mjAi/tests/test_game_status.py

99 lines
3.6 KiB
Python

from src.engine.chengdu_mahjong_state import ChengduMahjongState
from src.engine.hand import Hand
from src.engine.mahjong_tile import MahjongTile
def test_set_missing_suit():
"""测试设置缺门功能"""
state = ChengduMahjongState()
state.set_missing_suit(0, "")
assert state.missing_suits[0] == "", "测试失败:缺门设置为 '' 后未正确更新"
state.set_missing_suit(1, "")
assert state.missing_suits[1] == "", "测试失败:缺门设置为 '' 后未正确更新"
state.set_missing_suit(2, "")
assert state.missing_suits[2] == "", "测试失败:缺门设置为 '' 后未正确更新"
try:
state.set_missing_suit(0, "")
except ValueError:
print("测试通过:设置无效缺门 '' 抛出异常")
else:
raise AssertionError("测试失败:设置无效缺门 '' 未抛出异常")
def test_can_win_with_sequence_and_pair():
hand = Hand()
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 6))
hand.add_tile(MahjongTile("", 7))
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 8))
hand.add_tile(MahjongTile("", 8))
state = ChengduMahjongState()
state.hands[0] = hand
assert state.can_win(hand), "测试失败:顺子和对子应该可以胡牌"
print("测试通过:顺子和对子可以胡牌")
def test_can_win_with_triplets_and_pair():
"""测试刻子和对子胡牌"""
hand = Hand()
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 4))
state = ChengduMahjongState()
state.hands[0] = hand
print(f"\n,state.hand[0]: {state.hands[0]}")
assert state.can_win(state.hands[0]) == True, "测试失败:刻子和对子应该可以胡牌"
def test_can_win_with_mixed_groups():
"""测试顺子、刻子和对子混合胡牌"""
hand = Hand()
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 7))
hand.add_tile(MahjongTile("", 8))
hand.add_tile(MahjongTile("", 9))
hand.add_tile(MahjongTile("", 6))
hand.add_tile(MahjongTile("", 6))
state = ChengduMahjongState()
assert state.can_win(hand), "测试失败:顺子、刻子和对子混合应该可以胡牌"
def test_cannot_win():
"""测试不能胡牌"""
hand = Hand()
hand.add_tile(MahjongTile("", 1))
hand.add_tile(MahjongTile("", 2))
hand.add_tile(MahjongTile("", 3))
hand.add_tile(MahjongTile("", 4))
hand.add_tile(MahjongTile("", 5))
hand.add_tile(MahjongTile("", 6))
state = ChengduMahjongState()
assert not state.can_win(hand), "测试失败:当前手牌不应可以胡牌"