
|
||||
tile_name = get_tile_name(i)
|
||||
assert tile_name == f"{i % 36 + 1}{get_suit(i)}", \
|
||||
f"测试失败:索引 {i} 应该是 '{i % 36 + 1}{get_suit(i)}',但实际返回 '{tile_name}'"
|
||||
|
||||
print("get_tile_name 测试通过!")
|
||||
|
||||
# 运行测试
|
||||
test_get_suit()
|
||||
test_get_tile_name()
|
||||
Loading…
Reference in New Issue